Commit History

Autor SHA1 Mensaxe Data
  krs 56b8fb39f3 Removed neighbouringTilesWithDirection and using %!s(int64=2) %!d(string=hai) anos
  krs b8ad5b41f3 UnitState has getRangedFullDamageDistance() %!s(int64=2) %!d(string=hai) anos
  krs c562ce9c06 Using hex.isAvailable() instead of battleFieldWithoutSideColumns %!s(int64=2) %!d(string=hai) anos
  krs c0591573bf Working Version %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4e834db017 Fix relative cursor mode %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 238a02eb5e It is now possible to cancel attack-via-swiping by moving finger away %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec55ec76b6 Show cursor (including attack direction) when swiping in battle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 84934d931a Minor improvements to swipe in battle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b20109c830 Test version of swipe gesture for in-combat attacks %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 360bf48031 Implemented panning/swiping gesture for sliders %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1f513fd280 Extracted event management from GuiHandler and CIntObject %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 64cc246358 Fix positioning of console log overlay %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 832e56e005 Implementation of (very basic) shortcuts system %!s(int64=2) %!d(string=hai) anos
  Konstantin P b472c89276 vcmi: make some CStack properties private %!s(int64=2) %!d(string=hai) anos
  krs e348193f7e Tactics movement is limited to movement range %!s(int64=2) %!d(string=hai) anos
  krs aba5840a6f Removed Max Movement Highlight stubs %!s(int64=2) %!d(string=hai) anos
  krs 1644cab938 Added combat option Highlight Movement on Hover %!s(int64=2) %!d(string=hai) anos
  krs 9012a25276 Stub For Max Movement Range highlight %!s(int64=2) %!d(string=hai) anos
  krs 51ad49532b Fix for wrong merge :( %!s(int64=2) %!d(string=hai) anos
  krs dab07bdef9 Now unit range is shown in Tactics phase as well %!s(int64=2) %!d(string=hai) anos
  krs e1c388465a HD mod highlighting of movement for hovered stack. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3af829e6af Fix stack label position updates %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dc099b2a35 Implemented support for multi-spell casters %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7df5c612f7 Fix battle rendering %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 214fc19e74 CIntObject now receives mouse position as point instead of SDL event %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9678296875 Hero interaction is now battle action %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d3c85a19cb Merged CClickableHex class into BattleFieldController %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c3b79c786b Spellcasters UI now shares handling with hero spellcasting %!s(int64=2) %!d(string=hai) anos