Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library hai 1 ano
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos hai 1 ano
  Tomasz Zieliński a94286c23d Code cleanup hai 1 ano
  Tomasz Zieliński 37f6993402 Clean the comments hai 1 ano
  Tomasz Zieliński d8c93cb222 Protect every access to zone tiles with a mutex hai 1 ano
  Tomasz Zieliński 433765714f Add less obstacles in zones with low treasure value hai 1 ano
  Tomasz Zieliński 02fc410a98 Sonarcloud fixes hai 1 ano
  Tomasz Zieliński 662bb0d1f6 Cut straight paths for better passability hai 1 ano
  Tomasz Zieliński 25a62b504f Perfection achieved? hai 1 ano
  Tomasz Zieliński 1546a221d1 Best result so far hai 1 ano
  Tomasz Zieliński af0207470d - Increased minimal obstacle density on surface hai 1 ano
  Tomasz Zieliński 2e8801084d Clean up RMG logs hai 1 ano
  Ivan Savenko 4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr hai 1 ano
  Tomasz Zieliński 6528124c1e Do not fill water zone with obstacles hai 1 ano
  Tomasz Zieliński ad82eff225 Final and perfect treasue nd obstacle density hai 1 ano
  Tomasz Zieliński 9b12f54972 Compile fix hai 1 ano
  Tomasz Zieliński 985a2682ae Place Monoliths at max distance in Junction zone hai 1 ano
  Tomasz Zieliński 24f74875ef Do not fractalize tiles near the edge of the map to avoid paths adjacent to map edge hai 1 ano
  Tomasz Zieliński d31789e745 Extra cache for search area hai 1 ano
  Ivan Savenko 34338f4eaa Remove few more implicit conversions %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 983633d73b Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński b65870f31e A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 15b254fded Give every Zone its own RNG %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 73d9f5bd0a Parallel RMG works fine for maps without water. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński a58094aefe Thread pool kinda works. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński a8545935c3 ThreadPool implementation. It runs, but dies from race conditions. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński a952a9e279 Remove unused code %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński d22ec0ee0c Move Modificator to separate file. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 80b5c53815 Place quest artifacts after all the treasures are already created. %!s(int64=2) %!d(string=hai) anos
  Konstantin fedf7d377c vcmi: remove TFaction %!s(int64=2) %!d(string=hai) anos