AlexVinS
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4b5910c2f4
VCAI performance improvements
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6 years ago |
Andrii Danylchenko
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f327c46fa3
AI pathfinding: rename and add const to functions
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7 years ago |
Andrii Danylchenko
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49c872e4ec
AI: replace SectorMap with new PathfinderManager
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7 years ago |
Andrii Danylchenko
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7150fc9f71
AI: pathfinder api supports configuration
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7 years ago |
Alexander Shishkin
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75f8c8b29a
Gui cleanup4 (#446)
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7 years ago |
Arseniy Shestakov
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674242da54
CCallback: remove unregisterAllInterfaces
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7 years ago |
Arseniy Shestakov
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |
AlexVinS
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e666b2740c
Do not use CCreature in CSimpleArmy
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7 years ago |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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8 years ago |
Piotr Wójcik
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7171fa7ad4
Formatting
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8 years ago |
Piotr Wójcik
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58b427345f
Constify
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8 years ago |
Piotr Wójcik
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78e5d39ea0
Change variables type
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8 years ago |
Piotr Wójcik
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f145b4be91
Correctly sacrifice many stacks or many atrifacts, fixes #2607
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8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
AlexVinS
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3d1a84875e
Queries refactoring
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8 years ago |
Arseniy Shestakov
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9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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9 years ago |
ArseniyShestakov
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b2e1ee5363
CGameState: move two pathfinding-related functions to CPathfinderHelper
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10 years ago |
Vadim Markovtsev
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e4b1ef1405
Add "override" to virtual overriden methods
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10 years ago |
ArseniyShestakov
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21aaad6972
MoveHero: add transit movement option
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10 years ago |
Ivan Savenko
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aa0433228a
Fixed cheats - sendMesssage will also pass current object.
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11 years ago |
Ivan Savenko
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6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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11 years ago |
Ivan Savenko
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78709e223b
Breaking things - trying to remove server-side knowledge of selected objects
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11 years ago |
DjWarmonger
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92a62368b5
One more fix for MVS compilation
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11 years ago |
O01eg
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c6238588bd
Rename new files.
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11 years ago |
O01eg
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ad84ae64b0
Clean up.
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11 years ago |
O01eg
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463073ebfa
Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h
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11 years ago |
O01eg
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927eb33c11
Split IGameCallback to reduce memory required to debug compilation.
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11 years ago |
DjWarmonger
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30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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11 years ago |
DjWarmonger
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b368e565ab
- fixed #1714
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11 years ago |
DjWarmonger
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a9b10c8099
- Changed aggregation method so now fuzzy engine takes all the factors into consideration
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11 years ago |