Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 8255a4b9ae CGameHandler no longer inherits CGameInfoCallback, reduce direct access il y a 6 mois
  Ivan Savenko 4d4da0454f map objects hierarchy now uses IGameInfoCallback il y a 6 mois
  Ivan Savenko 4d57a8ed36 Prefer to pass CGameState as reference instead of pointer il y a 7 mois
  Ivan Savenko 62cb5412ff CGameState::map is now a private, unique_ptr with accessors il y a 8 mois
  Ivan Savenko c0f5c7c0ea Replace pointer with reference in pack apply functions il y a 1 an
  Ivan Savenko b07408e984 New objects are now created and initialized on server and sent to client il y a 1 an
  Ivan Savenko 8b861fc58f Do not check for guards when teleporting using means other than DD il y a 1 an
  Ivan Savenko 5cbf5031ea move SetStackEffect to a separate file il y a 2 ans
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files il y a 2 ans
  Ivan Savenko d257fb37f0 Use optional instead of Json for queries il y a 2 ans
  Ivan Savenko 323772fc2e Split CQuery file into multiple files il y a 2 ans
  Ivan Savenko 629ca3f13e Created directory structure for server files il y a 2 ans
  Ivan Savenko c217d7717a server queries is now stored as unique_ptr il y a 2 ans
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory il y a 2 ans
  Konstantin 4259d116e1 vcmi: move ServerSpellCastEnvironment in separate file il y a 2 ans