Commit History

Autor SHA1 Mensaxe Data
  Konstantin 5f181e25af vcmi: modernize lib/mapObjects %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko eebc6fd625 Map object use format mod:object (or mod:object.subobject) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bc27faea57 All objects will register single name per object type %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f71cbc5d9b Fixed loading of object names %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6c472339ce Refactoring of ObjectClassesHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c5f72ccdc7 Names for object supertypes are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko abe11aaf54 Introduced "map" scope for accessing identifier on map loading. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 20c102e648 Remove T prefix from new typedefs %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 4ea57ea7fc A variety of suggested style tweaks %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 494b0f0226 First version that compiles %!s(int64=3) %!d(string=hai) anos
  DjWarmonger 3d2dc2335b Switch ObjectTemplate to shared_ptr<const> (#870) %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 3b1d271ae0 allow configurable battleground graphics %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 9c8d776398 Merge branch 'develop' into handlersAbstraction %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 8b08973283 Fix: ID-collisions when processing large mods collections %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dydzio 393b25eb7f Minor tweaks/fixes %!s(int64=7) %!d(string=hai) anos
  Dydzio b37ba8e046 Initial version of AI object value config %!s(int64=7) %!d(string=hai) anos
  Dydzio 615df6203d Oprator overload correction... %!s(int64=7) %!d(string=hai) anos
  Dydzio 21c1f47a78 Fixes %!s(int64=7) %!d(string=hai) anos
  Dydzio 2c1d91e2ff Move object ID struct to lib %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov f15cadc87b Implement configurable object sounds: ambient, visit and removal %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  AlexVinS 3216422307 Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos