|  Ivan Savenko | 1690913ba4
							
							Stack instance now stores non-serialized pointer to army | 6 月之前 | 
				
					
						|  Ivan Savenko | 283adc37d7
							
							Unit stack rebalancing rework | 6 月之前 | 
				
					
						|  Ivan Savenko | f70ad2c15b
							
							Reorganized artifact-related classes | 6 月之前 | 
				
					
						|  Ivan Savenko | 829739da24
							
							Reduce usage of implicit conversions to int | 6 月之前 | 
				
					
						|  Ivan Savenko | 4d57a8ed36
							
							Prefer to pass CGameState as reference instead of pointer | 6 月之前 | 
				
					
						|  Ivan Savenko | 912c2eae94
							
							Fix regressions | 6 月之前 | 
				
					
						|  Ivan Savenko | e6a8e5d4bd
							
							Correctly restore bonus system on deserialization | 6 月之前 | 
				
					
						|  Ivan Savenko | 93b18ee94b
							
							Fix some issues detected by Sonar & code review, fix build | 7 月之前 | 
				
					
						|  Ivan Savenko | d1d2cf4189
							
							Fix crashes on game start, gamestate now derives from GameCallbackHolder | 7 月之前 | 
				
					
						|  Ivan Savenko | d34b47bb20
							
							Remove pointers from artifacts | 7 月之前 | 
				
					
						|  Ivan Savenko | 9e6397d1f9
							
							Remove pointer to boat from CGHeroInstance | 7 月之前 | 
				
					
						|  Ivan Savenko | 63d00b080e
							
							Removed pointer to army from StackInstance | 7 月之前 | 
				
					
						|  Ivan Savenko | 745040def3
							
							Access to heroes storage in CMap is now done via public methods | 7 月之前 | 
				
					
						|  Ivan Savenko | 0ada2a5ebd
							
							Map objects now use shared_ptr (game) | 7 月之前 | 
				
					
						|  Ivan Savenko | 2ca1748e96
							
							Artifact instances are now owned solely by CMap | 7 月之前 | 
				
					
						|  Ivan Savenko | 417ea6451a
							
							Remove ConstTransitivePtr from hero and town instances | 7 月之前 | 
				
					
						|  Michał Zaremba | 63906c4446
							
							Fix bug when no casualties but 1 skeleton is raised | 7 月之前 | 
				
					
						|  SoundSSGood | 60afbbe20f
							
							Necromancy & Eagle eye infowindows | 6 月之前 | 
				
					
						|  SoundSSGood | 603672ff51
							
							revert some changes | 6 月之前 | 
				
					
						|  George King | 474e044caf
							
							Update lib/mapObjects/CGHeroInstance.cpp | 7 月之前 | 
				
					
						|  George King | cae84e0e77
							
							Skill removal as reward | 7 月之前 | 
				
					
						|  Ivan Savenko | 62cb5412ff
							
							CGameState::map is now a private, unique_ptr with accessors | 8 月之前 | 
				
					
						|  Ivan Savenko | 645b95ba02
							
							Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` | 8 月之前 | 
				
					
						|  Ivan Savenko | 2362c6da21
							
							Fixes for multiple new issues from Sonar | 8 月之前 | 
				
					
						|  Ivan Savenko | ec970c7b22
							
							Support for configuring minimal cost for moving between tiles | 9 月之前 | 
				
					
						|  Ivan Savenko | e829d723b2
							
							Replace global bonus tree change counter with per-node counter | 9 月之前 | 
				
					
						|  Ivan Savenko | 40bff74195
							
							Use small vector for unit list | 9 月之前 | 
				
					
						|  Ivan Savenko | 73d1675ae3
							
							Code cleanup, fixes to discovered regressions | 9 月之前 | 
				
					
						|  Ivan Savenko | dea1eba20b
							
							Rework and optimize turnInfo used by pathfinder | 10 月之前 | 
				
					
						|  Ivan Savenko | 919588f7ff
							
							Added cache for common hero-based bonuses | 10 月之前 |