Ivan Savenko
|
f7b27da00e
Implemented support for "coast visitable" objects:
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
d51fe62804
Win/loss condition texts use MetaString
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
0901c8feaf
Use boost::multiarray instead of manual memory management in CMap
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
62595cb039
Split massive CMap.h a bit
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
de769a04d6
Remove unnecessary includes from headers
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
daaaf84392
Icon index for map format is now defined in config
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
3738171b21
Refactoring of H3M loader to make HotA format support easier
|
%!s(int64=2) %!d(string=hai) anos |
Konstantin
|
b16f66477c
vcmi: modernize lib/mapping
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
05a1d7c6e3
All text for factions/towns/building are passed through translator
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
388ed88b5d
All artifact strings now pass through translator
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
d2b837b116
All creature-related texts go through translator
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
fa6f7513e8
All heroes-related strings are passed through translator
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
e48bd39b9c
Moved road & river handlers into a separate file
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
c455986a55
Fix regressions in RMG & map editor
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
1468f6aded
Converted terrainTypeHandler into proper handler class
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
facf77b3ae
vstd::unique -> std::unique
|
%!s(int64=2) %!d(string=hai) anos |
nordsoft
|
2f2c980a0c
Fix crash on map destroying
|
%!s(int64=2) %!d(string=hai) anos |
lainon
|
7fdad4e0f6
Code refactor following C++ standard and condition fixes
|
%!s(int64=2) %!d(string=hai) anos |
Tomasz Zieliński
|
475f835769
More style tweaks
|
%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
|
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
|
%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
|
25f66097cc
Handle RoadType by value / reference
|
%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
|
f804f8a326
Store RiverType by value, handle by reference
|
%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
|
cd3a1a02c2
More style tweaks
|
%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
|
ebe45d512d
Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType.
|
%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
|
494b0f0226
First version that compiles
|
%!s(int64=3) %!d(string=hai) anos |
DjWarmonger
|
7ba271edf1
Rotation rebase2 (#912)
|
%!s(int64=3) %!d(string=hai) anos |
Nordsoft91
|
e4ac0d4370
Editor prerequisites [part 2] (#889)
|
%!s(int64=3) %!d(string=hai) anos |