Commit History

Author SHA1 Message Date
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 years ago
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 years ago
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 years ago
  Ivan Savenko 7f276185bd Moving files: 11 years ago
  Ilya Zhuravlev db7cd79cf7 Android port. 11 years ago
  Ivan Savenko d2ae847ecf - files in local directories (saves & configs) now always have higher 11 years ago
  Ivan Savenko 8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes 11 years ago
  Michał W. Urbańczyk 1e555a8ee3 Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 11 years ago
  Michał W. Urbańczyk 55165a8535 Fixed #1686. Compatibility measures to be removed later, when format changes become to big. 11 years ago
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling 11 years ago
  beegee1 f0cbbbdb70 - Refactored method CGameState::init 12 years ago
  beegee1 2d095cf20a - Fixed days without castle counter 12 years ago
  beegee1 237e4272da Fixed mantis #1485 12 years ago
  beegee1 e01ef8e36a - Fixed mantis #1576 (doesn't hang game) 12 years ago
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 years ago
  Michał W. Urbańczyk 385f4ab7f5 #1153 and #1395 should be fixed. Terrible, terrible, terrible. 12 years ago
  Michał W. Urbańczyk 3b42cff3ec #1409 should not crash anymore. 12 years ago
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 years ago
  Ivan Savenko a719e03b30 - fixed #1375 12 years ago
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. 12 years ago
  Ivan Savenko 4ac2a6e8b6 minor refactoring of VCMIDirs, bugfixing 12 years ago
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Ivan Savenko dd808ef5cc bugfixing: 12 years ago
  Michał W. Urbańczyk 04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. 12 years ago
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. 12 years ago
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. 12 years ago
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 years ago
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
  Ivan Savenko 3943c10f1a fixes #1237 - if server savegame entry is missing it will be created in "update mode". 12 years ago