Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko ab8b407294 Style cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1e09c39c0e Fix battle cursor after attack command %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a2035122e1 Removed makingTurn variable %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3749074a4d Renamed speed setting name to force-reset it to new scale %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9d1a075806 Fix battle speed selector in settings %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings %!s(int64=2) %!d(string=hai) anos
  Konstantin cf56f7ccce vcmi: remove unused-but-set-variables %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 05ac217b0f Merge with vcmi/develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f51b3bca57 use JsonKey or NameTranslated instead of ambiguos Name %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7c7ae26e67 Map/Road/River identifiers are now private members %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9895dca615 Play sound if spell was resisted %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d8a70de068 Improved ordering of movement animation, fixes potential visual artifact %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a9808a6541 Fix battle start when hero has tactics and no battle sounds mod is on %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5d80457eda Merge with vcmi/develop branch %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c8cd8aaf10 merge fix - do not attempt to display multiple dialogs at once %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko da7766e90b Fix battle start with disabled opening sounds %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ae3f6c5e79 Renamed PointEffectAnimation -> EffectAnimation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5b41ced427 Removed sound playback from PointEffectAnimation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5a7eed01da Made BattleInterface class less friendly %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bab5922951 Spells can now define color muxer effect (e.g. Bloodlust & Petrify) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 41b87088d5 Color muxer effects can now be (partially) configured by user. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8a9a7b9650 Fix UI on battle start if hero has tactics %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 541d98143b Renamed BattleControlPanel -> BattleWindow %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6138ff1670 Minor refactoring of BattleHero class %!s(int64=2) %!d(string=hai) anos