krs
|
56b8fb39f3
Removed neighbouringTilesWithDirection and using
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%!s(int64=2) %!d(string=hai) anos |
krs
|
b8ad5b41f3
UnitState has getRangedFullDamageDistance()
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%!s(int64=2) %!d(string=hai) anos |
krs
|
c562ce9c06
Using hex.isAvailable() instead of battleFieldWithoutSideColumns
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%!s(int64=2) %!d(string=hai) anos |
krs
|
c0591573bf
Working Version
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
4e834db017
Fix relative cursor mode
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
238a02eb5e
It is now possible to cancel attack-via-swiping by moving finger away
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
ec55ec76b6
Show cursor (including attack direction) when swiping in battle
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
84934d931a
Minor improvements to swipe in battle
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
b20109c830
Test version of swipe gesture for in-combat attacks
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
360bf48031
Implemented panning/swiping gesture for sliders
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
1f513fd280
Extracted event management from GuiHandler and CIntObject
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
8a31aeb94b
Battle animations use tick() for updates
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
64cc246358
Fix positioning of console log overlay
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
832e56e005
Implementation of (very basic) shortcuts system
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%!s(int64=2) %!d(string=hai) anos |
Konstantin P
|
b472c89276
vcmi: make some CStack properties private
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%!s(int64=2) %!d(string=hai) anos |
krs
|
e348193f7e
Tactics movement is limited to movement range
|
%!s(int64=2) %!d(string=hai) anos |
krs
|
aba5840a6f
Removed Max Movement Highlight stubs
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%!s(int64=2) %!d(string=hai) anos |
krs
|
1644cab938
Added combat option Highlight Movement on Hover
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%!s(int64=2) %!d(string=hai) anos |
krs
|
9012a25276
Stub For Max Movement Range highlight
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%!s(int64=2) %!d(string=hai) anos |
krs
|
51ad49532b
Fix for wrong merge :(
|
%!s(int64=2) %!d(string=hai) anos |
krs
|
dab07bdef9
Now unit range is shown in Tactics phase as well
|
%!s(int64=2) %!d(string=hai) anos |
krs
|
e1c388465a
HD mod highlighting of movement for hovered stack.
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
3af829e6af
Fix stack label position updates
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
dc099b2a35
Implemented support for multi-spell casters
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
7df5c612f7
Fix battle rendering
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
214fc19e74
CIntObject now receives mouse position as point instead of SDL event
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
9678296875
Hero interaction is now battle action
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
d3c85a19cb
Merged CClickableHex class into BattleFieldController
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
c3b79c786b
Spellcasters UI now shares handling with hero spellcasting
|
%!s(int64=2) %!d(string=hai) anos |