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@@ -1,1085 +0,0 @@
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-/*
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- * CArtHandler.cpp, part of VCMI engine
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- *
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- * Authors: listed in file AUTHORS in main folder
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- *
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- * License: GNU General Public License v2.0 or later
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- * Full text of license available in license.txt file, in main folder
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- *
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- */
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-
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-#include "StdInc.h"
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-
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-#include "ArtifactUtils.h"
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-#include "ExceptionsCommon.h"
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-#include "IGameSettings.h"
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-#include "mapObjects/MapObjects.h"
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-#include "constants/StringConstants.h"
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-#include "json/JsonBonus.h"
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-#include "mapObjectConstructors/AObjectTypeHandler.h"
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-#include "mapObjectConstructors/CObjectClassesHandler.h"
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-#include "gameState/CGameState.h"
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-#include "mapping/CMap.h"
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-#include "serializer/JsonSerializeFormat.h"
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-#include "texts/CGeneralTextHandler.h"
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-#include "texts/CLegacyConfigParser.h"
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-
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-// Note: list must match entries in ArtTraits.txt
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-#define ART_POS_LIST \
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- ART_POS(SPELLBOOK) \
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- ART_POS(MACH4) \
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- ART_POS(MACH3) \
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- ART_POS(MACH2) \
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- ART_POS(MACH1) \
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- ART_POS(MISC5) \
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- ART_POS(MISC4) \
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- ART_POS(MISC3) \
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- ART_POS(MISC2) \
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- ART_POS(MISC1) \
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- ART_POS(FEET) \
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- ART_POS(LEFT_RING) \
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- ART_POS(RIGHT_RING) \
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- ART_POS(TORSO) \
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- ART_POS(LEFT_HAND) \
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- ART_POS(RIGHT_HAND) \
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- ART_POS(NECK) \
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- ART_POS(SHOULDERS) \
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- ART_POS(HEAD)
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-
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-VCMI_LIB_NAMESPACE_BEGIN
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-
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-bool CCombinedArtifact::isCombined() const
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-{
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- return !(constituents.empty());
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-}
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-
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-const std::vector<const CArtifact*> & CCombinedArtifact::getConstituents() const
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-{
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- return constituents;
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-}
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-
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-const std::set<const CArtifact*> & CCombinedArtifact::getPartOf() const
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-{
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- return partOf;
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-}
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-
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-void CCombinedArtifact::setFused(bool isFused)
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-{
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- fused = isFused;
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-}
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-
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-bool CCombinedArtifact::isFused() const
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-{
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- return fused;
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-}
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-
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-bool CCombinedArtifact::hasParts() const
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-{
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- return isCombined() && !isFused();
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-}
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-
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-bool CScrollArtifact::isScroll() const
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-{
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- return static_cast<const CArtifact*>(this)->getId() == ArtifactID::SPELL_SCROLL;
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-}
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-
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-bool CGrowingArtifact::isGrowing() const
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-{
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- return !bonusesPerLevel.empty() || !thresholdBonuses.empty();
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-}
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-
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-std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getBonusesPerLevel()
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-{
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- return bonusesPerLevel;
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-}
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-
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-const std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getBonusesPerLevel() const
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-{
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- return bonusesPerLevel;
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-}
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-
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-std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getThresholdBonuses()
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-{
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- return thresholdBonuses;
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-}
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-
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-const std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getThresholdBonuses() const
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-{
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- return thresholdBonuses;
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-}
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-
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-int32_t CArtifact::getIndex() const
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-{
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- return id.toEnum();
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-}
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-
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-int32_t CArtifact::getIconIndex() const
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-{
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- return iconIndex;
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-}
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-
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-std::string CArtifact::getJsonKey() const
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-{
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- return modScope + ':' + identifier;
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-}
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-
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-std::string CArtifact::getModScope() const
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-{
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- return modScope;
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-}
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-
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-void CArtifact::registerIcons(const IconRegistar & cb) const
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-{
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- cb(getIconIndex(), 0, "ARTIFACT", image);
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- cb(getIconIndex(), 0, "ARTIFACTLARGE", large);
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-}
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-
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-ArtifactID CArtifact::getId() const
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-{
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- return id;
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-}
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-
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-const IBonusBearer * CArtifact::getBonusBearer() const
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-{
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- return this;
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-}
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-
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-std::string CArtifact::getDescriptionTranslated() const
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-{
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- return LIBRARY->generaltexth->translate(getDescriptionTextID());
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-}
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-
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-std::string CArtifact::getEventTranslated() const
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-{
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- return LIBRARY->generaltexth->translate(getEventTextID());
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-}
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-
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-std::string CArtifact::getNameTranslated() const
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-{
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- return LIBRARY->generaltexth->translate(getNameTextID());
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-}
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-
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-std::string CArtifact::getDescriptionTextID() const
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-{
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- return TextIdentifier("artifact", modScope, identifier, "description").get();
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-}
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-
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-std::string CArtifact::getEventTextID() const
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-{
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- return TextIdentifier("artifact", modScope, identifier, "event").get();
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-}
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-
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-std::string CArtifact::getNameTextID() const
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-{
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- return TextIdentifier("artifact", modScope, identifier, "name").get();
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-}
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-
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-uint32_t CArtifact::getPrice() const
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-{
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- return price;
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-}
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-
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-CreatureID CArtifact::getWarMachine() const
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-{
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- return warMachine;
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-}
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-
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-bool CArtifact::isBig() const
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-{
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- return warMachine != CreatureID::NONE;
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-}
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-
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-bool CArtifact::isTradable() const
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-{
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- switch(id.toEnum())
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- {
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- case ArtifactID::SPELLBOOK:
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- return false;
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- default:
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- return !isBig();
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- }
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-}
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-
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-bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
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-{
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- auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
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- {
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- if(artSet->bearerType() == ArtBearer::HERO && ArtifactUtils::isSlotBackpack(slot))
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- {
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- if(isBig() || (!assumeDestRemoved && !ArtifactUtils::isBackpackFreeSlots(artSet)))
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- return false;
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- return true;
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- }
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-
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- if(!vstd::contains(possibleSlots.at(artSet->bearerType()), slot))
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- return false;
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-
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- return artSet->isPositionFree(slot, assumeDestRemoved);
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- };
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-
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- auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
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- {
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- if(hasParts())
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- {
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- if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
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- return false;
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- if(ArtifactUtils::isSlotBackpack(slot))
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- return true;
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-
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- CArtifactFittingSet fittingSet(artSet->getCallback(), artSet->bearerType());
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- fittingSet.artifactsWorn = artSet->artifactsWorn;
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- if(assumeDestRemoved)
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- fittingSet.removeArtifact(slot);
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-
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- for(const auto art : constituents)
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- {
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- auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
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- if(ArtifactUtils::isSlotEquipment(possibleSlot))
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- {
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- fittingSet.lockSlot(possibleSlot);
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- }
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- else
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- {
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- return false;
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- }
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- }
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- return true;
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- }
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- else
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- {
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- return simpleArtCanBePutAt(artSet, slot, assumeDestRemoved);
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- }
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- };
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-
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- if(slot == ArtifactPosition::TRANSITION_POS)
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- return true;
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-
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- if(slot == ArtifactPosition::FIRST_AVAILABLE)
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- {
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- for(const auto & slot : possibleSlots.at(artSet->bearerType()))
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- {
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- if(artCanBePutAt(artSet, slot, assumeDestRemoved))
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- return true;
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- }
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- return artCanBePutAt(artSet, ArtifactPosition::BACKPACK_START, assumeDestRemoved);
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- }
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- else if(ArtifactUtils::isSlotBackpack(slot))
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- {
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- return artCanBePutAt(artSet, ArtifactPosition::BACKPACK_START, assumeDestRemoved);
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- }
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- else
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- {
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- return artCanBePutAt(artSet, slot, assumeDestRemoved);
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- }
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-}
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-
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-CArtifact::CArtifact()
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- : iconIndex(ArtifactID::NONE),
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- price(0)
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-{
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- setNodeType(ARTIFACT);
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- possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
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- possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
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- possibleSlots[ArtBearer::COMMANDER];
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- possibleSlots[ArtBearer::ALTAR];
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-}
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-
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-//This destructor should be placed here to avoid side effects
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-CArtifact::~CArtifact() = default;
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-
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-int CArtifact::getArtClassSerial() const
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-{
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- if(id == ArtifactID::SPELL_SCROLL)
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- return 4;
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- switch(aClass)
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- {
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- case ART_TREASURE:
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- return 0;
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- case ART_MINOR:
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- return 1;
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- case ART_MAJOR:
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- return 2;
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- case ART_RELIC:
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- return 3;
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- case ART_SPECIAL:
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- return 5;
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- }
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-
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- return -1;
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-}
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-
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-std::string CArtifact::nodeName() const
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-{
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- return "Artifact: " + getNameTranslated();
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-}
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-
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-void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b)
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-{
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- b->source = BonusSource::ARTIFACT;
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- b->duration = BonusDuration::PERMANENT;
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- b->description.appendTextID(getNameTextID());
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- b->description.appendRawString(" %+d");
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- CBonusSystemNode::addNewBonus(b);
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-}
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-
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-const std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> & CArtifact::getPossibleSlots() const
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-{
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- return possibleSlots;
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-}
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-
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-void CArtifact::updateFrom(const JsonNode& data)
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-{
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- //TODO:CArtifact::updateFrom
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-}
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-
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-void CArtifact::setImage(int32_t iconIndex, std::string image, std::string large)
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-{
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- this->iconIndex = iconIndex;
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- this->image = image;
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- this->large = large;
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-}
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-
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-CArtHandler::~CArtHandler() = default;
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-
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-std::vector<JsonNode> CArtHandler::loadLegacyData()
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-{
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- size_t dataSize = LIBRARY->engineSettings()->getInteger(EGameSettings::TEXTS_ARTIFACT);
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-
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- objects.resize(dataSize);
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- std::vector<JsonNode> h3Data;
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- h3Data.reserve(dataSize);
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-
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- #define ART_POS(x) #x ,
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- const std::vector<std::string> artSlots = { ART_POS_LIST };
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- #undef ART_POS
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-
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- static const std::map<char, std::string> classes =
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- {{'S',"SPECIAL"}, {'T',"TREASURE"},{'N',"MINOR"},{'J',"MAJOR"},{'R',"RELIC"},};
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-
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- CLegacyConfigParser parser(TextPath::builtin("DATA/ARTRAITS.TXT"));
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- CLegacyConfigParser events(TextPath::builtin("DATA/ARTEVENT.TXT"));
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-
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- parser.endLine(); // header
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- parser.endLine();
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-
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- for (size_t i = 0; i < dataSize; i++)
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- {
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- JsonNode artData;
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-
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- artData["text"]["name"].String() = parser.readString();
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- artData["text"]["event"].String() = events.readString();
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- artData["value"].Float() = parser.readNumber();
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-
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- for(const auto & artSlot : artSlots)
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- {
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- if(parser.readString() == "x")
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- {
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- artData["slot"].Vector().emplace_back(artSlot);
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- }
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- }
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-
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- std::string artClass = parser.readString();
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-
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- if (classes.count(artClass[0]))
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- artData["class"].String() = classes.at(artClass[0]);
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- else
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- throw DataLoadingException("File ARTRAITS.TXT is invalid or corrupted! Please reinstall Heroes III data files");
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- artData["text"]["description"].String() = parser.readString();
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-
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- parser.endLine();
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- events.endLine();
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- h3Data.push_back(artData);
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- }
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- return h3Data;
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-}
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-
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-void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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-{
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- auto object = loadFromJson(scope, data, name, objects.size());
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-
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- object->iconIndex = object->getIndex() + 5;
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-
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- objects.emplace_back(object);
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-
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- registerObject(scope, "artifact", name, object->id.getNum());
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-}
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-
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-void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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-{
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- auto object = loadFromJson(scope, data, name, index);
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-
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- object->iconIndex = object->getIndex();
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-
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- assert(objects[index] == nullptr); // ensure that this id was not loaded before
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- objects[index] = object;
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-
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- registerObject(scope, "artifact", name, object->id.getNum());
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-}
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-
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-const std::vector<std::string> & CArtHandler::getTypeNames() const
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-{
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- static const std::vector<std::string> typeNames = { "artifact" };
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- return typeNames;
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-}
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-
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-std::shared_ptr<CArtifact> CArtHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
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-{
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- assert(identifier.find(':') == std::string::npos);
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- assert(!scope.empty());
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-
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- auto art = std::make_shared<CArtifact>();
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- if(!node["growing"].isNull())
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- {
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- for(auto bonus : node["growing"]["bonusesPerLevel"].Vector())
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- {
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- art->bonusesPerLevel.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());
|
|
|
- JsonUtils::parseBonus(bonus["bonus"], &art->bonusesPerLevel.back().second);
|
|
|
- }
|
|
|
- for(auto bonus : node["growing"]["thresholdBonuses"].Vector())
|
|
|
- {
|
|
|
- art->thresholdBonuses.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());
|
|
|
- JsonUtils::parseBonus(bonus["bonus"], &art->thresholdBonuses.back().second);
|
|
|
- }
|
|
|
- }
|
|
|
- art->id = ArtifactID(index);
|
|
|
- art->identifier = identifier;
|
|
|
- art->modScope = scope;
|
|
|
-
|
|
|
- const JsonNode & text = node["text"];
|
|
|
-
|
|
|
- LIBRARY->generaltexth->registerString(scope, art->getNameTextID(), text["name"]);
|
|
|
- LIBRARY->generaltexth->registerString(scope, art->getDescriptionTextID(), text["description"]);
|
|
|
- LIBRARY->generaltexth->registerString(scope, art->getEventTextID(), text["event"]);
|
|
|
-
|
|
|
- const JsonNode & graphics = node["graphics"];
|
|
|
- art->image = graphics["image"].String();
|
|
|
-
|
|
|
- if(!graphics["large"].isNull())
|
|
|
- art->large = graphics["large"].String();
|
|
|
- else
|
|
|
- art->large = art->image;
|
|
|
-
|
|
|
- art->advMapDef = graphics["map"].String();
|
|
|
-
|
|
|
- art->price = static_cast<ui32>(node["value"].Float());
|
|
|
- art->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();
|
|
|
-
|
|
|
- loadSlots(art.get(), node);
|
|
|
- loadClass(art.get(), node);
|
|
|
- loadType(art.get(), node);
|
|
|
- loadComponents(art.get(), node);
|
|
|
-
|
|
|
- for(const auto & b : node["bonuses"].Vector())
|
|
|
- {
|
|
|
- auto bonus = JsonUtils::parseBonus(b);
|
|
|
- art->addNewBonus(bonus);
|
|
|
- }
|
|
|
-
|
|
|
- const JsonNode & warMachine = node["warMachine"];
|
|
|
- if(!warMachine.isNull())
|
|
|
- {
|
|
|
- LIBRARY->identifiers()->requestIdentifier("creature", warMachine, [=](si32 id)
|
|
|
- {
|
|
|
- art->warMachine = CreatureID(id);
|
|
|
-
|
|
|
- //this assumes that creature object is stored before registration
|
|
|
- LIBRARY->creh->objects.at(id)->warMachine = art->id;
|
|
|
- });
|
|
|
- }
|
|
|
-
|
|
|
- LIBRARY->identifiers()->requestIdentifier(scope, "object", "artifact", [=](si32 index)
|
|
|
- {
|
|
|
- JsonNode conf;
|
|
|
- conf.setModScope(scope);
|
|
|
-
|
|
|
- LIBRARY->objtypeh->loadSubObject(art->identifier, conf, Obj::ARTIFACT, art->getIndex());
|
|
|
-
|
|
|
- if(!art->advMapDef.empty())
|
|
|
- {
|
|
|
- JsonNode templ;
|
|
|
- templ["animation"].String() = art->advMapDef;
|
|
|
- templ.setModScope(scope);
|
|
|
-
|
|
|
- // add new template.
|
|
|
- // Necessary for objects added via mods that don't have any templates in H3
|
|
|
- LIBRARY->objtypeh->getHandlerFor(Obj::ARTIFACT, art->getIndex())->addTemplate(templ);
|
|
|
- }
|
|
|
- });
|
|
|
-
|
|
|
- if(art->isTradable())
|
|
|
- art->possibleSlots.at(ArtBearer::ALTAR).push_back(ArtifactPosition::ALTAR);
|
|
|
-
|
|
|
- return art;
|
|
|
-}
|
|
|
-
|
|
|
-int32_t ArtifactPositionBase::decode(const std::string & slotName)
|
|
|
-{
|
|
|
-#define ART_POS(x) { #x, ArtifactPosition::x },
|
|
|
- static const std::map<std::string, ArtifactPosition> artifactPositionMap = { ART_POS_LIST };
|
|
|
-#undef ART_POS
|
|
|
- auto it = artifactPositionMap.find (slotName);
|
|
|
- if (it != artifactPositionMap.end())
|
|
|
- return it->second;
|
|
|
- else
|
|
|
- return PRE_FIRST;
|
|
|
-}
|
|
|
-
|
|
|
-void CArtHandler::addSlot(CArtifact * art, const std::string & slotID) const
|
|
|
-{
|
|
|
- static const std::vector<ArtifactPosition> miscSlots =
|
|
|
- {
|
|
|
- ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5
|
|
|
- };
|
|
|
-
|
|
|
- static const std::vector<ArtifactPosition> ringSlots =
|
|
|
- {
|
|
|
- ArtifactPosition::RIGHT_RING, ArtifactPosition::LEFT_RING
|
|
|
- };
|
|
|
-
|
|
|
- if (slotID == "MISC")
|
|
|
- {
|
|
|
- vstd::concatenate(art->possibleSlots[ArtBearer::HERO], miscSlots);
|
|
|
- }
|
|
|
- else if (slotID == "RING")
|
|
|
- {
|
|
|
- vstd::concatenate(art->possibleSlots[ArtBearer::HERO], ringSlots);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- auto slot = ArtifactPosition::decode(slotID);
|
|
|
- if (slot != ArtifactPosition::PRE_FIRST)
|
|
|
- art->possibleSlots[ArtBearer::HERO].push_back(slot);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node) const
|
|
|
-{
|
|
|
- if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
|
|
|
- {
|
|
|
- if (node["slot"].getType() == JsonNode::JsonType::DATA_STRING)
|
|
|
- addSlot(art, node["slot"].String());
|
|
|
- else
|
|
|
- {
|
|
|
- for (const JsonNode & slot : node["slot"].Vector())
|
|
|
- addSlot(art, slot.String());
|
|
|
- }
|
|
|
- std::sort(art->possibleSlots.at(ArtBearer::HERO).begin(), art->possibleSlots.at(ArtBearer::HERO).end());
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CArtifact::EartClass CArtHandler::stringToClass(const std::string & className)
|
|
|
-{
|
|
|
- static const std::map<std::string, CArtifact::EartClass> artifactClassMap =
|
|
|
- {
|
|
|
- {"TREASURE", CArtifact::ART_TREASURE},
|
|
|
- {"MINOR", CArtifact::ART_MINOR},
|
|
|
- {"MAJOR", CArtifact::ART_MAJOR},
|
|
|
- {"RELIC", CArtifact::ART_RELIC},
|
|
|
- {"SPECIAL", CArtifact::ART_SPECIAL}
|
|
|
- };
|
|
|
-
|
|
|
- auto it = artifactClassMap.find (className);
|
|
|
- if (it != artifactClassMap.end())
|
|
|
- return it->second;
|
|
|
-
|
|
|
- logMod->warn("Warning! Artifact rarity %s not recognized!", className);
|
|
|
- return CArtifact::ART_SPECIAL;
|
|
|
-}
|
|
|
-
|
|
|
-void CArtHandler::loadClass(CArtifact * art, const JsonNode & node) const
|
|
|
-{
|
|
|
- art->aClass = stringToClass(node["class"].String());
|
|
|
-}
|
|
|
-
|
|
|
-void CArtHandler::loadType(CArtifact * art, const JsonNode & node) const
|
|
|
-{
|
|
|
-#define ART_BEARER(x) { #x, ArtBearer::x },
|
|
|
- static const std::map<std::string, int> artifactBearerMap = { ART_BEARER_LIST };
|
|
|
-#undef ART_BEARER
|
|
|
-
|
|
|
- for (const JsonNode & b : node["type"].Vector())
|
|
|
- {
|
|
|
- auto it = artifactBearerMap.find (b.String());
|
|
|
- if (it != artifactBearerMap.end())
|
|
|
- {
|
|
|
- int bearerType = it->second;
|
|
|
- switch (bearerType)
|
|
|
- {
|
|
|
- case ArtBearer::HERO://TODO: allow arts having several possible bearers
|
|
|
- break;
|
|
|
- case ArtBearer::COMMANDER:
|
|
|
- makeItCommanderArt (art); //original artifacts should have only one bearer type
|
|
|
- break;
|
|
|
- case ArtBearer::CREATURE:
|
|
|
- makeItCreatureArt (art);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- logMod->warn("Warning! Artifact type %s not recognized!", b.String());
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
|
|
|
-{
|
|
|
- if(!node["components"].isNull())
|
|
|
- {
|
|
|
- for(const auto & component : node["components"].Vector())
|
|
|
- {
|
|
|
- LIBRARY->identifiers()->requestIdentifier("artifact", component, [this, art](int32_t id)
|
|
|
- {
|
|
|
- // when this code is called both combinational art as well as component are loaded
|
|
|
- // so it is safe to access any of them
|
|
|
- art->constituents.push_back(ArtifactID(id).toArtifact());
|
|
|
- objects[id]->partOf.insert(art);
|
|
|
- });
|
|
|
- }
|
|
|
- }
|
|
|
- if(!node["fusedComponents"].isNull())
|
|
|
- art->setFused(node["fusedComponents"].Bool());
|
|
|
-}
|
|
|
-
|
|
|
-void CArtHandler::makeItCreatureArt(CArtifact * a, bool onlyCreature)
|
|
|
-{
|
|
|
- if (onlyCreature)
|
|
|
- {
|
|
|
- a->possibleSlots[ArtBearer::HERO].clear();
|
|
|
- a->possibleSlots[ArtBearer::COMMANDER].clear();
|
|
|
- }
|
|
|
- a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
|
|
|
-}
|
|
|
-
|
|
|
-void CArtHandler::makeItCommanderArt(CArtifact * a, bool onlyCommander)
|
|
|
-{
|
|
|
- if (onlyCommander)
|
|
|
- {
|
|
|
- a->possibleSlots[ArtBearer::HERO].clear();
|
|
|
- a->possibleSlots[ArtBearer::CREATURE].clear();
|
|
|
- }
|
|
|
- for(const auto & slot : ArtifactUtils::commanderSlots())
|
|
|
- a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(slot));
|
|
|
-}
|
|
|
-
|
|
|
-bool CArtHandler::legalArtifact(const ArtifactID & id) const
|
|
|
-{
|
|
|
- auto art = id.toArtifact();
|
|
|
- //assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
|
|
|
-
|
|
|
- if(art->isCombined())
|
|
|
- return false; //no combo artifacts spawning
|
|
|
-
|
|
|
- if(art->aClass < CArtifact::ART_TREASURE || art->aClass > CArtifact::ART_RELIC)
|
|
|
- return false; // invalid class
|
|
|
-
|
|
|
- if(art->possibleSlots.count(ArtBearer::HERO) && !art->possibleSlots.at(ArtBearer::HERO).empty())
|
|
|
- return true;
|
|
|
-
|
|
|
- if(art->possibleSlots.count(ArtBearer::CREATURE) && !art->possibleSlots.at(ArtBearer::CREATURE).empty() && LIBRARY->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT))
|
|
|
- return true;
|
|
|
-
|
|
|
- if(art->possibleSlots.count(ArtBearer::COMMANDER) && !art->possibleSlots.at(ArtBearer::COMMANDER).empty() && LIBRARY->engineSettings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
|
|
|
- return true;
|
|
|
-
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-std::set<ArtifactID> CArtHandler::getDefaultAllowed() const
|
|
|
-{
|
|
|
- std::set<ArtifactID> allowedArtifacts;
|
|
|
-
|
|
|
- for (const auto & artifact : objects)
|
|
|
- {
|
|
|
- if (!artifact->isCombined())
|
|
|
- allowedArtifacts.insert(artifact->getId());
|
|
|
- }
|
|
|
- return allowedArtifacts;
|
|
|
-}
|
|
|
-
|
|
|
-void CArtHandler::afterLoadFinalization()
|
|
|
-{
|
|
|
- //All artifacts have their id, so we can properly update their bonuses' source ids.
|
|
|
- for(auto &art : objects)
|
|
|
- {
|
|
|
- for(auto &bonus : art->getExportedBonusList())
|
|
|
- {
|
|
|
- assert(bonus->source == BonusSource::ARTIFACT);
|
|
|
- bonus->sid = BonusSourceID(art->id);
|
|
|
- }
|
|
|
- art->nodeHasChanged();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
|
|
|
-{
|
|
|
- if(const ArtSlotInfo * si = getSlot(pos))
|
|
|
- {
|
|
|
- if(si->getArt() && (!excludeLocked || !si->locked))
|
|
|
- return si->getArt();
|
|
|
- }
|
|
|
- return nullptr;
|
|
|
-}
|
|
|
-
|
|
|
-ArtifactInstanceID CArtifactSet::getArtID(const ArtifactPosition & pos, bool excludeLocked) const
|
|
|
-{
|
|
|
- if(const ArtSlotInfo * si = getSlot(pos))
|
|
|
- {
|
|
|
- if(si->getArt() && (!excludeLocked || !si->locked))
|
|
|
- return si->getArt()->getId();
|
|
|
- }
|
|
|
- return {};
|
|
|
-}
|
|
|
-
|
|
|
-ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const
|
|
|
-{
|
|
|
- for(const auto & [slot, slotInfo] : artifactsWorn)
|
|
|
- {
|
|
|
- if(slotInfo.getArt()->getTypeId() == aid && (allowLocked || !slotInfo.locked))
|
|
|
- return slot;
|
|
|
- }
|
|
|
- if(!onlyWorn)
|
|
|
- {
|
|
|
- size_t backpackPositionIdx = ArtifactPosition::BACKPACK_START;
|
|
|
- for(const auto & artInfo : artifactsInBackpack)
|
|
|
- {
|
|
|
- const auto art = artInfo.getArt();
|
|
|
- if(art && art->getType()->getId() == aid)
|
|
|
- return ArtifactPosition(backpackPositionIdx);
|
|
|
- backpackPositionIdx++;
|
|
|
- }
|
|
|
- }
|
|
|
- return ArtifactPosition::PRE_FIRST;
|
|
|
-}
|
|
|
-
|
|
|
-const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const
|
|
|
-{
|
|
|
- for(const auto & i : artifactsWorn)
|
|
|
- if(i.second.getArt()->getId() == artInstId)
|
|
|
- return i.second.getArt();
|
|
|
-
|
|
|
- for(const auto & i : artifactsInBackpack)
|
|
|
- if(i.getArt()->getId() == artInstId)
|
|
|
- return i.getArt();
|
|
|
-
|
|
|
- return nullptr;
|
|
|
-}
|
|
|
-
|
|
|
-ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance * artInst) const
|
|
|
-{
|
|
|
- if(artInst)
|
|
|
- {
|
|
|
- for(const auto & slot : artInst->getType()->getPossibleSlots().at(bearerType()))
|
|
|
- if(getArt(slot) == artInst)
|
|
|
- return slot;
|
|
|
-
|
|
|
- ArtifactPosition backpackSlot = ArtifactPosition::BACKPACK_START;
|
|
|
- for(auto & slotInfo : artifactsInBackpack)
|
|
|
- {
|
|
|
- if(slotInfo.getArt() == artInst)
|
|
|
- return backpackSlot;
|
|
|
- backpackSlot = ArtifactPosition(backpackSlot + 1);
|
|
|
- }
|
|
|
- }
|
|
|
- return ArtifactPosition::PRE_FIRST;
|
|
|
-}
|
|
|
-
|
|
|
-bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchCombinedParts) const
|
|
|
-{
|
|
|
- if(searchCombinedParts && getCombinedArtWithPart(aid))
|
|
|
- return true;
|
|
|
- if(getArtPos(aid, onlyWorn, searchCombinedParts) != ArtifactPosition::PRE_FIRST)
|
|
|
- return true;
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(const ArtifactPosition & slot, const CArtifactInstance * art)
|
|
|
-{
|
|
|
- ArtPlacementMap resArtPlacement;
|
|
|
- const auto putToSlot = [this](const ArtifactPosition & targetSlot, const CArtifactInstance * targetArt, bool locked)
|
|
|
- {
|
|
|
- ArtSlotInfo newSlot(targetArt, locked);
|
|
|
-
|
|
|
- if(targetSlot == ArtifactPosition::TRANSITION_POS)
|
|
|
- {
|
|
|
- artifactsTransitionPos = newSlot;
|
|
|
- }
|
|
|
- else if(ArtifactUtils::isSlotEquipment(targetSlot))
|
|
|
- {
|
|
|
- artifactsWorn.insert_or_assign(targetSlot, newSlot);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- auto position = artifactsInBackpack.begin() + targetSlot - ArtifactPosition::BACKPACK_START;
|
|
|
- artifactsInBackpack.insert(position, newSlot);
|
|
|
- }
|
|
|
- };
|
|
|
-
|
|
|
- putToSlot(slot, art, false);
|
|
|
- if(art->getType()->isCombined() && ArtifactUtils::isSlotEquipment(slot))
|
|
|
- {
|
|
|
- const CArtifactInstance * mainPart = nullptr;
|
|
|
- for(const auto & part : art->getPartsInfo())
|
|
|
- if(vstd::contains(part.getArtifact()->getType()->getPossibleSlots().at(bearerType()), slot)
|
|
|
- && (part.slot == ArtifactPosition::PRE_FIRST))
|
|
|
- {
|
|
|
- mainPart = part.getArtifact();
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- for(const auto & part : art->getPartsInfo())
|
|
|
- {
|
|
|
- if(part.getArtifact() != mainPart)
|
|
|
- {
|
|
|
- auto partSlot = part.slot;
|
|
|
- if(!part.getArtifact()->getType()->canBePutAt(this, partSlot))
|
|
|
- partSlot = ArtifactUtils::getArtAnyPosition(this, part.getArtifact()->getTypeId());
|
|
|
-
|
|
|
- assert(ArtifactUtils::isSlotEquipment(partSlot));
|
|
|
- putToSlot(partSlot, part.getArtifact(), true);
|
|
|
- resArtPlacement.emplace(part.getArtifact(), partSlot);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- resArtPlacement.emplace(part.getArtifact(), part.slot);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- return resArtPlacement;
|
|
|
-}
|
|
|
-
|
|
|
-CArtifactSet::CArtifactSet(IGameCallback * cb)
|
|
|
- :artifactsTransitionPos(cb)
|
|
|
-{}
|
|
|
-
|
|
|
-void CArtifactSet::removeArtifact(const ArtifactPosition & slot)
|
|
|
-{
|
|
|
- const auto eraseArtSlot = [this](const ArtifactPosition & slotForErase)
|
|
|
- {
|
|
|
- if(slotForErase == ArtifactPosition::TRANSITION_POS)
|
|
|
- {
|
|
|
- artifactsTransitionPos.artifactID = {};
|
|
|
- }
|
|
|
- else if(ArtifactUtils::isSlotBackpack(slotForErase))
|
|
|
- {
|
|
|
- auto backpackSlot = ArtifactPosition(slotForErase - ArtifactPosition::BACKPACK_START);
|
|
|
-
|
|
|
- assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
|
|
|
- artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- artifactsWorn.erase(slotForErase);
|
|
|
- }
|
|
|
- };
|
|
|
-
|
|
|
- if(const auto art = getArt(slot, false))
|
|
|
- {
|
|
|
- if(art->isCombined())
|
|
|
- {
|
|
|
- for(const auto & part : art->getPartsInfo())
|
|
|
- {
|
|
|
- if(part.slot != ArtifactPosition::PRE_FIRST)
|
|
|
- {
|
|
|
- assert(getArt(part.slot, false));
|
|
|
- assert(getArt(part.slot, false) == part.getArtifact());
|
|
|
- }
|
|
|
- eraseArtSlot(part.slot);
|
|
|
- }
|
|
|
- }
|
|
|
- eraseArtSlot(slot);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-const CArtifactInstance * CArtifactSet::getCombinedArtWithPart(const ArtifactID & partId) const
|
|
|
-{
|
|
|
- for(const auto & slot : artifactsInBackpack)
|
|
|
- {
|
|
|
- auto art = slot.getArt();
|
|
|
- if(art->isCombined())
|
|
|
- {
|
|
|
- for(auto & ci : art->getPartsInfo())
|
|
|
- {
|
|
|
- if(ci.getArtifact()->getTypeId() == partId)
|
|
|
- return art;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- return nullptr;
|
|
|
-}
|
|
|
-
|
|
|
-const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
|
|
|
-{
|
|
|
- if(pos == ArtifactPosition::TRANSITION_POS)
|
|
|
- return &artifactsTransitionPos;
|
|
|
- if(vstd::contains(artifactsWorn, pos))
|
|
|
- return &artifactsWorn.at(pos);
|
|
|
- if(ArtifactUtils::isSlotBackpack(pos))
|
|
|
- {
|
|
|
- auto backpackPos = pos - ArtifactPosition::BACKPACK_START;
|
|
|
- if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
|
|
|
- return nullptr;
|
|
|
- else
|
|
|
- return &artifactsInBackpack[backpackPos];
|
|
|
- }
|
|
|
-
|
|
|
- return nullptr;
|
|
|
-}
|
|
|
-
|
|
|
-void CArtifactSet::lockSlot(const ArtifactPosition & pos)
|
|
|
-{
|
|
|
- if(pos == ArtifactPosition::TRANSITION_POS)
|
|
|
- artifactsTransitionPos.locked = true;
|
|
|
- else if(ArtifactUtils::isSlotEquipment(pos))
|
|
|
- artifactsWorn.at(pos).locked = true;
|
|
|
- else
|
|
|
- {
|
|
|
- assert(artifactsInBackpack.size() > pos - ArtifactPosition::BACKPACK_START);
|
|
|
- (artifactsInBackpack.begin() + pos - ArtifactPosition::BACKPACK_START)->locked = true;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
|
|
|
-{
|
|
|
- if(bearerType() == ArtBearer::ALTAR)
|
|
|
- return artifactsInBackpack.size() < GameConstants::ALTAR_ARTIFACTS_SLOTS;
|
|
|
-
|
|
|
- if(const ArtSlotInfo *s = getSlot(pos))
|
|
|
- return (onlyLockCheck || !s->getArt()) && !s->locked;
|
|
|
-
|
|
|
- return true; //no slot means not used
|
|
|
-}
|
|
|
-
|
|
|
-void CArtifactSet::artDeserializationFix(CGameState & gs, CBonusSystemNode *node)
|
|
|
-{
|
|
|
- for(auto & elem : artifactsWorn)
|
|
|
- if(elem.second.artifactID.hasValue() && !elem.second.locked)
|
|
|
- node->attachToSource(*gs.getArtInstance(elem.second.artifactID));
|
|
|
-}
|
|
|
-
|
|
|
-void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map)
|
|
|
-{
|
|
|
- //todo: creature and commander artifacts
|
|
|
- if(handler.saving && artifactsInBackpack.empty() && artifactsWorn.empty())
|
|
|
- return;
|
|
|
-
|
|
|
- if(!handler.saving)
|
|
|
- {
|
|
|
- artifactsInBackpack.clear();
|
|
|
- artifactsWorn.clear();
|
|
|
- }
|
|
|
-
|
|
|
- auto s = handler.enterStruct(fieldName);
|
|
|
-
|
|
|
- switch(bearerType())
|
|
|
- {
|
|
|
- case ArtBearer::HERO:
|
|
|
- serializeJsonHero(handler, map);
|
|
|
- break;
|
|
|
- case ArtBearer::CREATURE:
|
|
|
- serializeJsonCreature(handler);
|
|
|
- break;
|
|
|
- case ArtBearer::COMMANDER:
|
|
|
- serializeJsonCommander(handler);
|
|
|
- break;
|
|
|
- default:
|
|
|
- assert(false);
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
|
|
|
-{
|
|
|
- for(const auto & slot : ArtifactUtils::allWornSlots())
|
|
|
- {
|
|
|
- serializeJsonSlot(handler, slot, map);
|
|
|
- }
|
|
|
-
|
|
|
- std::vector<ArtifactID> backpackTemp;
|
|
|
-
|
|
|
- if(handler.saving)
|
|
|
- {
|
|
|
- backpackTemp.reserve(artifactsInBackpack.size());
|
|
|
- for(const ArtSlotInfo & info : artifactsInBackpack)
|
|
|
- backpackTemp.push_back(info.getArt()->getTypeId());
|
|
|
- }
|
|
|
- handler.serializeIdArray(NArtifactPosition::backpack, backpackTemp);
|
|
|
- if(!handler.saving)
|
|
|
- {
|
|
|
- for(const ArtifactID & artifactID : backpackTemp)
|
|
|
- {
|
|
|
- auto * artifact = map->createArtifact(artifactID);
|
|
|
- auto slot = ArtifactPosition::BACKPACK_START + artifactsInBackpack.size();
|
|
|
- if(artifact->getType()->canBePutAt(this, slot))
|
|
|
- {
|
|
|
- auto artsMap = putArtifact(slot, artifact);
|
|
|
- artifact->addPlacementMap(artsMap);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler)
|
|
|
-{
|
|
|
- logGlobal->error("CArtifactSet::serializeJsonCreature not implemented");
|
|
|
-}
|
|
|
-
|
|
|
-void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler)
|
|
|
-{
|
|
|
- logGlobal->error("CArtifactSet::serializeJsonCommander not implemented");
|
|
|
-}
|
|
|
-
|
|
|
-void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map)
|
|
|
-{
|
|
|
- ArtifactID artifactID;
|
|
|
-
|
|
|
- if(handler.saving)
|
|
|
- {
|
|
|
- const ArtSlotInfo * info = getSlot(slot);
|
|
|
-
|
|
|
- if(info != nullptr && !info->locked)
|
|
|
- {
|
|
|
- artifactID = info->getArt()->getTypeId();
|
|
|
- handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
|
|
|
-
|
|
|
- if(artifactID != ArtifactID::NONE)
|
|
|
- {
|
|
|
- auto * artifact = map->createArtifact(artifactID.toEnum());
|
|
|
-
|
|
|
- if(artifact->getType()->canBePutAt(this, slot))
|
|
|
- {
|
|
|
- auto artsMap = putArtifact(slot, artifact);
|
|
|
- artifact->addPlacementMap(artsMap);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- logGlobal->debug("Artifact can't be put at the specified location."); //TODO add more debugging information
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CArtifactFittingSet::CArtifactFittingSet(IGameCallback *cb, ArtBearer::ArtBearer bearer)
|
|
|
- : CArtifactSet(cb)
|
|
|
- , GameCallbackHolder(cb)
|
|
|
- , bearer(bearer)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-CArtifactFittingSet::CArtifactFittingSet(const CArtifactSet & artSet)
|
|
|
- : CArtifactFittingSet(artSet.getCallback(), artSet.bearerType())
|
|
|
-{
|
|
|
- artifactsWorn = artSet.artifactsWorn;
|
|
|
- artifactsInBackpack = artSet.artifactsInBackpack;
|
|
|
- artifactsTransitionPos = artSet.artifactsTransitionPos;
|
|
|
-}
|
|
|
-
|
|
|
-ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
|
|
|
-{
|
|
|
- return this->bearer;
|
|
|
-}
|
|
|
-
|
|
|
-VCMI_LIB_NAMESPACE_END
|