|  Ivan Savenko | 633b9ef3be
							
							Native terrain is now required for faction, opt-out with value "none" | 2 年之前 | 
				
					
						|  Ivan Savenko | 1caec0a8cb
							
							Removed default native terrains - breaks neutral faction | 2 年之前 | 
				
					
						|  Ivan Savenko | e1799379dd
							
							Terrain/Road/River handler are now in compileable state | 2 年之前 | 
				
					
						|  Ivan Savenko | 1468f6aded
							
							Converted terrainTypeHandler into proper handler class | 2 年之前 | 
				
					
						|  Ivan Savenko | 2cbe6bcb47
							
							Added common method to get names of hardcoded mod scopes | 2 年之前 | 
				
					
						|  Ivan Savenko | 861a6849f9
							
							Added possibility to define per-town tower icon for battle queue in siege | 2 年之前 | 
				
					
						|  lainon | 7fdad4e0f6
							
							Code refactor following C++ standard and condition fixes | 3 年之前 | 
				
					
						|  Tomasz Zieliński | 20c102e648
							
							Remove T prefix from new typedefs | 3 年之前 | 
				
					
						|  Tomasz Zieliński | f386f42166
							
							Merge remote-tracking branch 'origin/develop' into terrain-rewrite | 3 年之前 | 
				
					
						|  Tomasz Zieliński | 4ea57ea7fc
							
							A variety of suggested style tweaks | 3 年之前 | 
				
					
						|  Andrey Filipenkov | ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined | 3 年之前 | 
				
					
						|  Tomasz Zieliński | 494b0f0226
							
							First version that compiles | 3 年之前 | 
				
					
						|  Nordsoft91 | aaa07e4d2e
							
							New terrain support - part 1 (#755) | 3 年之前 | 
				
					
						|  Nordsoft91 | 9d06e51631
							
							Place proper towns in underground (#743) | 3 年之前 | 
				
					
						|  Dmitry Orlov | f861d3a509
							
							Fix: Visiting hero should receive town bonuses during town siege | 4 年之前 | 
				
					
						|  AlexVinS | 483a4689ce
							
							Fixes for code review issues | 4 年之前 | 
				
					
						|  AlexVinS | ecaa9f5d0b
							
							Entities redesign and a few ERM features | 7 年之前 | 
				
					
						|  Dmitry Orlov | 8cd1af6998
							
							Fix: Siege crashes when creature on the archer's tower is not a shooter | 4 年之前 | 
				
					
						|  Dmitry Orlov | 854a2e6c39
							
							Feature: Mods system improvement, Part III. Bunusing buildings customization. | 4 年之前 | 
				
					
						|  Dmitry Orlov | 8f331dce31
							
							Feature: Lodestar Grail should work. | 4 年之前 | 
				
					
						|  Dmitry Orlov | d6a4767865
							
							Mod system improvement: Patch 2 | 5 年之前 | 
				
					
						|  Dmitry Orlov | 934c4e511d
							
							Special buildings support : Patch 1 | 5 年之前 | 
				
					
						|  Dmitry Orlov | 195fb8ff41
							
							Mod system improvement Part I : Fix content losing after deserialization | 5 年之前 | 
				
					
						|  Dmitry Orlov | bf07cd0ad9
							
							Mod system improvement Part I : Old saves support & MSVS build fix | 5 年之前 | 
				
					
						|  Dmitry Orlov | f4816b0824
							
							Mod system improvement Part I : Special buildings should work in the modders towns | 5 年之前 | 
				
					
						|  John Bolton | d7e82c1087
							
							Fixed a bad fix. Fixed more warnings. | 5 年之前 | 
				
					
						|  John Bolton | a05ae78e67
							
							Fixed lots of warnings. | 5 年之前 | 
				
					
						|  Dmitry Orlov | 30426b6a44
							
							Fix: Random map generator crashes when nativeTerrain is not specified in the mod | 5 年之前 | 
				
					
						|  Alexander Shishkin | b00e935e4d
							
							Warnings fixes (#538) | 6 年之前 | 
				
					
						|  AlexVinS | d6f889f08a
							
							Setup town`s war machine in finalization step | 7 年之前 |