Konstantin
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7a5775a9f9
vcmi: use std::optional
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2 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 years ago |
Nordsoft91
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e4ac0d4370
Editor prerequisites [part 2] (#889)
|
3 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
|
8 years ago |
Vadim Markovtsev
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89f506658e
Fix issue #2068 - maps list update
|
9 years ago |
Zyx-2000
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c3e8c8bc1c
Merge branch 'develop' into FileInfo
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9 years ago |
AlexVinS
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048e22dbe6
Fix build.
|
9 years ago |
AlexVinS
|
d7c0c3759a
Merge branch 'Zyx-develop' into develop
|
9 years ago |
Vadim Markovtsev
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36eaa399e7
Add hardcodedFeature to switch winner's retreating with no troops
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9 years ago |
Zyx-2000
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70e3c81b9f
Replaced CFileInfo with more correct and efficient alternative
|
9 years ago |
Zyx-2000
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cf61837ced
replaced std::string with boost::filesystem::path in several places
|
9 years ago |
Vadim Markovtsev
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e4b1ef1405
Add "override" to virtual overriden methods
|
10 years ago |
DjWarmonger
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51e6961d08
Compile fix for MVS.
|
11 years ago |
Ivan Savenko
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0c5be52a42
Win/loss conditions based on logical expressions, yet another large
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11 years ago |
Ivan Savenko
|
dd73573c5c
- vcmi can now calculate crc32 checksum of a file
|
12 years ago |
Ivan Savenko
|
9f7c89d5e3
- more filesystem logging and possible fix for Win
|
12 years ago |
DjWarmonger
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a314a81fd5
Compile fixes. Game doesn't even launch, however.
|
12 years ago |
Ivan Savenko
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b87897096c
Filesystem handling is now more flexible
|
12 years ago |