Historique des commits

Auteur SHA1 Message Date
  Dydzio e50efdc279 Creature spellcast refactor (#569) il y a 6 ans
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) il y a 8 ans
  Arseniy Shestakov da117e9255 Code style: remove void from constructors without arguments il y a 7 ans
  AlexVinS 4f8c7bd4bb CStack refactoring il y a 8 ans
  Michał Janiszewski f5ebc763b4 Add `override` keyword where applicable il y a 8 ans
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. il y a 9 ans
  AlexVinS 3b2a45c8dc Get rid of battleGetPossibleTargets. il y a 9 ans
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared il y a 10 ans
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 il y a 11 ans
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
  Ivan Savenko dd808ef5cc bugfixing: il y a 12 ans
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. il y a 12 ans
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. il y a 12 ans
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) il y a 12 ans
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. il y a 12 ans
  Michał W. Urbańczyk f30ee8ff04 * fixed possible corruption of pack sent by server when player request is rejected il y a 13 ans
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. il y a 13 ans
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: il y a 13 ans
  Michał W. Urbańczyk c42f187608 Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it. il y a 13 ans