Commit History

Autor SHA1 Mensaxe Data
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules %!s(int64=3) %!d(string=hai) anos
  AlexVinS 483a4689ce Fixes for code review issues %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  AlexVinS f126a34a5e Fixed https://bugs.vcmi.eu/view.php?id=2904 %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 8b002ad774 Issue2888 (#421) %!s(int64=7) %!d(string=hai) anos
  AlexVinS c94daf6faa Fixed https://bugs.vcmi.eu/view.php?id=2864 %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  AlexVinS f1a4831813 [Spells] Get rid of SpellTargetingContext. %!s(int64=8) %!d(string=hai) anos
  AlexVinS a65befaa08 Moved town portal logic to mechanics class %!s(int64=8) %!d(string=hai) anos
  AlexVinS 3d1a84875e Queries refactoring %!s(int64=8) %!d(string=hai) anos
  FeniksFire 4113bdab01 Moving some files from lib to the battle subdirectory. %!s(int64=8) %!d(string=hai) anos
  AlexVinS 1d1519db5c ENCHANTER_CASTING trigger tweak %!s(int64=8) %!d(string=hai) anos
  AlexVinS 3c893a6bec Few spell-related tweaks %!s(int64=8) %!d(string=hai) anos
  AlexVinS c5440a1c6c Fixed http://bugs.vcmi.eu/view.php?id=2541 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 374e30c972 Added a few safety checks %!s(int64=9) %!d(string=hai) anos
  AlexVinS 73c7b49eb7 Hide effectValue calculation inside BattleSpellCastParameters %!s(int64=9) %!d(string=hai) anos
  AlexVinS 62abde6c46 Prepare battle log for spell-cast on server side. %!s(int64=9) %!d(string=hai) anos
  AlexVinS f39e619304 More tweaks %!s(int64=9) %!d(string=hai) anos
  AlexVinS 1ce4675df6 Tweaks %!s(int64=9) %!d(string=hai) anos
  AlexVinS 686cd00c68 Cleanup. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 18fc94d709 WIP on SpellCastContext %!s(int64=9) %!d(string=hai) anos
  AlexVinS f3b7fe947c Reworked spell target existence check. %!s(int64=9) %!d(string=hai) anos
  AlexVinS a23144b361 Extracted adventure spell mechanics to distinct class hierarchy. %!s(int64=9) %!d(string=hai) anos
  AlexVinS eb128a0207 More style tweaks %!s(int64=9) %!d(string=hai) anos
  AlexVinS c0cf5d6956 Style tweaks %!s(int64=9) %!d(string=hai) anos
  AlexVinS 750c114648 Drafts %!s(int64=9) %!d(string=hai) anos
  AlexVinS d4a35c6839 Simplify getAffectedStacks arguments. casterColor not needed anymore. %!s(int64=9) %!d(string=hai) anos
  AlexVinS f6715ad787 Use ISpellCaster in CSpell::canBeCast. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 4d9058e412 Whitespace cleanup. (No code changes.) %!s(int64=9) %!d(string=hai) anos