|  Ivan Savenko | ad2bd897d0
							
							Replace boost::format with MetaString | 2 years ago | 
				
					
						|  Ivan Savenko | 0dca5c45bd
							
							Workaround for potential crash on opening town dwelling with no valid | 2 years ago | 
				
					
						|  Ivan Savenko | 5d2dd4c633
							
							Show creature popup window on right-click in town fort | 2 years ago | 
				
					
						|  Ivan Savenko | a494dc4870
							
							Refactoring of CGarrisonInt | 2 years ago | 
				
					
						|  Ivan Savenko | 9ef959a7f8
							
							Merge pull request #2310 from IvanSavenko/left_click_refactor | 2 years ago | 
				
					
						|  Ivan Savenko | 9acab48bc3
							
							Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework | 2 years ago | 
				
					
						|  Ivan Savenko | 18db944083
							
							Replaced clickReleased with clickPressed where applicable in H3 | 2 years ago | 
				
					
						|  Ivan Savenko | ca889a5c2a
							
							Replaced clickLeft with clickPressed clickReleased methods | 2 years ago | 
				
					
						|  Ivan Savenko | ae8579558d
							
							Merge pull request #2282 from IvanSavenko/adventure_map_fixes | 2 years ago | 
				
					
						|  Mike | 6414e3b3fc
							
							Changed resource cost value label position | 2 years ago | 
				
					
						|  SoundSSGood | 9b5f6ec7cf
							
							CArtifact getters setters | 2 years ago | 
				
					
						|  Ivan Savenko | 8b61c0d59b
							
							Replaced CIntObject::type bitfield with bool's. Added input blocking. | 2 years ago | 
				
					
						|  Ivan Savenko | f6b2f58da9
							
							Use inheritance instead of composition for campaign header | 2 years ago | 
				
					
						|  Ivan Savenko | a08fe09517
							
							Added encapsulation for CampaignState class | 2 years ago | 
				
					
						|  Ivan Savenko | 8420a90aa4
							
							Reorganization of campaigns code | 2 years ago | 
				
					
						|  Ivan Savenko | d1e5a347ff
							
							Refactoring of campaign handler: rename types and use strong typing | 2 years ago | 
				
					
						|  Ivan Savenko | 4e7412faa6
							
							Split mouseDragged event from mouseMoved | 2 years ago | 
				
					
						|  Ivan Savenko | 563d7dd41f
							
							Renamed RCLICK -> SHOW_POPUP | 2 years ago | 
				
					
						|  Ivan Savenko | d4aa778547
							
							Replaced clickRight event with showPopupWindow/closePopupWindow | 2 years ago | 
				
					
						|  Ivan Savenko | 8ea0ecaec1
							
							show/showAll methods now use Canvas instead of SDL_Surface | 2 years ago | 
				
					
						|  Ivan Savenko | a4000f2fc8
							
							Removed isActive(int) method since its usages were redundant or wrong | 2 years ago | 
				
					
						|  Ivan Savenko | 1f513fd280
							
							Extracted event management from GuiHandler and CIntObject | 2 years ago | 
				
					
						|  Ivan Savenko | ad3e54e6c0
							
							Reduced usage of topWindow() method | 2 years ago | 
				
					
						|  Ivan Savenko | e2ef136003
							
							Renamed "Int" -> "Window" in WindowHandler API | 2 years ago | 
				
					
						|  Ivan Savenko | 7838190ef4
							
							Moved window stack management from GuiHandler to new class | 2 years ago | 
				
					
						|  Ivan Savenko | fa496628f2
							
							Separated timer updates from rendering in adventure map and town screen | 2 years ago | 
				
					
						|  Ivan Savenko | 3ecdff2a21
							
							FramerateManager now uses chrono instead of SDL_Ticks | 2 years ago | 
				
					
						|  Ivan Savenko | 03df274450
							
							Framerate manager is now in a separate file and private member of GH | 2 years ago | 
				
					
						|  Ivan Savenko | 243773b6ef
							
							Renamed some adventure map files & classes | 2 years ago | 
				
					
						|  Ivan Savenko | dbc4330fc5
							
							Fixed positioning of resource bar and town list in other windows | 2 years ago |