|  Ivan Savenko | 829739da24
							
							Reduce usage of implicit conversions to int | 6 months ago | 
				
					
						|  Ivan Savenko | 0b126ebc8b
							
							Merge branch 'vcmi/master' into 'vcmi/develop' | 6 months ago | 
				
					
						|  Ivan Savenko | e0adbb3237
							
							Fix calculating of total cost if hero has non-max amount of points | 6 months ago | 
				
					
						|  Ivan Savenko | 645b95ba02
							
							Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` | 8 months ago | 
				
					
						|  Ivan Savenko | 156de5b17e
							
							Added GameInstance class | 8 months ago | 
				
					
						|  Ivan Savenko | ffd37a8fa8
							
							Removed CGI in favor of VLC. Map handle is for now global variable | 8 months ago | 
				
					
						|  Ivan Savenko | f657e85305
							
							Integrated CClientState into GameEngine class | 8 months ago | 
				
					
						|  Ivan Savenko | cacceda950
							
							Renamed CGuiHandler to GameEngine | 8 months ago | 
				
					
						|  Ivan Savenko | 0548f325e4
							
							Merge branch 'master' into 'develop' | 8 months ago | 
				
					
						|  Ivan Savenko | f7f94bb7dc
							
							Remove old code | 8 months ago | 
				
					
						|  Ivan Savenko | 31e627f128
							
							Remove screen2 and screenBuf global variables | 8 months ago | 
				
					
						|  Ivan Savenko | 2468ab54ea
							
							Show total movement cost for multi-turn paths | 8 months ago | 
				
					
						|  Ivan Savenko | 7803f7a972
							
							Clicking on blocked tile of a visitable object now builds a path to it | 8 months ago | 
				
					
						|  Ivan Savenko | c5a75b20ad
							
							Merge pull request #5352 from IvanSavenko/assets_generation | 9 months ago | 
				
					
						|  Ivan Savenko | cca4c0888c
							
							In-memory assets generation | 9 months ago | 
				
					
						|  Ivan Savenko | 6957ac33b6
							
							Fix excessive paths updates when using Fly/Water Walk | 9 months ago | 
				
					
						|  Ivan Savenko | 32391dc7a9
							
							Pathfinder cache is now stored separately per playerBlocked | 9 months ago | 
				
					
						|  Laserlicht | 1fb5301750
							
							remove test | 11 months ago | 
				
					
						|  Ivan Savenko | e93a060500
							
							Merge branch 'vcmi/beta' into 'vcmi/develop' | 1 year ago | 
				
					
						|  Dydzio | c6edd615ac
							
							Block possibility to move hero if shift-clicking on path end | 1 year ago | 
				
					
						|  Ivan Savenko | 8225eb454e
							
							Added GameSettings to gamestate, potentially allowing to define game | 1 year ago | 
				
					
						|  Ivan Savenko | 748a3a1b64
							
							Fixed minimap generation when upscaled mode is used | 1 year ago | 
				
					
						|  Ivan Savenko | 79c55bc898
							
							Merge pull request #4425 from IvanSavenko/ui_cleanup | 1 year ago | 
				
					
						|  Ivan Savenko | 9fba3d97f1
							
							Renamed & unified OBJECT_CONSTRUCTION macro set | 1 year ago | 
				
					
						|  Laserlicht | 0e28791075
							
							scroll only if in focus | 1 year ago | 
				
					
						|  Ivan Savenko | b7391f49f6
							
							Merge branch 'vcmi/master' into 'vcmi/develop' | 1 year ago | 
				
					
						|  Ivan Savenko | dde5cea601
							
							Fix activation of world view on end turn in multiplayer | 1 year ago | 
				
					
						|  Ivan Savenko | 1aa391fdf8
							
							Split CGeneralTextHandler file into 1 file per class form | 1 year ago | 
				
					
						|  Ivan Savenko | 0d6ec0d224
							
							Reviewed usage of EBlitMode, now specified clearly in all cases | 1 year ago | 
				
					
						|  Ivan Savenko | 920a39844b
							
							Unified naming of method to recolor UI element to current player scheme | 1 year ago |