Historique des commits

Auteur SHA1 Message Date
  OnionKnight 64a72c39cb * Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well. il y a 16 ans
  mateuszb db4ee5844f * implemented 206 and 207 from mantis il y a 16 ans
  DjWarmonger 882ae5a53a Fixed bug #208 - lookout tower (and possibly other structures) update map view when built. il y a 16 ans
  DjWarmonger bf7dfca6f5 Fixed bug #203 - no neutral town growth il y a 16 ans
  DjWarmonger ddd755c0c1 1.Removed unused code from hero handler il y a 16 ans
  mateuszb f109c51f7f * bug 146 fixed il y a 16 ans
  mateuszb dd7991c541 * fix for bug 170 il y a 16 ans
  Frank Zago b02d4c1c2f (linux) Manage one directory per user for save games and config. il y a 16 ans
  Frank Zago 668b203486 Work with full file paths instead of partial ones. il y a 16 ans
  DjWarmonger 60085e2249 Fixed bug 116 - constructing bonusing buildings will now affect town heroes. il y a 16 ans
  Michał W. Urbańczyk fe7ef6bbe1 Smart map object serialization over net. il y a 16 ans
  DjWarmonger 9792c64cbf Fixed bug #71. Little redesign of town buildings handling. il y a 16 ans
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. il y a 16 ans
  mateuszb 540e15d4ea * when active stack is killed by spell, game behaves properly il y a 16 ans
  mateuszb 7382314dfd * battle should now end automatically when last stack of one of sides is killed by a spell il y a 16 ans
  DjWarmonger 55925e0eea 1.Fixes for RazeStructures net packs. il y a 16 ans
  mateuszb 9a1669b926 * animation of catapult il y a 16 ans
  Michał W. Urbańczyk 307c20e7dc * fixed crash on clicking on the map frame il y a 16 ans
  mateuszb e9c991a180 * compilation fixes (I didn't test everything, I hope it works) il y a 16 ans
  DjWarmonger 91b4212c5f Support for Magic Spring il y a 16 ans
  DjWarmonger 7c2b54844f Update for previous rev. Support for synchronous building demolition. il y a 16 ans
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c il y a 16 ans
  mateuszb 1f958bc240 * fixed problem with stack positioning on battlefield when creature bank is attacked il y a 16 ans
  DjWarmonger 7660e29751 Creature banks are now functional, however there are some glitches listed on our board. il y a 16 ans
  DjWarmonger df6a7d680e Creature banks display resonable info about gathered loot. il y a 16 ans
  mateuszb 4f88871f94 * minor fix il y a 16 ans
  mateuszb 80b5126cf5 * support for RETURN_AFTER_STRIKE feature il y a 16 ans
  mateuszb e77e49783a * improved handling of animations in battles il y a 16 ans
  Michał W. Urbańczyk efb1049860 * fixed crashes with paths when fastly switching heroes il y a 16 ans
  mateuszb c8ac6cf914 * certain improvements for animations in battles il y a 16 ans