|  Ivan Savenko | 823ffa7a07
							
							Always use ResourcePath for referencing images and animations | 2 anos atrás | 
				
					
						|  Ivan Savenko | e54287ea5d
							
							Converted remaining identifier to new system | 2 anos atrás | 
				
					
						|  Ivan Savenko | 17d3d663ee
							
							Converted creature ID and spell ID to new form | 2 anos atrás | 
				
					
						|  Ivan Savenko | 62fddca21e
							
							Split massive CModHandler class/file into multiple parts: | 2 anos atrás | 
				
					
						|  Ivan Savenko | 487f441f47
							
							Implemented boat selection for town shipyards | 2 anos atrás | 
				
					
						|  Ivan Savenko | d6a357fd17
							
							Split some map object files into smaller files. Reduced includes usage. | 2 anos atrás | 
				
					
						|  Tomasz Zieliński | 3c87b3934d
							
							Do not place object visible tiles over the top of the map. | 2 anos atrás | 
				
					
						|  Ivan Savenko | bd70b6fabd
							
							Unicode conversion functions now require source encoding | 2 anos atrás | 
				
					
						|  Konstantin | 5f181e25af
							
							vcmi: modernize lib/mapObjects | 2 anos atrás | 
				
					
						|  Ivan Savenko | 8b2d336562
							
							Fix initialization of visitDir in templates | 2 anos atrás | 
				
					
						|  Ivan Savenko | 633b9ef3be
							
							Native terrain is now required for faction, opt-out with value "none" | 2 anos atrás | 
				
					
						|  Ivan Savenko | 4f3ea0d1d9
							
							Renamed Terrain.h/cpp -> TerrainHandler.h/cpp | 2 anos atrás | 
				
					
						|  Ivan Savenko | f51b3bca57
							
							use JsonKey or NameTranslated instead of ambiguos Name | 2 anos atrás | 
				
					
						|  Ivan Savenko | 7c7ae26e67
							
							Map/Road/River identifiers are now private members | 2 anos atrás | 
				
					
						|  Ivan Savenko | 64885bdf6b
							
							Better names for terrain parameters. Support for new movement sounds. | 2 anos atrás | 
				
					
						|  Ivan Savenko | 4e4dae854f
							
							Final stabilization changes | 2 anos atrás | 
				
					
						|  Ivan Savenko | 2de3178158
							
							Fixed game startup | 2 anos atrás | 
				
					
						|  Ivan Savenko | e1799379dd
							
							Terrain/Road/River handler are now in compileable state | 2 anos atrás | 
				
					
						|  Ivan Savenko | 1468f6aded
							
							Converted terrainTypeHandler into proper handler class | 2 anos atrás | 
				
					
						|  Ivan Savenko | 5f8cfadc4d
							
							Better formatting for not found terrains ID's | 2 anos atrás | 
				
					
						|  Ivan Savenko | b13723305d
							
							Better error reporting for usages of invalid terrain in mods | 2 anos atrás | 
				
					
						|  Tomasz Zieliński | 127d7ec40b
							
							Fixed asserts (only for debug build) | 3 anos atrás | 
				
					
						|  Tomasz Zieliński | 20c102e648
							
							Remove T prefix from new typedefs | 3 anos atrás | 
				
					
						|  Tomasz Zieliński | f386f42166
							
							Merge remote-tracking branch 'origin/develop' into terrain-rewrite | 3 anos atrás | 
				
					
						|  Tomasz Zieliński | 2bd30556a3
							
							Store TerrainType by havlue and handle by reference | 3 anos atrás | 
				
					
						|  Tomasz Zieliński | 4ea57ea7fc
							
							A variety of suggested style tweaks | 3 anos atrás | 
				
					
						|  Andrey Filipenkov | ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined | 3 anos atrás | 
				
					
						|  Tomasz Zieliński | c9c4603f75
							
							Firts working version that launches original maps | 3 anos atrás | 
				
					
						|  Tomasz Zieliński | 494b0f0226
							
							First version that compiles | 3 anos atrás | 
				
					
						|  Tomasz Zieliński | b20f649521
							
							stash | 3 anos atrás |