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@@ -11,38 +11,16 @@
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#include "StdInc.h"
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#include "CObjectHandler.h"
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-#include "CObjectClassesHandler.h"
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+#include "NetPacks.h"
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#include "CGeneralTextHandler.h"
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-#include "CObjectClassesHandler.h"
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#include "CHeroHandler.h"
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-#include "CSpellHandler.h"
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-#include "CModHandler.h"
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#include "../client/CSoundBase.h"
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-#include "CTownHandler.h"
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-#include "CCreatureHandler.h"
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-#include "VCMI_Lib.h"
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-#include "IGameCallback.h"
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-#include "CGameState.h"
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-#include "NetPacks.h"
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-#include "StartInfo.h"
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-#include "mapping/CMap.h"
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-#include <SDL_stdinc.h>
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-#include "CBuildingHandler.h"
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-#include "JsonNode.h"
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-#include "filesystem/Filesystem.h"
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+
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+#include "CObjectClassesHandler.h"
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using namespace boost::assign;
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-std::map<Obj, std::map<int, std::vector<ObjectInstanceID> > > CGTeleport::objs;
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-std::vector<std::pair<ObjectInstanceID, ObjectInstanceID> > CGTeleport::gates;
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IGameCallback * IObjectInterface::cb = nullptr;
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-std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;
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-std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
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-ui8 CGObelisk::obeliskCount; //how many obelisks are on map
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-std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
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-
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-std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
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-std::vector<int> CGTownInstance::universitySkills;
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///helpers
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static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
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@@ -119,45 +97,16 @@ void IObjectInterface::preInit()
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{}
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void IObjectInterface::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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-{
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-
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-}
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+{}
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void IObjectInterface::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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-{
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-
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-}
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+{}
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void IObjectInterface::garrisonDialogClosed(const CGHeroInstance *hero) const
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-{
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-
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-}
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+{}
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void IObjectInterface::heroLevelUpDone(const CGHeroInstance *hero) const
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-{
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-
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-}
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-
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-void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
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-{
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- if(what == 10)
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- players.insert(PlayerColor(val));
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-}
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-
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-bool CPlayersVisited::wasVisited( PlayerColor player ) const
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-{
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- return vstd::contains(players,player);
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-}
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-
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-bool CPlayersVisited::wasVisited( TeamID team ) const
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-{
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- for(auto i : players)
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- {
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- if(cb->getPlayer(i)->team == team)
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- return true;
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- }
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- return false;
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-}
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+{}
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// Bank helper. Find the creature ID and their number, and store the
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// result in storage (either guards or reward creatures).
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@@ -556,6096 +505,102 @@ bool CGObjectInstanceBySubIdFinder::operator()(CGObjectInstance * obj) const
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return this->obj->subID == obj->subID;
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}
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-static int lowestSpeed(const CGHeroInstance * chi)
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-{
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- if(!chi->Slots().size())
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- {
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- logGlobal->errorStream() << "Error! Hero " << chi->id.getNum() << " ("<<chi->name<<") has no army!";
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- return 20;
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- }
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- auto i = chi->Slots().begin();
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- //TODO? should speed modifiers (eg from artifacts) affect hero movement?
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- int ret = (i++)->second->valOfBonuses(Bonus::STACKS_SPEED);
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- for (;i!=chi->Slots().end();i++)
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- {
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- ret = std::min(ret, i->second->valOfBonuses(Bonus::STACKS_SPEED));
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- }
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- return ret;
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-}
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-
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-ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
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-{
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- //base move cost
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- unsigned ret = 100;
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-
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- //if there is road both on dest and src tiles - use road movement cost
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- if(dest.roadType != ERoadType::NO_ROAD && from.roadType != ERoadType::NO_ROAD)
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- {
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- int road = std::min(dest.roadType,from.roadType); //used road ID
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- switch(road)
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- {
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- case ERoadType::DIRT_ROAD:
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- ret = 75;
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- break;
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- case ERoadType::GRAVEL_ROAD:
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- ret = 65;
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- break;
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- case ERoadType::COBBLESTONE_ROAD:
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- ret = 50;
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- break;
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- default:
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- logGlobal->errorStream() << "Unknown road type: " << road << "... Something wrong!";
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- break;
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- }
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- }
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- else
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- {
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- //FIXME: in H3 presence of Nomad in army will remove terrain penalty for sand. Bonus not implemented in VCMI
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-
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- // NOTE: in H3 neutral stacks will ignore terrain penalty only if placed as topmost stack(s) in hero army.
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- // This is clearly bug in H3 however intended behaviour is not clear.
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- // Current VCMI behaviour will ignore neutrals in calculations so army in VCMI
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- // will always have best penalty without any influence from player-defined stacks order
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-
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- bool nativeArmy = true;
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- for(auto stack : stacks)
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- {
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- int nativeTerrain = VLC->townh->factions[stack.second->type->faction]->nativeTerrain;
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-
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- if (nativeTerrain != -1 && nativeTerrain != from.terType)
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- {
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- nativeArmy = false;
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- break;
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- }
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- }
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- if (!nativeArmy)
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- ret = VLC->heroh->terrCosts[from.terType];
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- }
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- return ret;
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-}
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-
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-int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
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-{
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- if (toh3m)
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- {
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- src.x+=1;
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- return src;
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- }
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- else
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- {
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- src.x-=1;
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- return src;
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- }
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-}
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-int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
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-{
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- if (h3m)
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- {
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- return pos;
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- }
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- else
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- {
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- return convertPosition(pos,false);
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- }
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-}
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-
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-bool CGHeroInstance::canWalkOnSea() const
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-{
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- return hasBonusOfType(Bonus::FLYING_MOVEMENT) || hasBonusOfType(Bonus::WATER_WALKING);
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-}
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-
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-ui8 CGHeroInstance::getSecSkillLevel(SecondarySkill skill) const
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+int3 IBoatGenerator::bestLocation() const
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{
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- for(auto & elem : secSkills)
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- if(elem.first == skill)
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- return elem.second;
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- return 0;
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-}
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+ std::vector<int3> offsets;
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+ getOutOffsets(offsets);
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-void CGHeroInstance::setSecSkillLevel(SecondarySkill which, int val, bool abs)
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-{
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- if(getSecSkillLevel(which) == 0)
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- {
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- secSkills.push_back(std::pair<SecondarySkill,ui8>(which, val));
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- updateSkill(which, val);
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- }
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- else
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+ for (auto & offset : offsets)
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{
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- for (auto & elem : secSkills)
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+ if (const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offset, false)) //tile is in the map
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{
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- if(elem.first == which)
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- {
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- if(abs)
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- elem.second = val;
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- else
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- elem.second += val;
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-
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- if(elem.second > 3) //workaround to avoid crashes when same sec skill is given more than once
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- {
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- logGlobal->warnStream() << "Warning: Skill " << which << " increased over limit! Decreasing to Expert.";
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- elem.second = 3;
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- }
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- updateSkill(which, elem.second); //when we know final value
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- }
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+ if (tile->terType == ETerrainType::WATER && (!tile->blocked || tile->blockingObjects.front()->ID == 8)) //and is water and is not blocked or is blocked by boat
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+ return o->pos + offset;
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}
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}
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+ return int3 (-1,-1,-1);
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}
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-bool CGHeroInstance::canLearnSkill() const
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-{
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- return secSkills.size() < GameConstants::SKILL_PER_HERO;
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-}
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-
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-int CGHeroInstance::maxMovePoints(bool onLand) const
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+IBoatGenerator::EGeneratorState IBoatGenerator::shipyardStatus() const
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{
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- int base;
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-
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- if(onLand)
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- {
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- // used function is f(x) = 66.6x + 1300, rounded to second digit, where x is lowest speed in army
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- static const int baseSpeed = 1300; // base speed from creature with 0 speed
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-
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- int armySpeed = lowestSpeed(this) * 20 / 3;
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-
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- base = armySpeed * 10 + baseSpeed; // separate *10 is intentional to receive same rounding as in h3
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- vstd::abetween(base, 1500, 2000); // base speed is limited by these values
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- }
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+ int3 tile = bestLocation();
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+ const TerrainTile *t = IObjectInterface::cb->getTile(tile);
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+ if(!t)
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+ return TILE_BLOCKED; //no available water
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+ else if(!t->blockingObjects.size())
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+ return GOOD; //OK
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+ else if(t->blockingObjects.front()->ID == Obj::BOAT)
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+ return BOAT_ALREADY_BUILT; //blocked with boat
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else
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- {
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- base = 1500; //on water base movement is always 1500 (speed of army doesn't matter)
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- }
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-
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- const Bonus::BonusType bt = onLand ? Bonus::LAND_MOVEMENT : Bonus::SEA_MOVEMENT;
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- const int bonus = valOfBonuses(Bonus::MOVEMENT) + valOfBonuses(bt);
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-
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- const int subtype = onLand ? SecondarySkill::LOGISTICS : SecondarySkill::NAVIGATION;
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- const double modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, subtype) / 100.0;
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-
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- return int(base* (1+modifier)) + bonus;
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-}
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-
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-CGHeroInstance::CGHeroInstance()
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- : IBoatGenerator(this)
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-{
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- setNodeType(HERO);
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- ID = Obj::HERO;
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- tacticFormationEnabled = inTownGarrison = false;
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- mana = movement = portrait = level = -1;
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- isStanding = true;
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- moveDir = 4;
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- exp = 0xffffffff;
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- visitedTown = nullptr;
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- type = nullptr;
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- boat = nullptr;
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- commander = nullptr;
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- sex = 0xff;
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- secSkills.push_back(std::make_pair(SecondarySkill::DEFAULT, -1));
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+ return TILE_BLOCKED; //blocked
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}
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-void CGHeroInstance::initHero(HeroTypeID SUBID)
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+int IBoatGenerator::getBoatType() const
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{
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- subID = SUBID.getNum();
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- initHero();
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+ //We make good ships by default
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+ return 1;
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}
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-void CGHeroInstance::setType(si32 ID, si32 subID)
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-{
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- assert(ID == Obj::HERO); // just in case
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- CGObjectInstance::setType(ID, subID);
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- type = VLC->heroh->heroes[subID];
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- portrait = type->imageIndex;
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- randomizeArmy(type->heroClass->faction);
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-}
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-void CGHeroInstance::initHero()
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+IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
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+: o(O)
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{
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- assert(validTypes(true));
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- if(!type)
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- type = VLC->heroh->heroes[subID];
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-
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- if (ID == Obj::HERO)
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- appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->id)->getTemplates().front();
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-
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- if(!vstd::contains(spells, SpellID::PRESET)) //hero starts with a spell
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- {
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- for(auto spellID : type->spells)
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- spells.insert(spellID);
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- }
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- else //remove placeholder
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- spells -= SpellID::PRESET;
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-
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- if(!getArt(ArtifactPosition::MACH4) && !getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook) //no catapult means we haven't read pre-existent set -> use default rules for spellbook
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- putArtifact(ArtifactPosition::SPELLBOOK, CArtifactInstance::createNewArtifactInstance(0));
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-
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- if(!getArt(ArtifactPosition::MACH4))
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- putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createNewArtifactInstance(3)); //everyone has a catapult
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-
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- if(portrait < 0 || portrait == 255)
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- portrait = type->imageIndex;
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- if(!hasBonus(Selector::sourceType(Bonus::HERO_BASE_SKILL)))
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- {
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- for(int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
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- {
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- pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(g), type->heroClass->primarySkillInitial[g]);
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- }
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- }
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- if(secSkills.size() == 1 && secSkills[0] == std::pair<SecondarySkill,ui8>(SecondarySkill::DEFAULT, -1)) //set secondary skills to default
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- secSkills = type->secSkillsInit;
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- if (!name.length())
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- name = type->name;
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-
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- if (sex == 0xFF)//sex is default
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- sex = type->sex;
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-
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- setFormation(false);
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- if (!stacksCount()) //standard army//initial army
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- {
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- initArmy();
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- }
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- assert(validTypes());
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-
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- level = 1;
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- if(exp == 0xffffffff)
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- {
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- initExp();
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- }
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- else
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- {
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- levelUpAutomatically();
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- }
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-
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- if (VLC->modh->modules.COMMANDERS && !commander)
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- {
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- commander = new CCommanderInstance(type->heroClass->commander->idNumber);
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- commander->setArmyObj (castToArmyObj()); //TODO: separate function for setting commanders
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- commander->giveStackExp (exp); //after our exp is set
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- }
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-
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- if (mana < 0)
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- mana = manaLimit();
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}
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-void CGHeroInstance::initArmy(IArmyDescriptor *dst /*= nullptr*/)
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+void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
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{
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- if(!dst)
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- dst = this;
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-
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- int howManyStacks = 0; //how many stacks will hero receives <1 - 3>
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- int pom = cb->gameState()->getRandomGenerator().nextInt(99);
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- int warMachinesGiven = 0;
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-
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- if(pom < 9)
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- howManyStacks = 1;
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- else if(pom < 79)
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- howManyStacks = 2;
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- else
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- howManyStacks = 3;
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-
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- vstd::amin(howManyStacks, type->initialArmy.size());
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-
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- for(int stackNo=0; stackNo < howManyStacks; stackNo++)
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+ switch(shipyardStatus())
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{
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- auto & stack = type->initialArmy[stackNo];
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-
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- int count = cb->gameState()->getRandomGenerator().nextInt(stack.minAmount, stack.maxAmount);
|
|
|
-
|
|
|
- if(stack.creature >= CreatureID::CATAPULT &&
|
|
|
- stack.creature <= CreatureID::ARROW_TOWERS) //war machine
|
|
|
+ case BOAT_ALREADY_BUILT:
|
|
|
+ out.addTxt(MetaString::GENERAL_TXT, 51);
|
|
|
+ break;
|
|
|
+ case TILE_BLOCKED:
|
|
|
+ if(visitor)
|
|
|
{
|
|
|
- warMachinesGiven++;
|
|
|
- if(dst != this)
|
|
|
- continue;
|
|
|
-
|
|
|
- int slot = -1;
|
|
|
- ArtifactID aid = ArtifactID::NONE;
|
|
|
- switch (stack.creature)
|
|
|
- {
|
|
|
- case CreatureID::CATAPULT:
|
|
|
- slot = ArtifactPosition::MACH4;
|
|
|
- aid = ArtifactID::CATAPULT;
|
|
|
- break;
|
|
|
- default:
|
|
|
- aid = CArtHandler::creatureToMachineID(stack.creature);
|
|
|
- slot = 9 + aid;
|
|
|
- break;
|
|
|
- }
|
|
|
- auto convSlot = ArtifactPosition(slot);
|
|
|
- if(!getArt(convSlot))
|
|
|
- putArtifact(convSlot, CArtifactInstance::createNewArtifactInstance(aid));
|
|
|
- else
|
|
|
- logGlobal->warnStream() << "Hero " << name << " already has artifact at " << slot << ", omitting giving " << aid;
|
|
|
+ out.addTxt(MetaString::GENERAL_TXT, 134);
|
|
|
+ out.addReplacement(visitor->name);
|
|
|
}
|
|
|
else
|
|
|
- dst->setCreature(SlotID(stackNo-warMachinesGiven), stack.creature, count);
|
|
|
+ out.addTxt(MetaString::ADVOB_TXT, 189);
|
|
|
+ break;
|
|
|
+ case NO_WATER:
|
|
|
+ logGlobal->errorStream() << "Shipyard without water!!! " << o->pos << "\t" << o->id;
|
|
|
+ return;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-CGHeroInstance::~CGHeroInstance()
|
|
|
+void IShipyard::getBoatCost( std::vector<si32> &cost ) const
|
|
|
{
|
|
|
- commander.dellNull();
|
|
|
+ cost.resize(GameConstants::RESOURCE_QUANTITY);
|
|
|
+ cost[Res::WOOD] = 10;
|
|
|
+ cost[Res::GOLD] = 1000;
|
|
|
}
|
|
|
|
|
|
-bool CGHeroInstance::needsLastStack() const
|
|
|
+IShipyard::IShipyard(const CGObjectInstance *O)
|
|
|
+ : IBoatGenerator(O)
|
|
|
{
|
|
|
- return true;
|
|
|
}
|
|
|
|
|
|
-void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
|
|
|
+IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
|
|
|
{
|
|
|
- if(h == this) return; //exclude potential self-visiting
|
|
|
+ if(!obj)
|
|
|
+ return nullptr;
|
|
|
|
|
|
- if (ID == Obj::HERO)
|
|
|
- {
|
|
|
- if( cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner)) //our or ally hero
|
|
|
- {
|
|
|
- //exchange
|
|
|
- cb->heroExchange(h->id, id);
|
|
|
- }
|
|
|
- else //battle
|
|
|
- {
|
|
|
- if(visitedTown) //we're in town
|
|
|
- visitedTown->onHeroVisit(h); //town will handle attacking
|
|
|
- else
|
|
|
- cb->startBattleI(h, this);
|
|
|
- }
|
|
|
- }
|
|
|
- else if(ID == Obj::PRISON)
|
|
|
+ if(obj->ID == Obj::TOWN)
|
|
|
{
|
|
|
- int txt_id;
|
|
|
-
|
|
|
- if (cb->getHeroCount(h->tempOwner, false) < VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)//GameConstants::MAX_HEROES_PER_PLAYER) //free hero slot
|
|
|
- {
|
|
|
- cb->changeObjPos(id,pos+int3(1,0,0),0);
|
|
|
- //update hero parameters
|
|
|
- SetMovePoints smp;
|
|
|
- smp.hid = id;
|
|
|
- smp.val = maxMovePoints (true); //TODO: hota prison on water?
|
|
|
- cb->setMovePoints (&smp);
|
|
|
- cb->setManaPoints (id, manaLimit());
|
|
|
-
|
|
|
- cb->setObjProperty(id, ObjProperty::ID, Obj::HERO); //set ID to 34
|
|
|
- cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
|
|
|
-
|
|
|
- txt_id = 102;
|
|
|
- }
|
|
|
- else //already 8 wandering heroes
|
|
|
- {
|
|
|
- txt_id = 103;
|
|
|
- }
|
|
|
-
|
|
|
- showInfoDialog(h,txt_id,soundBase::ROGUE);
|
|
|
+ return static_cast<CGTownInstance*>(obj);
|
|
|
}
|
|
|
-}
|
|
|
-
|
|
|
-const std::string & CGHeroInstance::getHoverText() const
|
|
|
-{
|
|
|
- if(ID != Obj::PRISON)
|
|
|
+ else if(obj->ID == Obj::SHIPYARD)
|
|
|
{
|
|
|
- hoverName = VLC->generaltexth->allTexts[15];
|
|
|
- boost::algorithm::replace_first(hoverName,"%s",name);
|
|
|
- boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
|
|
|
- return hoverName;
|
|
|
+ return static_cast<CGShipyard*>(obj);
|
|
|
}
|
|
|
else
|
|
|
- hoverName = VLC->objtypeh->getObjectName(ID);
|
|
|
-
|
|
|
- return hoverName;
|
|
|
-}
|
|
|
-
|
|
|
-const std::string & CGHeroInstance::getBiography() const
|
|
|
-{
|
|
|
- if (biography.length())
|
|
|
- return biography;
|
|
|
- return type->biography;
|
|
|
-}
|
|
|
-
|
|
|
-ui8 CGHeroInstance::maxlevelsToMagicSchool() const
|
|
|
-{
|
|
|
- return type->heroClass->isMagicHero() ? 3 : 4;
|
|
|
-}
|
|
|
-ui8 CGHeroInstance::maxlevelsToWisdom() const
|
|
|
-{
|
|
|
- return type->heroClass->isMagicHero() ? 3 : 6;
|
|
|
-}
|
|
|
-
|
|
|
-void CGHeroInstance::SecondarySkillsInfo::resetMagicSchoolCounter()
|
|
|
-{
|
|
|
- magicSchoolCounter = 1;
|
|
|
-}
|
|
|
-void CGHeroInstance::SecondarySkillsInfo::resetWisdomCounter()
|
|
|
-{
|
|
|
- wisdomCounter = 1;
|
|
|
-}
|
|
|
-
|
|
|
-void CGHeroInstance::initObj()
|
|
|
-{
|
|
|
- blockVisit = true;
|
|
|
- auto hs = new HeroSpecial();
|
|
|
- hs->setNodeType(CBonusSystemNode::SPECIALTY);
|
|
|
- attachTo(hs); //do we ever need to detach it?
|
|
|
-
|
|
|
- if(!type)
|
|
|
- initHero(); //TODO: set up everything for prison before specialties are configured
|
|
|
-
|
|
|
- skillsInfo.rand.setSeed(cb->gameState()->getRandomGenerator().nextInt());
|
|
|
- skillsInfo.resetMagicSchoolCounter();
|
|
|
- skillsInfo.resetWisdomCounter();
|
|
|
-
|
|
|
- for(const auto &spec : type->spec) //TODO: unfity with bonus system
|
|
|
- {
|
|
|
- auto bonus = new Bonus();
|
|
|
- bonus->val = spec.val;
|
|
|
- bonus->sid = id.getNum(); //from the hero, specialty has no unique id
|
|
|
- bonus->duration = Bonus::PERMANENT;
|
|
|
- bonus->source = Bonus::HERO_SPECIAL;
|
|
|
- switch (spec.type)
|
|
|
- {
|
|
|
- case 1:// creature specialty
|
|
|
- {
|
|
|
- hs->growsWithLevel = true;
|
|
|
-
|
|
|
- const CCreature &specCreature = *VLC->creh->creatures[spec.additionalinfo]; //creature in which we have specialty
|
|
|
-
|
|
|
- //int creLevel = specCreature.level;
|
|
|
- //if(!creLevel)
|
|
|
- //{
|
|
|
- // if(spec.additionalinfo == 146)
|
|
|
- // creLevel = 5; //treat ballista as 5-level
|
|
|
- // else
|
|
|
- // {
|
|
|
- // logGlobal->warnStream() << "Warning: unknown level of " << specCreature.namePl;
|
|
|
- // continue;
|
|
|
- // }
|
|
|
- //}
|
|
|
-
|
|
|
- //bonus->additionalInfo = spec.additionalinfo; //creature id, should not be used again - this works only with limiter
|
|
|
- bonus->limiter.reset(new CCreatureTypeLimiter (specCreature, true)); //with upgrades
|
|
|
- bonus->type = Bonus::PRIMARY_SKILL;
|
|
|
- bonus->valType = Bonus::ADDITIVE_VALUE;
|
|
|
-
|
|
|
- bonus->subtype = PrimarySkill::ATTACK;
|
|
|
- hs->addNewBonus(bonus);
|
|
|
-
|
|
|
- bonus = new Bonus(*bonus);
|
|
|
- bonus->subtype = PrimarySkill::DEFENSE;
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- //values will be calculated later
|
|
|
-
|
|
|
- bonus = new Bonus(*bonus);
|
|
|
- bonus->type = Bonus::STACKS_SPEED;
|
|
|
- bonus->val = 1; //+1 speed
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- }
|
|
|
- break;
|
|
|
- case 2://secondary skill
|
|
|
- hs->growsWithLevel = true;
|
|
|
- bonus->type = Bonus::SPECIAL_SECONDARY_SKILL; //needs to be recalculated with level, based on this value
|
|
|
- bonus->valType = Bonus::BASE_NUMBER; // to receive nonzero value
|
|
|
- bonus->subtype = spec.subtype; //skill id
|
|
|
- bonus->val = spec.val; //value per level, in percent
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- bonus = new Bonus(*bonus);
|
|
|
-
|
|
|
- switch (spec.additionalinfo)
|
|
|
- {
|
|
|
- case 0: //normal
|
|
|
- bonus->valType = Bonus::PERCENT_TO_BASE;
|
|
|
- break;
|
|
|
- case 1: //when it's navigation or there's no 'base' at all
|
|
|
- bonus->valType = Bonus::PERCENT_TO_ALL;
|
|
|
- break;
|
|
|
- }
|
|
|
- bonus->type = Bonus::SECONDARY_SKILL_PREMY; //value will be calculated later
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- break;
|
|
|
- case 3://spell damage bonus, level dependent but calculated elsewhere
|
|
|
- bonus->type = Bonus::SPECIAL_SPELL_LEV;
|
|
|
- bonus->subtype = spec.subtype;
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- break;
|
|
|
- case 4://creature stat boost
|
|
|
- switch (spec.subtype)
|
|
|
- {
|
|
|
- case 1://attack
|
|
|
- bonus->type = Bonus::PRIMARY_SKILL;
|
|
|
- bonus->subtype = PrimarySkill::ATTACK;
|
|
|
- break;
|
|
|
- case 2://defense
|
|
|
- bonus->type = Bonus::PRIMARY_SKILL;
|
|
|
- bonus->subtype = PrimarySkill::DEFENSE;
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- bonus->type = Bonus::CREATURE_DAMAGE;
|
|
|
- bonus->subtype = 0; //both min and max
|
|
|
- break;
|
|
|
- case 4://hp
|
|
|
- bonus->type = Bonus::STACK_HEALTH;
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- bonus->type = Bonus::STACKS_SPEED;
|
|
|
- break;
|
|
|
- default:
|
|
|
- continue;
|
|
|
- }
|
|
|
- bonus->additionalInfo = spec.additionalinfo; //creature id
|
|
|
- bonus->valType = Bonus::ADDITIVE_VALUE;
|
|
|
- bonus->limiter.reset(new CCreatureTypeLimiter (*VLC->creh->creatures[spec.additionalinfo], true));
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- break;
|
|
|
- case 5://spell damage bonus in percent
|
|
|
- bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
|
|
|
- bonus->valType = Bonus::BASE_NUMBER; // current spell system is screwed
|
|
|
- bonus->subtype = spec.subtype; //spell id
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- break;
|
|
|
- case 6://damage bonus for bless (Adela)
|
|
|
- bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
|
|
|
- bonus->subtype = spec.subtype; //spell id if you ever wanted to use it otherwise
|
|
|
- bonus->additionalInfo = spec.additionalinfo; //damage factor
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- break;
|
|
|
- case 7://maxed mastery for spell
|
|
|
- bonus->type = Bonus::MAXED_SPELL;
|
|
|
- bonus->subtype = spec.subtype; //spell i
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- break;
|
|
|
- case 8://peculiar spells - enchantments
|
|
|
- bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
|
|
|
- bonus->subtype = spec.subtype; //spell id
|
|
|
- bonus->additionalInfo = spec.additionalinfo;//0, 1 for Coronius
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- break;
|
|
|
- case 9://upgrade creatures
|
|
|
- {
|
|
|
- const auto &creatures = VLC->creh->creatures;
|
|
|
- bonus->type = Bonus::SPECIAL_UPGRADE;
|
|
|
- bonus->subtype = spec.subtype; //base id
|
|
|
- bonus->additionalInfo = spec.additionalinfo; //target id
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- bonus = new Bonus(*bonus);
|
|
|
-
|
|
|
- for(auto cre_id : creatures[spec.subtype]->upgrades)
|
|
|
- {
|
|
|
- bonus->subtype = cre_id; //propagate for regular upgrades of base creature
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- bonus = new Bonus(*bonus);
|
|
|
- }
|
|
|
- vstd::clear_pointer(bonus);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 10://resource generation
|
|
|
- bonus->type = Bonus::GENERATE_RESOURCE;
|
|
|
- bonus->subtype = spec.subtype;
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- break;
|
|
|
- case 11://starting skill with mastery (Adrienne)
|
|
|
- setSecSkillLevel(SecondarySkill(spec.val), spec.additionalinfo, true);
|
|
|
- break;
|
|
|
- case 12://army speed
|
|
|
- bonus->type = Bonus::STACKS_SPEED;
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- break;
|
|
|
- case 13://Dragon bonuses (Mutare)
|
|
|
- bonus->type = Bonus::PRIMARY_SKILL;
|
|
|
- bonus->valType = Bonus::ADDITIVE_VALUE;
|
|
|
- switch (spec.subtype)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- bonus->subtype = PrimarySkill::ATTACK;
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- bonus->subtype = PrimarySkill::DEFENSE;
|
|
|
- break;
|
|
|
- }
|
|
|
- bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
|
|
|
- hs->addNewBonus(bonus);
|
|
|
- break;
|
|
|
- default:
|
|
|
- logGlobal->warnStream() << "Unexpected hero specialty " << type;
|
|
|
- }
|
|
|
- }
|
|
|
- specialty.push_back(hs); //will it work?
|
|
|
-
|
|
|
- for (auto hs2 : type->specialty) //copy active (probably growing) bonuses from hero prootype to hero object
|
|
|
{
|
|
|
- auto hs = new HeroSpecial();
|
|
|
- attachTo(hs); //do we ever need to detach it?
|
|
|
-
|
|
|
- hs->setNodeType(CBonusSystemNode::SPECIALTY);
|
|
|
- for (auto bonus : hs2.bonuses)
|
|
|
- {
|
|
|
- hs->addNewBonus (bonus);
|
|
|
- }
|
|
|
- hs->growsWithLevel = hs2.growsWithLevel;
|
|
|
-
|
|
|
- specialty.push_back(hs); //will it work?
|
|
|
+ return nullptr;
|
|
|
}
|
|
|
-
|
|
|
- //initialize bonuses
|
|
|
- recreateSecondarySkillsBonuses();
|
|
|
- Updatespecialty();
|
|
|
-
|
|
|
- mana = manaLimit(); //after all bonuses are taken into account, make sure this line is the last one
|
|
|
- type->name = name;
|
|
|
}
|
|
|
-void CGHeroInstance::Updatespecialty() //TODO: calculate special value of bonuses on-the-fly?
|
|
|
-{
|
|
|
- for (auto hs : specialty)
|
|
|
- {
|
|
|
- if (hs->growsWithLevel)
|
|
|
- {
|
|
|
- //const auto &creatures = VLC->creh->creatures;
|
|
|
|
|
|
- for(Bonus * b : hs->getBonusList())
|
|
|
- {
|
|
|
- switch (b->type)
|
|
|
- {
|
|
|
- case Bonus::SECONDARY_SKILL_PREMY:
|
|
|
- b->val = (hs->valOfBonuses(Bonus::SPECIAL_SECONDARY_SKILL, b->subtype) * level);
|
|
|
- break; //use only hero skills as bonuses to avoid feedback loop
|
|
|
- case Bonus::PRIMARY_SKILL: //for creatures, that is
|
|
|
- {
|
|
|
- const CCreature * cre = nullptr;
|
|
|
- int creLevel = 0;
|
|
|
- if (auto creatureLimiter = std::dynamic_pointer_cast<CCreatureTypeLimiter>(b->limiter)) //TODO: more general eveluation of bonuses?
|
|
|
- {
|
|
|
- cre = creatureLimiter->creature;
|
|
|
- creLevel = cre->level;
|
|
|
- if (!creLevel)
|
|
|
- {
|
|
|
- creLevel = 5; //treat ballista as tier 5
|
|
|
- }
|
|
|
- }
|
|
|
- else //no creature found, can't calculate value
|
|
|
- {
|
|
|
- logGlobal->warnStream() << "Primary skill specialty growth supported only with creature type limiters";
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- double primSkillModifier = (int)(level / creLevel) / 20.0;
|
|
|
- int param;
|
|
|
- switch (b->subtype)
|
|
|
- {
|
|
|
- case PrimarySkill::ATTACK:
|
|
|
- param = cre->Attack();
|
|
|
- break;
|
|
|
- case PrimarySkill::DEFENSE:
|
|
|
- param = cre->Defense();
|
|
|
- break;
|
|
|
- default:
|
|
|
- continue;
|
|
|
- }
|
|
|
- b->val = ceil(param * (1 + primSkillModifier)) - param; //yep, overcomplicated but matches original
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGHeroInstance::recreateSecondarySkillsBonuses()
|
|
|
-{
|
|
|
- auto secondarySkillsBonuses = getBonuses(Selector::sourceType(Bonus::SECONDARY_SKILL));
|
|
|
- for(auto bonus : *secondarySkillsBonuses)
|
|
|
- removeBonus(bonus);
|
|
|
-
|
|
|
- for(auto skill_info : secSkills)
|
|
|
- updateSkill(SecondarySkill(skill_info.first), skill_info.second);
|
|
|
-}
|
|
|
-
|
|
|
-void CGHeroInstance::updateSkill(SecondarySkill which, int val)
|
|
|
-{
|
|
|
- if(which == SecondarySkill::LEADERSHIP || which == SecondarySkill::LUCK)
|
|
|
- { //luck-> VLC->generaltexth->arraytxt[73+luckSkill]; VLC->generaltexth->arraytxt[104+moraleSkill]
|
|
|
- bool luck = which == SecondarySkill::LUCK;
|
|
|
- Bonus::BonusType type[] = {Bonus::MORALE, Bonus::LUCK};
|
|
|
-
|
|
|
- Bonus *b = getBonusLocalFirst(Selector::type(type[luck]).And(Selector::sourceType(Bonus::SECONDARY_SKILL)));
|
|
|
- if(!b)
|
|
|
- {
|
|
|
- b = new Bonus(Bonus::PERMANENT, type[luck], Bonus::SECONDARY_SKILL, +val, which, which, Bonus::BASE_NUMBER);
|
|
|
- addNewBonus(b);
|
|
|
- }
|
|
|
- else
|
|
|
- b->val = +val;
|
|
|
- }
|
|
|
- else if(which == SecondarySkill::DIPLOMACY) //surrender discount: 20% per level
|
|
|
- {
|
|
|
-
|
|
|
- if(Bonus *b = getBonusLocalFirst(Selector::type(Bonus::SURRENDER_DISCOUNT).And(Selector::sourceType(Bonus::SECONDARY_SKILL))))
|
|
|
- b->val = +val;
|
|
|
- else
|
|
|
- addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::SURRENDER_DISCOUNT, Bonus::SECONDARY_SKILL, val * 20, which));
|
|
|
- }
|
|
|
-
|
|
|
- int skillVal = 0;
|
|
|
- switch (which)
|
|
|
- {
|
|
|
- case SecondarySkill::ARCHERY:
|
|
|
- switch (val)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- skillVal = 10; break;
|
|
|
- case 2:
|
|
|
- skillVal = 25; break;
|
|
|
- case 3:
|
|
|
- skillVal = 50; break;
|
|
|
- }
|
|
|
- break;
|
|
|
- case SecondarySkill::LOGISTICS:
|
|
|
- skillVal = 10 * val; break;
|
|
|
- case SecondarySkill::NAVIGATION:
|
|
|
- skillVal = 50 * val; break;
|
|
|
- case SecondarySkill::MYSTICISM:
|
|
|
- skillVal = val; break;
|
|
|
- case SecondarySkill::EAGLE_EYE:
|
|
|
- skillVal = 30 + 10 * val; break;
|
|
|
- case SecondarySkill::NECROMANCY:
|
|
|
- skillVal = 10 * val; break;
|
|
|
- case SecondarySkill::LEARNING:
|
|
|
- skillVal = 5 * val; break;
|
|
|
- case SecondarySkill::OFFENCE:
|
|
|
- skillVal = 10 * val; break;
|
|
|
- case SecondarySkill::ARMORER:
|
|
|
- skillVal = 5 * val; break;
|
|
|
- case SecondarySkill::INTELLIGENCE:
|
|
|
- skillVal = 25 << (val-1); break;
|
|
|
- case SecondarySkill::SORCERY:
|
|
|
- skillVal = 5 * val; break;
|
|
|
- case SecondarySkill::RESISTANCE:
|
|
|
- skillVal = 5 << (val-1); break;
|
|
|
- case SecondarySkill::FIRST_AID:
|
|
|
- skillVal = 25 + 25*val; break;
|
|
|
- case SecondarySkill::ESTATES:
|
|
|
- skillVal = 125 << (val-1); break;
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- Bonus::ValueType skillValType = skillVal ? Bonus::BASE_NUMBER : Bonus::INDEPENDENT_MIN;
|
|
|
- if(Bonus * b = getBonusList().getFirst(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, which)
|
|
|
- .And(Selector::sourceType(Bonus::SECONDARY_SKILL)))) //only local hero bonus
|
|
|
- {
|
|
|
- b->val = skillVal;
|
|
|
- b->valType = skillValType;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- auto bonus = new Bonus(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, Bonus::SECONDARY_SKILL, skillVal, id.getNum(), which, skillValType);
|
|
|
- bonus->source = Bonus::SECONDARY_SKILL;
|
|
|
- addNewBonus(bonus);
|
|
|
- }
|
|
|
-
|
|
|
-}
|
|
|
-void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
|
|
|
-{
|
|
|
- if(what == ObjProperty::PRIMARY_STACK_COUNT)
|
|
|
- setStackCount(SlotID(0), val);
|
|
|
-}
|
|
|
-
|
|
|
-double CGHeroInstance::getFightingStrength() const
|
|
|
-{
|
|
|
- return sqrt((1.0 + 0.05*getPrimSkillLevel(PrimarySkill::ATTACK)) * (1.0 + 0.05*getPrimSkillLevel(PrimarySkill::DEFENSE)));
|
|
|
-}
|
|
|
-
|
|
|
-double CGHeroInstance::getMagicStrength() const
|
|
|
-{
|
|
|
- return sqrt((1.0 + 0.05*getPrimSkillLevel(PrimarySkill::KNOWLEDGE)) * (1.0 + 0.05*getPrimSkillLevel(PrimarySkill::SPELL_POWER)));
|
|
|
-}
|
|
|
-
|
|
|
-double CGHeroInstance::getHeroStrength() const
|
|
|
-{
|
|
|
- return sqrt(pow(getFightingStrength(), 2.0) * pow(getMagicStrength(), 2.0));
|
|
|
-}
|
|
|
-
|
|
|
-ui64 CGHeroInstance::getTotalStrength() const
|
|
|
-{
|
|
|
- double ret = getFightingStrength() * getArmyStrength();
|
|
|
- return (ui64) ret;
|
|
|
-}
|
|
|
-
|
|
|
-TExpType CGHeroInstance::calculateXp(TExpType exp) const
|
|
|
-{
|
|
|
- return exp * (100 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::LEARNING))/100.0;
|
|
|
-}
|
|
|
-
|
|
|
-ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool) const
|
|
|
-{
|
|
|
- si16 skill = -1; //skill level
|
|
|
-
|
|
|
-#define TRY_SCHOOL(schoolName, schoolMechanicsId, schoolOutId) \
|
|
|
- if(spell-> schoolName) \
|
|
|
- { \
|
|
|
- int thisSchool = std::max<int>(getSecSkillLevel( \
|
|
|
- SecondarySkill(14 + (schoolMechanicsId))), \
|
|
|
- valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 1 << (schoolMechanicsId))); \
|
|
|
- if(thisSchool > skill) \
|
|
|
- { \
|
|
|
- skill = thisSchool; \
|
|
|
- if(outSelectedSchool) \
|
|
|
- *outSelectedSchool = schoolOutId; \
|
|
|
- } \
|
|
|
- }
|
|
|
- TRY_SCHOOL(fire, 0, 1)
|
|
|
- TRY_SCHOOL(air, 1, 0)
|
|
|
- TRY_SCHOOL(water, 2, 2)
|
|
|
- TRY_SCHOOL(earth, 3, 3)
|
|
|
-#undef TRY_SCHOOL
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
- vstd::amax(skill, valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
|
|
|
- vstd::amax(skill, valOfBonuses(Bonus::SPELL, spell->id.toEnum())); //given by artifact or other effect
|
|
|
- if (hasBonusOfType(Bonus::MAXED_SPELL, spell->id))//hero specialty (Daremyth, Melodia)
|
|
|
- skill = 3;
|
|
|
- assert(skill >= 0 && skill <= 3);
|
|
|
- return skill;
|
|
|
-}
|
|
|
-
|
|
|
-bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
|
|
|
-{
|
|
|
- if(!getArt(ArtifactPosition::SPELLBOOK)) //if hero has no spellbook
|
|
|
- return false;
|
|
|
-
|
|
|
- if (spell->isSpecialSpell())
|
|
|
- {
|
|
|
- if (vstd::contains(spells, spell->id))
|
|
|
- {//hero has this spell in spellbook
|
|
|
- logGlobal->errorStream() << "Special spell in spellbook "<<spell->name;
|
|
|
- }
|
|
|
-
|
|
|
- if (hasBonusOfType(Bonus::SPELL, spell->id))
|
|
|
- return true;
|
|
|
-
|
|
|
- return false;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if(vstd::contains(spells, spell->id) //hero has this spell in spellbook
|
|
|
- || (spell->air && hasBonusOfType(Bonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
|
|
|
- || (spell->fire && hasBonusOfType(Bonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
|
|
|
- || (spell->water && hasBonusOfType(Bonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
|
|
|
- || (spell->earth && hasBonusOfType(Bonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
|
|
|
- || hasBonusOfType(Bonus::SPELL, spell->id)
|
|
|
- || hasBonusOfType(Bonus::SPELLS_OF_LEVEL, spell->level)
|
|
|
- )
|
|
|
- return true;
|
|
|
-
|
|
|
- return false;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Calculates what creatures and how many to be raised from a battle.
|
|
|
- * @param battleResult The results of the battle.
|
|
|
- * @return Returns a pair with the first value indicating the ID of the creature
|
|
|
- * type and second value the amount. Both values are returned as -1 if necromancy
|
|
|
- * could not be applied.
|
|
|
- */
|
|
|
-CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &battleResult) const
|
|
|
-{
|
|
|
- const ui8 necromancyLevel = getSecSkillLevel(SecondarySkill::NECROMANCY);
|
|
|
-
|
|
|
- // Hero knows necromancy or has Necromancer Cloak
|
|
|
- if (necromancyLevel > 0 || hasBonusOfType(Bonus::IMPROVED_NECROMANCY))
|
|
|
- {
|
|
|
- double necromancySkill = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::NECROMANCY)/100.0;
|
|
|
- vstd::amin(necromancySkill, 1.0); //it's impossible to raise more creatures than all...
|
|
|
- const std::map<ui32,si32> &casualties = battleResult.casualties[!battleResult.winner];
|
|
|
- ui32 raisedUnits = 0;
|
|
|
-
|
|
|
- // Figure out what to raise and how many.
|
|
|
- const CreatureID creatureTypes[] = {CreatureID::SKELETON, CreatureID::WALKING_DEAD, CreatureID::WIGHTS, CreatureID::LICHES};
|
|
|
- const bool improvedNecromancy = hasBonusOfType(Bonus::IMPROVED_NECROMANCY);
|
|
|
- const CCreature *raisedUnitType = VLC->creh->creatures[creatureTypes[improvedNecromancy ? necromancyLevel : 0]];
|
|
|
- const ui32 raisedUnitHP = raisedUnitType->valOfBonuses(Bonus::STACK_HEALTH);
|
|
|
-
|
|
|
- //calculate creatures raised from each defeated stack
|
|
|
- for (auto & casualtie : casualties)
|
|
|
- {
|
|
|
- // Get lost enemy hit points convertible to units.
|
|
|
- CCreature * c = VLC->creh->creatures[casualtie.first];
|
|
|
-
|
|
|
- const ui32 raisedHP = c->valOfBonuses(Bonus::STACK_HEALTH) * casualtie.second * necromancySkill;
|
|
|
- raisedUnits += std::min<ui32>(raisedHP / raisedUnitHP, casualtie.second * necromancySkill); //limit to % of HP and % of original stack count
|
|
|
- }
|
|
|
-
|
|
|
- // Make room for new units.
|
|
|
- SlotID slot = getSlotFor(raisedUnitType->idNumber);
|
|
|
- if (slot == SlotID())
|
|
|
- {
|
|
|
- // If there's no room for unit, try it's upgraded version 2/3rds the size.
|
|
|
- raisedUnitType = VLC->creh->creatures[*raisedUnitType->upgrades.begin()];
|
|
|
- raisedUnits = (raisedUnits*2)/3;
|
|
|
-
|
|
|
- slot = getSlotFor(raisedUnitType->idNumber);
|
|
|
- }
|
|
|
- if (raisedUnits <= 0)
|
|
|
- raisedUnits = 1;
|
|
|
-
|
|
|
- return CStackBasicDescriptor(raisedUnitType->idNumber, raisedUnits);
|
|
|
- }
|
|
|
-
|
|
|
- return CStackBasicDescriptor();
|
|
|
-}
|
|
|
-
|
|
|
-/**
|
|
|
- * Show the necromancy dialog with information about units raised.
|
|
|
- * @param raisedStack Pair where the first element represents ID of the raised creature
|
|
|
- * and the second element the amount.
|
|
|
- */
|
|
|
-void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedStack) const
|
|
|
-{
|
|
|
- InfoWindow iw;
|
|
|
- iw.soundID = soundBase::pickup01 + cb->gameState()->getRandomGenerator().nextInt(6);
|
|
|
- iw.player = tempOwner;
|
|
|
- iw.components.push_back(Component(raisedStack));
|
|
|
-
|
|
|
- if (raisedStack.count > 1) // Practicing the dark arts of necromancy, ... (plural)
|
|
|
- {
|
|
|
- iw.text.addTxt(MetaString::GENERAL_TXT, 145);
|
|
|
- iw.text.addReplacement(raisedStack.count);
|
|
|
- }
|
|
|
- else // Practicing the dark arts of necromancy, ... (singular)
|
|
|
- {
|
|
|
- iw.text.addTxt(MetaString::GENERAL_TXT, 146);
|
|
|
- }
|
|
|
- iw.text.addReplacement(raisedStack);
|
|
|
-
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
-}
|
|
|
-
|
|
|
-int3 CGHeroInstance::getSightCenter() const
|
|
|
-{
|
|
|
- return getPosition(false);
|
|
|
-}
|
|
|
-
|
|
|
-int CGHeroInstance::getSightRadious() const
|
|
|
-{
|
|
|
- return 5 + getSecSkillLevel(SecondarySkill::SCOUTING) + valOfBonuses(Bonus::SIGHT_RADIOUS); //default + scouting
|
|
|
-}
|
|
|
-
|
|
|
-si32 CGHeroInstance::manaRegain() const
|
|
|
-{
|
|
|
- if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
|
|
|
- return manaLimit();
|
|
|
-
|
|
|
- return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 8) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
|
|
|
-}
|
|
|
-
|
|
|
-// /**
|
|
|
-// * Places an artifact in hero's backpack. If it's a big artifact equips it
|
|
|
-// * or discards it if it cannot be equipped.
|
|
|
-// */
|
|
|
-// void CGHeroInstance::giveArtifact (ui32 aid) //use only for fixed artifacts
|
|
|
-// {
|
|
|
-// CArtifact * const artifact = VLC->arth->artifacts[aid]; //pointer to constant object
|
|
|
-// CArtifactInstance *ai = CArtifactInstance::createNewArtifactInstance(artifact);
|
|
|
-// ai->putAt(this, ai->firstAvailableSlot(this));
|
|
|
-// }
|
|
|
-
|
|
|
-int CGHeroInstance::getBoatType() const
|
|
|
-{
|
|
|
- switch(type->heroClass->getAlignment())
|
|
|
- {
|
|
|
- case EAlignment::GOOD:
|
|
|
- return 1;
|
|
|
- case EAlignment::EVIL:
|
|
|
- return 0;
|
|
|
- case EAlignment::NEUTRAL:
|
|
|
- return 2;
|
|
|
- default:
|
|
|
- throw std::runtime_error("Wrong alignment!");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGHeroInstance::getOutOffsets(std::vector<int3> &offsets) const
|
|
|
-{
|
|
|
- static int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0), int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
|
|
|
- for (auto & dir : dirs)
|
|
|
- offsets += dir;
|
|
|
-}
|
|
|
-
|
|
|
-int CGHeroInstance::getSpellCost(const CSpell *sp) const
|
|
|
-{
|
|
|
- return sp->getCost(getSpellSchoolLevel(sp));
|
|
|
-}
|
|
|
-
|
|
|
-void CGHeroInstance::pushPrimSkill( PrimarySkill::PrimarySkill which, int val )
|
|
|
-{
|
|
|
- assert(!hasBonus(Selector::typeSubtype(Bonus::PRIMARY_SKILL, which)
|
|
|
- .And(Selector::sourceType(Bonus::HERO_BASE_SKILL))));
|
|
|
- addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::HERO_BASE_SKILL, val, id.getNum(), which));
|
|
|
-}
|
|
|
-
|
|
|
-EAlignment::EAlignment CGHeroInstance::getAlignment() const
|
|
|
-{
|
|
|
- return type->heroClass->getAlignment();
|
|
|
-}
|
|
|
-
|
|
|
-void CGHeroInstance::initExp()
|
|
|
-{
|
|
|
- exp = cb->gameState()->getRandomGenerator().nextInt(40, 89);
|
|
|
-}
|
|
|
-
|
|
|
-std::string CGHeroInstance::nodeName() const
|
|
|
-{
|
|
|
- return "Hero " + name;
|
|
|
-}
|
|
|
-
|
|
|
-void CGHeroInstance::putArtifact(ArtifactPosition pos, CArtifactInstance *art)
|
|
|
-{
|
|
|
- assert(!getArt(pos));
|
|
|
- art->putAt(ArtifactLocation(this, pos));
|
|
|
-}
|
|
|
-
|
|
|
-void CGHeroInstance::putInBackpack(CArtifactInstance *art)
|
|
|
-{
|
|
|
- putArtifact(art->firstBackpackSlot(this), art);
|
|
|
-}
|
|
|
-
|
|
|
-bool CGHeroInstance::hasSpellbook() const
|
|
|
-{
|
|
|
- return getArt(ArtifactPosition::SPELLBOOK);
|
|
|
-}
|
|
|
-
|
|
|
-void CGHeroInstance::deserializationFix()
|
|
|
-{
|
|
|
- artDeserializationFix(this);
|
|
|
-
|
|
|
- for (auto hs : specialty)
|
|
|
- {
|
|
|
- attachTo (hs);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CBonusSystemNode * CGHeroInstance::whereShouldBeAttached(CGameState *gs)
|
|
|
-{
|
|
|
- if(visitedTown)
|
|
|
- {
|
|
|
- if(inTownGarrison)
|
|
|
- return visitedTown;
|
|
|
- else
|
|
|
- return &visitedTown->townAndVis;
|
|
|
- }
|
|
|
- else
|
|
|
- return CArmedInstance::whereShouldBeAttached(gs);
|
|
|
-}
|
|
|
-
|
|
|
-int CGHeroInstance::movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark /*= false*/) const
|
|
|
-{
|
|
|
- if(hasBonusOfType(Bonus::FREE_SHIP_BOARDING))
|
|
|
- return (MPsBefore - basicCost) * static_cast<double>(maxMovePoints(disembark)) / maxMovePoints(!disembark);
|
|
|
-
|
|
|
- return 0; //take all MPs otherwise
|
|
|
-}
|
|
|
-
|
|
|
-CGHeroInstance::ECanDig CGHeroInstance::diggingStatus() const
|
|
|
-{
|
|
|
- if(movement < maxMovePoints(true))
|
|
|
- return LACK_OF_MOVEMENT;
|
|
|
- else if(cb->getTile(getPosition(false))->terType == ETerrainType::WATER)
|
|
|
- return WRONG_TERRAIN;
|
|
|
- else
|
|
|
- {
|
|
|
- const TerrainTile *t = cb->getTile(getPosition());
|
|
|
- //TODO look for hole
|
|
|
- //CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
|
|
|
- if(/*hlp.length() || */t->blockingObjects.size() > 1)
|
|
|
- return TILE_OCCUPIED;
|
|
|
- else
|
|
|
- return CAN_DIG;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-ArtBearer::ArtBearer CGHeroInstance::bearerType() const
|
|
|
-{
|
|
|
- return ArtBearer::HERO;
|
|
|
-}
|
|
|
-
|
|
|
-std::vector<SecondarySkill> CGHeroInstance::getLevelUpProposedSecondarySkills() const
|
|
|
-{
|
|
|
- std::vector<SecondarySkill> obligatorySkills; //hero is offered magic school or wisdom if possible
|
|
|
- if (!skillsInfo.wisdomCounter)
|
|
|
- {
|
|
|
- if (cb->isAllowed(2, SecondarySkill::WISDOM) && !getSecSkillLevel(SecondarySkill::WISDOM))
|
|
|
- obligatorySkills.push_back(SecondarySkill::WISDOM);
|
|
|
- }
|
|
|
- if (!skillsInfo.magicSchoolCounter)
|
|
|
- {
|
|
|
- std::vector<SecondarySkill> ss;
|
|
|
- ss += SecondarySkill::FIRE_MAGIC, SecondarySkill::AIR_MAGIC, SecondarySkill::WATER_MAGIC, SecondarySkill::EARTH_MAGIC;
|
|
|
-
|
|
|
- std::shuffle(ss.begin(), ss.end(), skillsInfo.rand.getStdGenerator());
|
|
|
-
|
|
|
- for (auto skill : ss)
|
|
|
- {
|
|
|
- if (cb->isAllowed(2, skill) && !getSecSkillLevel(skill)) //only schools hero doesn't know yet
|
|
|
- {
|
|
|
- obligatorySkills.push_back(skill);
|
|
|
- break; //only one
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- std::vector<SecondarySkill> skills;
|
|
|
- //picking sec. skills for choice
|
|
|
- std::set<SecondarySkill> basicAndAdv, expert, none;
|
|
|
- for(int i=0;i<GameConstants::SKILL_QUANTITY;i++)
|
|
|
- if (cb->isAllowed(2,i))
|
|
|
- none.insert(SecondarySkill(i));
|
|
|
-
|
|
|
- for(auto & elem : secSkills)
|
|
|
- {
|
|
|
- if(elem.second < SecSkillLevel::EXPERT)
|
|
|
- basicAndAdv.insert(elem.first);
|
|
|
- else
|
|
|
- expert.insert(elem.first);
|
|
|
- none.erase(elem.first);
|
|
|
- }
|
|
|
- for (auto s : obligatorySkills) //don't duplicate them
|
|
|
- {
|
|
|
- none.erase (s);
|
|
|
- basicAndAdv.erase (s);
|
|
|
- expert.erase (s);
|
|
|
- }
|
|
|
-
|
|
|
- //first offered skill:
|
|
|
- // 1) give obligatory skill
|
|
|
- // 2) give any other new skill
|
|
|
- // 3) upgrade existing
|
|
|
- if (canLearnSkill() && obligatorySkills.size() > 0)
|
|
|
- {
|
|
|
- skills.push_back (obligatorySkills[0]);
|
|
|
- }
|
|
|
- else if(none.size() && canLearnSkill()) //hero have free skill slot
|
|
|
- {
|
|
|
- skills.push_back(type->heroClass->chooseSecSkill(none, skillsInfo.rand)); //new skill
|
|
|
- none.erase(skills.back());
|
|
|
- }
|
|
|
- else if(!basicAndAdv.empty())
|
|
|
- {
|
|
|
- skills.push_back(type->heroClass->chooseSecSkill(basicAndAdv, skillsInfo.rand)); //upgrade existing
|
|
|
- basicAndAdv.erase(skills.back());
|
|
|
- }
|
|
|
-
|
|
|
- //second offered skill:
|
|
|
- //1) upgrade existing
|
|
|
- //2) give obligatory skill
|
|
|
- //3) give any other new skill
|
|
|
- if(!basicAndAdv.empty())
|
|
|
- {
|
|
|
- SecondarySkill s = type->heroClass->chooseSecSkill(basicAndAdv, skillsInfo.rand);//upgrade existing
|
|
|
- skills.push_back(s);
|
|
|
- basicAndAdv.erase(s);
|
|
|
- }
|
|
|
- else if (canLearnSkill() && obligatorySkills.size() > 1)
|
|
|
- {
|
|
|
- skills.push_back (obligatorySkills[1]);
|
|
|
- }
|
|
|
- else if(none.size() && canLearnSkill())
|
|
|
- {
|
|
|
- skills.push_back(type->heroClass->chooseSecSkill(none, skillsInfo.rand)); //give new skill
|
|
|
- none.erase(skills.back());
|
|
|
- }
|
|
|
-
|
|
|
- return skills;
|
|
|
-}
|
|
|
-
|
|
|
-PrimarySkill::PrimarySkill CGHeroInstance::nextPrimarySkill() const
|
|
|
-{
|
|
|
- assert(gainsLevel());
|
|
|
- int randomValue = cb->gameState()->getRandomGenerator().nextInt(99), pom = 0, primarySkill = 0;
|
|
|
- const auto & skillChances = (level > 9) ? type->heroClass->primarySkillLowLevel : type->heroClass->primarySkillHighLevel;
|
|
|
-
|
|
|
- for(; primarySkill < GameConstants::PRIMARY_SKILLS; ++primarySkill)
|
|
|
- {
|
|
|
- pom += skillChances[primarySkill];
|
|
|
- if(randomValue < pom)
|
|
|
- {
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- logGlobal->traceStream() << "The hero gets the primary skill " << primarySkill << " with a probability of " << randomValue << "%.";
|
|
|
- return static_cast<PrimarySkill::PrimarySkill>(primarySkill);
|
|
|
-}
|
|
|
-
|
|
|
-boost::optional<SecondarySkill> CGHeroInstance::nextSecondarySkill() const
|
|
|
-{
|
|
|
- assert(gainsLevel());
|
|
|
-
|
|
|
- boost::optional<SecondarySkill> chosenSecondarySkill;
|
|
|
- const auto proposedSecondarySkills = getLevelUpProposedSecondarySkills();
|
|
|
- if(!proposedSecondarySkills.empty())
|
|
|
- {
|
|
|
- std::vector<SecondarySkill> learnedSecondarySkills;
|
|
|
- for(auto secondarySkill : proposedSecondarySkills)
|
|
|
- {
|
|
|
- if(getSecSkillLevel(secondarySkill) > 0)
|
|
|
- {
|
|
|
- learnedSecondarySkills.push_back(secondarySkill);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- auto & rand = cb->gameState()->getRandomGenerator();
|
|
|
- if(learnedSecondarySkills.empty())
|
|
|
- {
|
|
|
- // there are only new skills to learn, so choose anyone of them
|
|
|
- chosenSecondarySkill = *RandomGeneratorUtil::nextItem(proposedSecondarySkills, rand);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // preferably upgrade a already learned secondary skill
|
|
|
- chosenSecondarySkill = *RandomGeneratorUtil::nextItem(learnedSecondarySkills, rand);
|
|
|
- }
|
|
|
- }
|
|
|
- return chosenSecondarySkill;
|
|
|
-}
|
|
|
-
|
|
|
-void CGHeroInstance::setPrimarySkill(PrimarySkill::PrimarySkill primarySkill, si64 value, ui8 abs)
|
|
|
-{
|
|
|
- if(primarySkill < PrimarySkill::EXPERIENCE)
|
|
|
- {
|
|
|
- Bonus * skill = getBonusLocalFirst(Selector::type(Bonus::PRIMARY_SKILL)
|
|
|
- .And(Selector::subtype(primarySkill))
|
|
|
- .And(Selector::sourceType(Bonus::HERO_BASE_SKILL)));
|
|
|
- assert(skill);
|
|
|
-
|
|
|
- if(abs)
|
|
|
- {
|
|
|
- skill->val = value;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- skill->val += value;
|
|
|
- }
|
|
|
- }
|
|
|
- else if(primarySkill == PrimarySkill::EXPERIENCE)
|
|
|
- {
|
|
|
- if(abs)
|
|
|
- {
|
|
|
- exp = value;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- exp += value;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-bool CGHeroInstance::gainsLevel() const
|
|
|
-{
|
|
|
- return exp >= VLC->heroh->reqExp(level+1);
|
|
|
-}
|
|
|
-
|
|
|
-void CGHeroInstance::levelUp(std::vector<SecondarySkill> skills)
|
|
|
-{
|
|
|
- ++level;
|
|
|
-
|
|
|
- //deterministic secondary skills
|
|
|
- skillsInfo.magicSchoolCounter = (skillsInfo.magicSchoolCounter + 1) % maxlevelsToMagicSchool();
|
|
|
- skillsInfo.wisdomCounter = (skillsInfo.wisdomCounter + 1) % maxlevelsToWisdom();
|
|
|
- if(vstd::contains(skills, SecondarySkill::WISDOM))
|
|
|
- {
|
|
|
- skillsInfo.resetWisdomCounter();
|
|
|
- }
|
|
|
-
|
|
|
- SecondarySkill spellSchools[] = {
|
|
|
- SecondarySkill::FIRE_MAGIC, SecondarySkill::AIR_MAGIC, SecondarySkill::WATER_MAGIC, SecondarySkill::EARTH_MAGIC};
|
|
|
- for(auto skill : spellSchools)
|
|
|
- {
|
|
|
- if(vstd::contains(skills, skill))
|
|
|
- {
|
|
|
- skillsInfo.resetMagicSchoolCounter();
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- //specialty
|
|
|
- Updatespecialty();
|
|
|
-}
|
|
|
-
|
|
|
-void CGHeroInstance::levelUpAutomatically()
|
|
|
-{
|
|
|
- while(gainsLevel())
|
|
|
- {
|
|
|
- const auto primarySkill = nextPrimarySkill();
|
|
|
- setPrimarySkill(primarySkill, 1, false);
|
|
|
-
|
|
|
- auto proposedSecondarySkills = getLevelUpProposedSecondarySkills();
|
|
|
-
|
|
|
- const auto secondarySkill = nextSecondarySkill();
|
|
|
- if(secondarySkill)
|
|
|
- {
|
|
|
- setSecSkillLevel(*secondarySkill, 1, false);
|
|
|
- }
|
|
|
-
|
|
|
- //TODO why has the secondary skills to be passed to the method?
|
|
|
- levelUp(proposedSecondarySkills);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGDwelling::initObj()
|
|
|
-{
|
|
|
- switch(ID)
|
|
|
- {
|
|
|
- case Obj::CREATURE_GENERATOR1:
|
|
|
- {
|
|
|
- CreatureID crid = VLC->objh->cregens[subID];
|
|
|
- const CCreature *crs = VLC->creh->creatures[crid];
|
|
|
-
|
|
|
- creatures.resize(1);
|
|
|
- creatures[0].second.push_back(crid);
|
|
|
- if (subID >= VLC->generaltexth->creGens.size()) //very messy workaround
|
|
|
- {
|
|
|
- auto & dwellingNames = VLC->townh->factions[crs->faction]->town->dwellingNames;
|
|
|
- assert (dwellingNames.size() > crs->level - 1);
|
|
|
- hoverName = dwellingNames[crs->level - 1];
|
|
|
- }
|
|
|
- else
|
|
|
- hoverName = VLC->generaltexth->creGens[subID];
|
|
|
- if(crs->level > 4)
|
|
|
- putStack(SlotID(0), new CStackInstance(crs, (crs->growth) * 3));
|
|
|
- if (getOwner() != PlayerColor::NEUTRAL)
|
|
|
- cb->gameState()->players[getOwner()].dwellings.push_back (this);
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case Obj::CREATURE_GENERATOR4:
|
|
|
- creatures.resize(4);
|
|
|
- if(subID == 1) //Golem Factory
|
|
|
- {
|
|
|
- creatures[0].second.push_back(CreatureID::STONE_GOLEM);
|
|
|
- creatures[1].second.push_back(CreatureID::IRON_GOLEM);
|
|
|
- creatures[2].second.push_back(CreatureID::GOLD_GOLEM);
|
|
|
- creatures[3].second.push_back(CreatureID::DIAMOND_GOLEM);
|
|
|
- //guards
|
|
|
- putStack(SlotID(0), new CStackInstance(CreatureID::GOLD_GOLEM, 9));
|
|
|
- putStack(SlotID(1), new CStackInstance(CreatureID::DIAMOND_GOLEM, 6));
|
|
|
- }
|
|
|
- else if(subID == 0) // Elemental Conflux
|
|
|
- {
|
|
|
- creatures[0].second.push_back(CreatureID::AIR_ELEMENTAL);
|
|
|
- creatures[1].second.push_back(CreatureID::FIRE_ELEMENTAL);
|
|
|
- creatures[2].second.push_back(CreatureID::EARTH_ELEMENTAL);
|
|
|
- creatures[3].second.push_back(CreatureID::WATER_ELEMENTAL);
|
|
|
- //guards
|
|
|
- putStack(SlotID(0), new CStackInstance(CreatureID::EARTH_ELEMENTAL, 12));
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- assert(0);
|
|
|
- }
|
|
|
- hoverName = VLC->generaltexth->creGens4[subID];
|
|
|
- break;
|
|
|
-
|
|
|
- case Obj::REFUGEE_CAMP:
|
|
|
- //is handled within newturn func
|
|
|
- break;
|
|
|
-
|
|
|
- case Obj::WAR_MACHINE_FACTORY:
|
|
|
- creatures.resize(3);
|
|
|
- creatures[0].second.push_back(CreatureID::BALLISTA);
|
|
|
- creatures[1].second.push_back(CreatureID::FIRST_AID_TENT);
|
|
|
- creatures[2].second.push_back(CreatureID::AMMO_CART);
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- assert(0);
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGDwelling::setProperty(ui8 what, ui32 val)
|
|
|
-{
|
|
|
- switch (what)
|
|
|
- {
|
|
|
- case ObjProperty::OWNER: //change owner
|
|
|
- if (ID == Obj::CREATURE_GENERATOR1) //single generators
|
|
|
- {
|
|
|
- if (tempOwner != PlayerColor::NEUTRAL)
|
|
|
- {
|
|
|
- std::vector<ConstTransitivePtr<CGDwelling> >* dwellings = &cb->gameState()->players[tempOwner].dwellings;
|
|
|
- dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this));
|
|
|
- }
|
|
|
- if (PlayerColor(val) != PlayerColor::NEUTRAL) //can new owner be neutral?
|
|
|
- cb->gameState()->players[PlayerColor(val)].dwellings.push_back (this);
|
|
|
- }
|
|
|
- break;
|
|
|
- case ObjProperty::AVAILABLE_CREATURE:
|
|
|
- creatures.resize(1);
|
|
|
- creatures[0].second.resize(1);
|
|
|
- creatures[0].second[0] = CreatureID(val);
|
|
|
- break;
|
|
|
- }
|
|
|
- CGObjectInstance::setProperty(what,val);
|
|
|
-}
|
|
|
-void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- if(ID == Obj::REFUGEE_CAMP && !creatures[0].first) //Refugee Camp, no available cres
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->tempOwner;
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT, 44); //{%s} \n\n The camp is deserted. Perhaps you should try next week.
|
|
|
- iw.text.addReplacement(MetaString::OBJ_NAMES, ID);
|
|
|
- cb->sendAndApply(&iw);
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- PlayerRelations::PlayerRelations relations = cb->gameState()->getPlayerRelations( h->tempOwner, tempOwner );
|
|
|
-
|
|
|
- if ( relations == PlayerRelations::ALLIES )
|
|
|
- return;//do not allow recruiting or capturing
|
|
|
-
|
|
|
- if( !relations && stacksCount() > 0) //object is guarded, owned by enemy
|
|
|
- {
|
|
|
- BlockingDialog bd(true,false);
|
|
|
- bd.player = h->tempOwner;
|
|
|
- bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
|
|
|
- bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
|
|
|
- bd.text.addReplacement(MetaString::ARRAY_TXT, 176 + Slots().begin()->second->getQuantityID()*3);
|
|
|
- bd.text.addReplacement(*Slots().begin()->second);
|
|
|
- cb->showBlockingDialog(&bd);
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if(!relations && ID != Obj::WAR_MACHINE_FACTORY)
|
|
|
- {
|
|
|
- cb->setOwner(this, h->tempOwner);
|
|
|
- }
|
|
|
-
|
|
|
- BlockingDialog bd (true,false);
|
|
|
- bd.player = h->tempOwner;
|
|
|
- if(ID == Obj::CREATURE_GENERATOR1 || ID == Obj::CREATURE_GENERATOR4)
|
|
|
- {
|
|
|
- bd.text.addTxt(MetaString::ADVOB_TXT, ID == Obj::CREATURE_GENERATOR1 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s?
|
|
|
- bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
|
|
|
- for(auto & elem : creatures)
|
|
|
- bd.text.addReplacement(MetaString::CRE_PL_NAMES, elem.second[0]);
|
|
|
- }
|
|
|
- else if(ID == Obj::REFUGEE_CAMP)
|
|
|
- {
|
|
|
- bd.text.addTxt(MetaString::ADVOB_TXT, 35); //{%s} Would you like to recruit %s?
|
|
|
- bd.text.addReplacement(MetaString::OBJ_NAMES, ID);
|
|
|
- for(auto & elem : creatures)
|
|
|
- bd.text.addReplacement(MetaString::CRE_PL_NAMES, elem.second[0]);
|
|
|
- }
|
|
|
- else if(ID == Obj::WAR_MACHINE_FACTORY)
|
|
|
- bd.text.addTxt(MetaString::ADVOB_TXT, 157); //{War Machine Factory} Would you like to purchase War Machines?
|
|
|
- else
|
|
|
- throw std::runtime_error("Illegal dwelling!");
|
|
|
-
|
|
|
- cb->showBlockingDialog(&bd);
|
|
|
-}
|
|
|
-
|
|
|
-void CGDwelling::newTurn() const
|
|
|
-{
|
|
|
- if(cb->getDate(Date::DAY_OF_WEEK) != 1) //not first day of week
|
|
|
- return;
|
|
|
-
|
|
|
- //town growths and War Machines Factories are handled separately
|
|
|
- if(ID == Obj::TOWN || ID == Obj::WAR_MACHINE_FACTORY)
|
|
|
- return;
|
|
|
-
|
|
|
- if(ID == Obj::REFUGEE_CAMP) //if it's a refugee camp, we need to pick an available creature
|
|
|
- {
|
|
|
- cb->setObjProperty(id, ObjProperty::AVAILABLE_CREATURE, VLC->creh->pickRandomMonster(cb->gameState()->getRandomGenerator()));
|
|
|
- }
|
|
|
-
|
|
|
- bool change = false;
|
|
|
-
|
|
|
- SetAvailableCreatures sac;
|
|
|
- sac.creatures = creatures;
|
|
|
- sac.tid = id;
|
|
|
- for (size_t i = 0; i < creatures.size(); i++)
|
|
|
- {
|
|
|
- if(creatures[i].second.size())
|
|
|
- {
|
|
|
- CCreature *cre = VLC->creh->creatures[creatures[i].second[0]];
|
|
|
- TQuantity amount = cre->growth * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH);
|
|
|
- if (VLC->modh->settings.DWELLINGS_ACCUMULATE_CREATURES && ID != Obj::REFUGEE_CAMP) //camp should not try to accumulate different kinds of creatures
|
|
|
- sac.creatures[i].first += amount;
|
|
|
- else
|
|
|
- sac.creatures[i].first = amount;
|
|
|
- change = true;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(change)
|
|
|
- cb->sendAndApply(&sac);
|
|
|
-}
|
|
|
-
|
|
|
-void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h) const
|
|
|
-{
|
|
|
- CreatureID crid = creatures[0].second[0];
|
|
|
- CCreature *crs = VLC->creh->creatures[crid];
|
|
|
- TQuantity count = creatures[0].first;
|
|
|
-
|
|
|
- if(crs->level == 1 && ID != Obj::REFUGEE_CAMP) //first level - creatures are for free
|
|
|
- {
|
|
|
- if(count) //there are available creatures
|
|
|
- {
|
|
|
- SlotID slot = h->getSlotFor(crid);
|
|
|
- if(!slot.validSlot()) //no available slot
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->tempOwner;
|
|
|
- iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them.
|
|
|
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
- else //give creatures
|
|
|
- {
|
|
|
- SetAvailableCreatures sac;
|
|
|
- sac.tid = id;
|
|
|
- sac.creatures = creatures;
|
|
|
- sac.creatures[0].first = 0;
|
|
|
-
|
|
|
-
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->tempOwner;
|
|
|
- iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army.
|
|
|
- iw.text.addReplacement(count);
|
|
|
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
|
|
|
-
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- cb->sendAndApply(&sac);
|
|
|
- cb->addToSlot(StackLocation(h, slot), crs, count);
|
|
|
- }
|
|
|
- }
|
|
|
- else //there no creatures
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit.
|
|
|
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
|
|
|
- iw.player = h->tempOwner;
|
|
|
- cb->sendAndApply(&iw);
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if(ID == Obj::WAR_MACHINE_FACTORY) //pick available War Machines
|
|
|
- {
|
|
|
- //there is 1 war machine available to recruit if hero doesn't have one
|
|
|
- SetAvailableCreatures sac;
|
|
|
- sac.tid = id;
|
|
|
- sac.creatures = creatures;
|
|
|
- sac.creatures[0].first = !h->getArt(ArtifactPosition::MACH1); //ballista
|
|
|
- sac.creatures[1].first = !h->getArt(ArtifactPosition::MACH3); //first aid tent
|
|
|
- sac.creatures[2].first = !h->getArt(ArtifactPosition::MACH2); //ammo cart
|
|
|
- cb->sendAndApply(&sac);
|
|
|
- }
|
|
|
-
|
|
|
- OpenWindow ow;
|
|
|
- ow.id1 = id.getNum();
|
|
|
- ow.id2 = h->id.getNum();
|
|
|
- ow.window = (ID == Obj::CREATURE_GENERATOR1 || ID == Obj::REFUGEE_CAMP)
|
|
|
- ? OpenWindow::RECRUITMENT_FIRST
|
|
|
- : OpenWindow::RECRUITMENT_ALL;
|
|
|
- cb->sendAndApply(&ow);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGDwelling::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
|
-{
|
|
|
- if (result.winner == 0)
|
|
|
- {
|
|
|
- onHeroVisit(hero);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGDwelling::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
|
-{
|
|
|
- auto relations = cb->getPlayerRelations(getOwner(), hero->getOwner());
|
|
|
- if(stacksCount() > 0 && relations == PlayerRelations::ENEMIES) //guards present
|
|
|
- {
|
|
|
- if(answer)
|
|
|
- cb->startBattleI(hero, this);
|
|
|
- }
|
|
|
- else if(answer)
|
|
|
- {
|
|
|
- heroAcceptsCreatures(hero);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-int CGTownInstance::getSightRadious() const //returns sight distance
|
|
|
-{
|
|
|
- if (subID == ETownType::TOWER)
|
|
|
- {
|
|
|
- if (hasBuilt(BuildingID::GRAIL)) //skyship
|
|
|
- return -1; //entire map
|
|
|
- if (hasBuilt(BuildingID::LOOKOUT_TOWER)) //lookout tower
|
|
|
- return 20;
|
|
|
- }
|
|
|
- return 5;
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::setPropertyDer(ui8 what, ui32 val)
|
|
|
-{
|
|
|
-///this is freakin' overcomplicated solution
|
|
|
- switch (what)
|
|
|
- {
|
|
|
- case ObjProperty::STRUCTURE_ADD_VISITING_HERO:
|
|
|
- bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, visitingHero->id.getNum());
|
|
|
- break;
|
|
|
- case ObjProperty::STRUCTURE_CLEAR_VISITORS:
|
|
|
- bonusingBuildings[val]->setProperty (ObjProperty::STRUCTURE_CLEAR_VISITORS, 0);
|
|
|
- break;
|
|
|
- case ObjProperty::STRUCTURE_ADD_GARRISONED_HERO: //add garrisoned hero to visitors
|
|
|
- bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, garrisonHero->id.getNum());
|
|
|
- break;
|
|
|
- case ObjProperty::BONUS_VALUE_FIRST:
|
|
|
- bonusValue.first = val;
|
|
|
- break;
|
|
|
- case ObjProperty::BONUS_VALUE_SECOND:
|
|
|
- bonusValue.second = val;
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-CGTownInstance::EFortLevel CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
|
|
|
-{
|
|
|
- if (hasBuilt(BuildingID::CASTLE))
|
|
|
- return CASTLE;
|
|
|
- if (hasBuilt(BuildingID::CITADEL))
|
|
|
- return CITADEL;
|
|
|
- if (hasBuilt(BuildingID::FORT))
|
|
|
- return FORT;
|
|
|
- return NONE;
|
|
|
-}
|
|
|
-
|
|
|
-int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
|
|
|
-{
|
|
|
-
|
|
|
- if (hasBuilt(BuildingID::CAPITOL))
|
|
|
- return 3;
|
|
|
- if (hasBuilt(BuildingID::CITY_HALL))
|
|
|
- return 2;
|
|
|
- if (hasBuilt(BuildingID::TOWN_HALL))
|
|
|
- return 1;
|
|
|
- if (hasBuilt(BuildingID::VILLAGE_HALL))
|
|
|
- return 0;
|
|
|
- return -1;
|
|
|
-}
|
|
|
-int CGTownInstance::mageGuildLevel() const
|
|
|
-{
|
|
|
- if (hasBuilt(BuildingID::MAGES_GUILD_5))
|
|
|
- return 5;
|
|
|
- if (hasBuilt(BuildingID::MAGES_GUILD_4))
|
|
|
- return 4;
|
|
|
- if (hasBuilt(BuildingID::MAGES_GUILD_3))
|
|
|
- return 3;
|
|
|
- if (hasBuilt(BuildingID::MAGES_GUILD_2))
|
|
|
- return 2;
|
|
|
- if (hasBuilt(BuildingID::MAGES_GUILD_1))
|
|
|
- return 1;
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
|
|
|
-{
|
|
|
- return town->hordeLvl.at(HID);
|
|
|
-}
|
|
|
-
|
|
|
-int CGTownInstance::creatureGrowth(const int & level) const
|
|
|
-{
|
|
|
- return getGrowthInfo(level).totalGrowth();
|
|
|
-}
|
|
|
-
|
|
|
-GrowthInfo CGTownInstance::getGrowthInfo(int level) const
|
|
|
-{
|
|
|
- GrowthInfo ret;
|
|
|
-
|
|
|
- if (level<0 || level >=GameConstants::CREATURES_PER_TOWN)
|
|
|
- return ret;
|
|
|
- if (creatures[level].second.empty())
|
|
|
- return ret; //no dwelling
|
|
|
-
|
|
|
- const CCreature *creature = VLC->creh->creatures[creatures[level].second.back()];
|
|
|
- const int base = creature->growth;
|
|
|
- int castleBonus = 0;
|
|
|
-
|
|
|
- ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[590], base));// \n\nBasic growth %d"
|
|
|
-
|
|
|
- if (hasBuilt(BuildingID::CASTLE))
|
|
|
- ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::CASTLE, castleBonus = base));
|
|
|
- else if (hasBuilt(BuildingID::CITADEL))
|
|
|
- ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::CITADEL, castleBonus = base / 2));
|
|
|
-
|
|
|
- if(town->hordeLvl.at(0) == level)//horde 1
|
|
|
- if(hasBuilt(BuildingID::HORDE_1))
|
|
|
- ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::HORDE_1, creature->hordeGrowth));
|
|
|
-
|
|
|
- if(town->hordeLvl.at(1) == level)//horde 2
|
|
|
- if(hasBuilt(BuildingID::HORDE_2))
|
|
|
- ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::HORDE_2, creature->hordeGrowth));
|
|
|
-
|
|
|
- int dwellingBonus = 0;
|
|
|
- if(const PlayerState *p = cb->getPlayer(tempOwner, false))
|
|
|
- {
|
|
|
- for(const CGDwelling *dwelling : p->dwellings)
|
|
|
- if(vstd::contains(creatures[level].second, dwelling->creatures[0].second[0]))
|
|
|
- dwellingBonus++;
|
|
|
- }
|
|
|
-
|
|
|
- if(dwellingBonus)
|
|
|
- ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[591], dwellingBonus));// \nExternal dwellings %+d
|
|
|
-
|
|
|
- //other *-of-legion-like bonuses (%d to growth cumulative with grail)
|
|
|
- TBonusListPtr bonuses = getBonuses(Selector::type(Bonus::CREATURE_GROWTH).And(Selector::subtype(level)));
|
|
|
- for(const Bonus *b : *bonuses)
|
|
|
- ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val));
|
|
|
-
|
|
|
- //statue-of-legion-like bonus: % to base+castle
|
|
|
- TBonusListPtr bonuses2 = getBonuses(Selector::type(Bonus::CREATURE_GROWTH_PERCENT));
|
|
|
- for(const Bonus *b : *bonuses2)
|
|
|
- ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val * (base + castleBonus) / 100));
|
|
|
-
|
|
|
- if(hasBuilt(BuildingID::GRAIL)) //grail - +50% to ALL (so far added) growth
|
|
|
- ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::GRAIL, ret.totalGrowth() / 2));
|
|
|
-
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-TResources CGTownInstance::dailyIncome() const
|
|
|
-{
|
|
|
- TResources ret;
|
|
|
-
|
|
|
- for (auto & p : town->buildings)
|
|
|
- {
|
|
|
- BuildingID buildingUpgrade;
|
|
|
-
|
|
|
- for (auto & p2 : town->buildings)
|
|
|
- {
|
|
|
- if (p2.second->upgrade == p.first)
|
|
|
- {
|
|
|
- buildingUpgrade = p2.first;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (!hasBuilt(buildingUpgrade)&&(hasBuilt(p.first)))
|
|
|
- {
|
|
|
- ret += p.second->produce;
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return ret;
|
|
|
-}
|
|
|
-bool CGTownInstance::hasFort() const
|
|
|
-{
|
|
|
- return hasBuilt(BuildingID::FORT);
|
|
|
-}
|
|
|
-bool CGTownInstance::hasCapitol() const
|
|
|
-{
|
|
|
- return hasBuilt(BuildingID::CAPITOL);
|
|
|
-}
|
|
|
-CGTownInstance::CGTownInstance()
|
|
|
- :IShipyard(this), IMarket(this), town(nullptr), builded(0), destroyed(0), identifier(0), alignment(0xff)
|
|
|
-{
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-CGTownInstance::~CGTownInstance()
|
|
|
-{
|
|
|
- for (auto & elem : bonusingBuildings)
|
|
|
- delete elem;
|
|
|
-}
|
|
|
-
|
|
|
-int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
|
|
|
-{
|
|
|
- if(checkGuild && mageGuildLevel() < level)
|
|
|
- return 0;
|
|
|
- int ret = 6 - level; //how many spells are available at this level
|
|
|
-
|
|
|
- if (hasBuilt(BuildingID::LIBRARY, ETownType::TOWER))
|
|
|
- ret++;
|
|
|
-
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-bool CGTownInstance::needsLastStack() const
|
|
|
-{
|
|
|
- if(garrisonHero)
|
|
|
- return true;
|
|
|
- else return false;
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- if( !cb->gameState()->getPlayerRelations( getOwner(), h->getOwner() ))//if this is enemy
|
|
|
- {
|
|
|
- if(armedGarrison() || visitingHero)
|
|
|
- {
|
|
|
- const CGHeroInstance *defendingHero = nullptr;
|
|
|
- const CArmedInstance *defendingArmy = this;
|
|
|
-
|
|
|
- if(visitingHero)
|
|
|
- defendingHero = visitingHero;
|
|
|
- else if(garrisonHero)
|
|
|
- defendingHero = garrisonHero;
|
|
|
-
|
|
|
- if(defendingHero)
|
|
|
- defendingArmy = defendingHero;
|
|
|
-
|
|
|
- bool outsideTown = (defendingHero == visitingHero && garrisonHero);
|
|
|
-
|
|
|
- //TODO
|
|
|
- //"borrowing" army from garrison to visiting hero
|
|
|
-
|
|
|
- cb->startBattlePrimary(h, defendingArmy, getSightCenter(), h, defendingHero, false, (outsideTown ? nullptr : this));
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- cb->setOwner(this, h->tempOwner);
|
|
|
- removeCapitols(h->getOwner());
|
|
|
- cb->heroVisitCastle(this, h);
|
|
|
- }
|
|
|
- }
|
|
|
- else if(h->visitablePos() == visitablePos())
|
|
|
- {
|
|
|
- if (h->commander && !h->commander->alive) //rise commander. TODO: interactive script
|
|
|
- {
|
|
|
- SetCommanderProperty scp;
|
|
|
- scp.heroid = h->id;
|
|
|
- scp.which = SetCommanderProperty::ALIVE;
|
|
|
- scp.amount = 1;
|
|
|
- cb->sendAndApply (&scp);
|
|
|
- }
|
|
|
- cb->heroVisitCastle(this, h);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- logGlobal->errorStream() << h->name << " visits allied town of " << name << " from different pos?";
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- cb->stopHeroVisitCastle(this, h);
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::initObj()
|
|
|
-///initialize town structures
|
|
|
-{
|
|
|
- blockVisit = true;
|
|
|
- hoverName = name + ", " + town->faction->name;
|
|
|
-
|
|
|
- if (subID == ETownType::DUNGEON)
|
|
|
- creatures.resize(GameConstants::CREATURES_PER_TOWN+1);//extra dwelling for Dungeon
|
|
|
- else
|
|
|
- creatures.resize(GameConstants::CREATURES_PER_TOWN);
|
|
|
- for (int level = 0; level < GameConstants::CREATURES_PER_TOWN; level++)
|
|
|
- {
|
|
|
- BuildingID buildID = BuildingID(BuildingID::DWELL_FIRST).advance(level);
|
|
|
- int upgradeNum = 0;
|
|
|
-
|
|
|
- for (; town->buildings.count(buildID); upgradeNum++, buildID.advance(GameConstants::CREATURES_PER_TOWN))
|
|
|
- {
|
|
|
- if (hasBuilt(buildID) && town->creatures.at(level).size() > upgradeNum)
|
|
|
- creatures[level].second.push_back(town->creatures[level][upgradeNum]);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- switch (subID)
|
|
|
- { //add new visitable objects
|
|
|
- case 0:
|
|
|
- bonusingBuildings.push_back (new COPWBonus(BuildingID::STABLES, this));
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- bonusingBuildings.push_back (new COPWBonus(BuildingID::MANA_VORTEX, this));
|
|
|
- //fallthrough
|
|
|
- case 2: case 3: case 6:
|
|
|
- bonusingBuildings.push_back (new CTownBonus(BuildingID::SPECIAL_4, this));
|
|
|
- break;
|
|
|
- case 7:
|
|
|
- bonusingBuildings.push_back (new CTownBonus(BuildingID::SPECIAL_1, this));
|
|
|
- break;
|
|
|
- }
|
|
|
- //add special bonuses from buildings
|
|
|
-
|
|
|
- recreateBuildingsBonuses();
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::newTurn() const
|
|
|
-{
|
|
|
- if (cb->getDate(Date::DAY_OF_WEEK) == 1) //reset on new week
|
|
|
- {
|
|
|
- auto & rand = cb->gameState()->getRandomGenerator();
|
|
|
-
|
|
|
- //give resources for Rampart, Mystic Pond
|
|
|
- if (hasBuilt(BuildingID::MYSTIC_POND, ETownType::RAMPART)
|
|
|
- && cb->getDate(Date::DAY) != 1 && (tempOwner < PlayerColor::PLAYER_LIMIT))
|
|
|
- {
|
|
|
- int resID = rand.nextInt(2, 5); //bonus to random rare resource
|
|
|
- resID = (resID==2)?1:resID;
|
|
|
- int resVal = rand.nextInt(1, 4);//with size 1..4
|
|
|
- cb->giveResource(tempOwner, static_cast<Res::ERes>(resID), resVal);
|
|
|
- cb->setObjProperty (id, ObjProperty::BONUS_VALUE_FIRST, resID);
|
|
|
- cb->setObjProperty (id, ObjProperty::BONUS_VALUE_SECOND, resVal);
|
|
|
- }
|
|
|
-
|
|
|
- if ( subID == ETownType::DUNGEON )
|
|
|
- for (auto & elem : bonusingBuildings)
|
|
|
- {
|
|
|
- if ((elem)->ID == BuildingID::MANA_VORTEX)
|
|
|
- cb->setObjProperty (id, ObjProperty::STRUCTURE_CLEAR_VISITORS, (elem)->id); //reset visitors for Mana Vortex
|
|
|
- }
|
|
|
-
|
|
|
- if (tempOwner == PlayerColor::NEUTRAL) //garrison growth for neutral towns
|
|
|
- {
|
|
|
- std::vector<SlotID> nativeCrits; //slots
|
|
|
- for (auto & elem : Slots())
|
|
|
- {
|
|
|
- if (elem.second->type->faction == subID) //native
|
|
|
- {
|
|
|
- nativeCrits.push_back(elem.first); //collect matching slots
|
|
|
- }
|
|
|
- }
|
|
|
- if (nativeCrits.size())
|
|
|
- {
|
|
|
- SlotID pos = *RandomGeneratorUtil::nextItem(nativeCrits, rand);
|
|
|
- StackLocation sl(this, pos);
|
|
|
-
|
|
|
- const CCreature *c = getCreature(pos);
|
|
|
- if (rand.nextInt(99) < 90 || c->upgrades.empty()) //increase number if no upgrade available
|
|
|
- {
|
|
|
- cb->changeStackCount(sl, c->growth);
|
|
|
- }
|
|
|
- else //upgrade
|
|
|
- {
|
|
|
- cb->changeStackType(sl, VLC->creh->creatures[*c->upgrades.begin()]);
|
|
|
- }
|
|
|
- }
|
|
|
- if ((stacksCount() < GameConstants::ARMY_SIZE && rand.nextInt(99) < 25) || Slots().empty()) //add new stack
|
|
|
- {
|
|
|
- int i = rand.nextInt(std::min(GameConstants::CREATURES_PER_TOWN, cb->getDate(Date::MONTH) << 1) - 1);
|
|
|
- if (!town->creatures[i].empty())
|
|
|
- {
|
|
|
- CreatureID c = town->creatures[i][0];
|
|
|
- SlotID n;
|
|
|
-
|
|
|
- TQuantity count = creatureGrowth(i);
|
|
|
- if (!count) // no dwelling
|
|
|
- count = VLC->creh->creatures[c]->growth;
|
|
|
-
|
|
|
- {//no lower tiers or above current month
|
|
|
-
|
|
|
- if ((n = getSlotFor(c)).validSlot())
|
|
|
- {
|
|
|
- StackLocation sl(this, n);
|
|
|
- if (slotEmpty(n))
|
|
|
- cb->insertNewStack(sl, VLC->creh->creatures[c], count);
|
|
|
- else //add to existing
|
|
|
- cb->changeStackCount(sl, count);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-int3 CGTownInstance::getSightCenter() const
|
|
|
-{
|
|
|
- return pos - int3(2,0,0);
|
|
|
-}
|
|
|
-
|
|
|
-ui8 CGTownInstance::getPassableness() const
|
|
|
-{
|
|
|
- if (!armedGarrison())//empty castle - anyone can visit
|
|
|
- return GameConstants::ALL_PLAYERS;
|
|
|
- if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
|
|
|
- return 0;
|
|
|
-
|
|
|
- ui8 mask = 0;
|
|
|
- TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
|
|
|
- for(PlayerColor it : ts->players)
|
|
|
- mask |= 1<<it.getNum();//allies - add to possible visitors
|
|
|
-
|
|
|
- return mask;
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
|
|
|
-{
|
|
|
- offsets += int3(-1,2,0), int3(-3,2,0);
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::removeCapitols (PlayerColor owner) const
|
|
|
-{
|
|
|
- if (hasCapitol()) // search if there's an older capitol
|
|
|
- {
|
|
|
- PlayerState* state = cb->gameState()->getPlayer (owner); //get all towns owned by player
|
|
|
- for (auto i = state->towns.cbegin(); i < state->towns.cend(); ++i)
|
|
|
- {
|
|
|
- if (*i != this && (*i)->hasCapitol())
|
|
|
- {
|
|
|
- RazeStructures rs;
|
|
|
- rs.tid = id;
|
|
|
- rs.bid.insert(BuildingID::CAPITOL);
|
|
|
- rs.destroyed = destroyed;
|
|
|
- cb->sendAndApply(&rs);
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-int CGTownInstance::getBoatType() const
|
|
|
-{
|
|
|
- switch (town->faction->alignment)
|
|
|
- {
|
|
|
- case EAlignment::EVIL : return 0;
|
|
|
- case EAlignment::GOOD : return 1;
|
|
|
- case EAlignment::NEUTRAL : return 2;
|
|
|
- }
|
|
|
- assert(0);
|
|
|
- return -1;
|
|
|
-}
|
|
|
-
|
|
|
-int CGTownInstance::getMarketEfficiency() const
|
|
|
-{
|
|
|
- if (!hasBuilt(BuildingID::MARKETPLACE))
|
|
|
- return 0;
|
|
|
-
|
|
|
- const PlayerState *p = cb->getPlayer(tempOwner);
|
|
|
- assert(p);
|
|
|
-
|
|
|
- int marketCount = 0;
|
|
|
- for(const CGTownInstance *t : p->towns)
|
|
|
- if(t->hasBuilt(BuildingID::MARKETPLACE))
|
|
|
- marketCount++;
|
|
|
-
|
|
|
- return marketCount;
|
|
|
-}
|
|
|
-
|
|
|
-bool CGTownInstance::allowsTrade(EMarketMode::EMarketMode mode) const
|
|
|
-{
|
|
|
- switch(mode)
|
|
|
- {
|
|
|
- case EMarketMode::RESOURCE_RESOURCE:
|
|
|
- case EMarketMode::RESOURCE_PLAYER:
|
|
|
- return hasBuilt(BuildingID::MARKETPLACE);
|
|
|
-
|
|
|
- case EMarketMode::ARTIFACT_RESOURCE:
|
|
|
- case EMarketMode::RESOURCE_ARTIFACT:
|
|
|
- return hasBuilt(BuildingID::ARTIFACT_MERCHANT, ETownType::TOWER)
|
|
|
- || hasBuilt(BuildingID::ARTIFACT_MERCHANT, ETownType::DUNGEON)
|
|
|
- || hasBuilt(BuildingID::ARTIFACT_MERCHANT, ETownType::CONFLUX);
|
|
|
-
|
|
|
- case EMarketMode::CREATURE_RESOURCE:
|
|
|
- return hasBuilt(BuildingID::FREELANCERS_GUILD, ETownType::STRONGHOLD);
|
|
|
-
|
|
|
- case EMarketMode::CREATURE_UNDEAD:
|
|
|
- return hasBuilt(BuildingID::SKELETON_TRANSFORMER, ETownType::NECROPOLIS);
|
|
|
-
|
|
|
- case EMarketMode::RESOURCE_SKILL:
|
|
|
- return hasBuilt(BuildingID::MAGIC_UNIVERSITY, ETownType::CONFLUX);
|
|
|
- default:
|
|
|
- assert(0);
|
|
|
- return false;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-std::vector<int> CGTownInstance::availableItemsIds(EMarketMode::EMarketMode mode) const
|
|
|
-{
|
|
|
- if(mode == EMarketMode::RESOURCE_ARTIFACT)
|
|
|
- {
|
|
|
- std::vector<int> ret;
|
|
|
- for(const CArtifact *a : merchantArtifacts)
|
|
|
- if(a)
|
|
|
- ret.push_back(a->id);
|
|
|
- else
|
|
|
- ret.push_back(-1);
|
|
|
- return ret;
|
|
|
- }
|
|
|
- else if ( mode == EMarketMode::RESOURCE_SKILL )
|
|
|
- {
|
|
|
- return universitySkills;
|
|
|
- }
|
|
|
- else
|
|
|
- return IMarket::availableItemsIds(mode);
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::setType(si32 ID, si32 subID)
|
|
|
-{
|
|
|
- assert(ID == Obj::TOWN); // just in case
|
|
|
- CGObjectInstance::setType(ID, subID);
|
|
|
- town = VLC->townh->factions[subID]->town;
|
|
|
- randomizeArmy(subID);
|
|
|
- updateAppearance();
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::updateAppearance()
|
|
|
-{
|
|
|
- if (!hasFort())
|
|
|
- appearance.animationFile = town->clientInfo.advMapVillage;
|
|
|
- else if(hasCapitol())
|
|
|
- appearance.animationFile = town->clientInfo.advMapCapitol;
|
|
|
- else
|
|
|
- appearance.animationFile = town->clientInfo.advMapCastle;
|
|
|
-}
|
|
|
-
|
|
|
-std::string CGTownInstance::nodeName() const
|
|
|
-{
|
|
|
- return "Town (" + (town ? town->faction->name : "unknown") + ") of " + name;
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::deserializationFix()
|
|
|
-{
|
|
|
- attachTo(&townAndVis);
|
|
|
-
|
|
|
- //Hero is already handled by CGameState::attachArmedObjects
|
|
|
-
|
|
|
-// if(visitingHero)
|
|
|
-// visitingHero->attachTo(&townAndVis);
|
|
|
-// if(garrisonHero)
|
|
|
-// garrisonHero->attachTo(this);
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::updateMoraleBonusFromArmy()
|
|
|
-{
|
|
|
- Bonus *b = getBonusList().getFirst(Selector::sourceType(Bonus::ARMY).And(Selector::type(Bonus::MORALE)));
|
|
|
- if(!b)
|
|
|
- {
|
|
|
- b = new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, 0, -1);
|
|
|
- addNewBonus(b);
|
|
|
- }
|
|
|
-
|
|
|
- if (garrisonHero)
|
|
|
- b->val = 0;
|
|
|
- else
|
|
|
- CArmedInstance::updateMoraleBonusFromArmy();
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::recreateBuildingsBonuses()
|
|
|
-{
|
|
|
- static TPropagatorPtr playerProp(new CPropagatorNodeType(PLAYER));
|
|
|
-
|
|
|
- BonusList bl;
|
|
|
- getExportedBonusList().getBonuses(bl, Selector::sourceType(Bonus::TOWN_STRUCTURE));
|
|
|
- for(Bonus *b : bl)
|
|
|
- removeBonus(b);
|
|
|
-
|
|
|
- //tricky! -> checks tavern only if no bratherhood of sword or not a castle
|
|
|
- if(subID != ETownType::CASTLE || !addBonusIfBuilt(BuildingID::BROTHERHOOD, Bonus::MORALE, +2))
|
|
|
- addBonusIfBuilt(BuildingID::TAVERN, Bonus::MORALE, +1);
|
|
|
-
|
|
|
- if(subID == ETownType::CASTLE) //castle
|
|
|
- {
|
|
|
- addBonusIfBuilt(BuildingID::LIGHTHOUSE, Bonus::SEA_MOVEMENT, +500, playerProp);
|
|
|
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::MORALE, +2, playerProp); //colossus
|
|
|
- }
|
|
|
- else if(subID == ETownType::RAMPART) //rampart
|
|
|
- {
|
|
|
- addBonusIfBuilt(BuildingID::FOUNTAIN_OF_FORTUNE, Bonus::LUCK, +2); //fountain of fortune
|
|
|
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::LUCK, +2, playerProp); //guardian spirit
|
|
|
- }
|
|
|
- else if(subID == ETownType::TOWER) //tower
|
|
|
- {
|
|
|
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +15, PrimarySkill::KNOWLEDGE); //grail
|
|
|
- }
|
|
|
- else if(subID == ETownType::INFERNO) //Inferno
|
|
|
- {
|
|
|
- addBonusIfBuilt(BuildingID::STORMCLOUDS, Bonus::PRIMARY_SKILL, +2, PrimarySkill::SPELL_POWER); //Brimstone Clouds
|
|
|
- }
|
|
|
- else if(subID == ETownType::NECROPOLIS) //necropolis
|
|
|
- {
|
|
|
- addBonusIfBuilt(BuildingID::COVER_OF_DARKNESS, Bonus::DARKNESS, +20);
|
|
|
- addBonusIfBuilt(BuildingID::NECROMANCY_AMPLIFIER, Bonus::SECONDARY_SKILL_PREMY, +10, playerProp, SecondarySkill::NECROMANCY); //necromancy amplifier
|
|
|
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::SECONDARY_SKILL_PREMY, +20, playerProp, SecondarySkill::NECROMANCY); //Soul prison
|
|
|
- }
|
|
|
- else if(subID == ETownType::DUNGEON) //Dungeon
|
|
|
- {
|
|
|
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +12, PrimarySkill::SPELL_POWER); //grail
|
|
|
- }
|
|
|
- else if(subID == ETownType::STRONGHOLD) //Stronghold
|
|
|
- {
|
|
|
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +20, PrimarySkill::ATTACK); //grail
|
|
|
- }
|
|
|
- else if(subID == ETownType::FORTRESS) //Fortress
|
|
|
- {
|
|
|
- addBonusIfBuilt(BuildingID::GLYPHS_OF_FEAR, Bonus::PRIMARY_SKILL, +2, PrimarySkill::DEFENSE); //Glyphs of Fear
|
|
|
- addBonusIfBuilt(BuildingID::BLOOD_OBELISK, Bonus::PRIMARY_SKILL, +2, PrimarySkill::ATTACK); //Blood Obelisk
|
|
|
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +10, PrimarySkill::ATTACK); //grail
|
|
|
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +10, PrimarySkill::DEFENSE); //grail
|
|
|
- }
|
|
|
- else if(subID == ETownType::CONFLUX)
|
|
|
- {
|
|
|
-
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, int subtype /*= -1*/)
|
|
|
-{
|
|
|
- static auto emptyPropagator = TPropagatorPtr();
|
|
|
- return addBonusIfBuilt(building, type, val, emptyPropagator, subtype);
|
|
|
-}
|
|
|
-
|
|
|
-bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype /*= -1*/)
|
|
|
-{
|
|
|
- if(hasBuilt(building))
|
|
|
- {
|
|
|
- std::ostringstream descr;
|
|
|
- descr << town->buildings.at(building)->Name() << " ";
|
|
|
- if(val > 0)
|
|
|
- descr << "+";
|
|
|
- else if(val < 0)
|
|
|
- descr << "-";
|
|
|
- descr << val;
|
|
|
-
|
|
|
- Bonus *b = new Bonus(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, descr.str(), subtype);
|
|
|
- if(prop)
|
|
|
- b->addPropagator(prop);
|
|
|
- addNewBonus(b);
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::setVisitingHero(CGHeroInstance *h)
|
|
|
-{
|
|
|
- assert(!!visitingHero == !h);
|
|
|
- if(h)
|
|
|
- {
|
|
|
- PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
|
|
|
- assert(p);
|
|
|
- h->detachFrom(p);
|
|
|
- h->attachTo(&townAndVis);
|
|
|
- visitingHero = h;
|
|
|
- h->visitedTown = this;
|
|
|
- h->inTownGarrison = false;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- PlayerState *p = cb->gameState()->getPlayer(visitingHero->tempOwner);
|
|
|
- visitingHero->visitedTown = nullptr;
|
|
|
- visitingHero->detachFrom(&townAndVis);
|
|
|
- visitingHero->attachTo(p);
|
|
|
- visitingHero = nullptr;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::setGarrisonedHero(CGHeroInstance *h)
|
|
|
-{
|
|
|
- assert(!!garrisonHero == !h);
|
|
|
- if(h)
|
|
|
- {
|
|
|
- PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
|
|
|
- assert(p);
|
|
|
- h->detachFrom(p);
|
|
|
- h->attachTo(this);
|
|
|
- garrisonHero = h;
|
|
|
- h->visitedTown = this;
|
|
|
- h->inTownGarrison = true;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- PlayerState *p = cb->gameState()->getPlayer(garrisonHero->tempOwner);
|
|
|
- garrisonHero->visitedTown = nullptr;
|
|
|
- garrisonHero->inTownGarrison = false;
|
|
|
- garrisonHero->detachFrom(this);
|
|
|
- garrisonHero->attachTo(p);
|
|
|
- garrisonHero = nullptr;
|
|
|
- }
|
|
|
- updateMoraleBonusFromArmy(); //avoid giving morale bonus for same army twice
|
|
|
-}
|
|
|
-
|
|
|
-bool CGTownInstance::armedGarrison() const
|
|
|
-{
|
|
|
- return stacksCount() || garrisonHero;
|
|
|
-}
|
|
|
-
|
|
|
-int CGTownInstance::getTownLevel() const
|
|
|
-{
|
|
|
- // count all buildings that are not upgrades
|
|
|
- return boost::range::count_if(builtBuildings, [&](const BuildingID & build)
|
|
|
- {
|
|
|
- return town->buildings.at(build) && town->buildings.at(build)->upgrade == -1;
|
|
|
- });
|
|
|
-}
|
|
|
-
|
|
|
-CBonusSystemNode * CGTownInstance::whatShouldBeAttached()
|
|
|
-{
|
|
|
- return &townAndVis;
|
|
|
-}
|
|
|
-
|
|
|
-const CArmedInstance * CGTownInstance::getUpperArmy() const
|
|
|
-{
|
|
|
- if(garrisonHero)
|
|
|
- return garrisonHero;
|
|
|
- return this;
|
|
|
-}
|
|
|
-
|
|
|
-bool CGTownInstance::hasBuilt(BuildingID buildingID, int townID) const
|
|
|
-{
|
|
|
- if (townID == town->faction->index || townID == ETownType::ANY)
|
|
|
- return hasBuilt(buildingID);
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-bool CGTownInstance::hasBuilt(BuildingID buildingID) const
|
|
|
-{
|
|
|
- return vstd::contains(builtBuildings, buildingID);
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::addHeroToStructureVisitors( const CGHeroInstance *h, si32 structureInstanceID ) const
|
|
|
-{
|
|
|
- if(visitingHero == h)
|
|
|
- cb->setObjProperty(id, ObjProperty::STRUCTURE_ADD_VISITING_HERO, structureInstanceID); //add to visitors
|
|
|
- else if(garrisonHero == h)
|
|
|
- cb->setObjProperty(id, ObjProperty::STRUCTURE_ADD_GARRISONED_HERO, structureInstanceID); //then it must be garrisoned hero
|
|
|
- else
|
|
|
- {
|
|
|
- //should never ever happen
|
|
|
- logGlobal->errorStream() << "Cannot add hero " << h->name << " to visitors of structure #" << structureInstanceID;
|
|
|
- assert(0);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGTownInstance::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
|
-{
|
|
|
- if(result.winner == 0)
|
|
|
- {
|
|
|
- removeCapitols(hero->getOwner());
|
|
|
- cb->setOwner (this, hero->tempOwner); //give control after checkout is done
|
|
|
- FoWChange fw;
|
|
|
- fw.player = hero->tempOwner;
|
|
|
- fw.mode = 1;
|
|
|
- getSightTiles (fw.tiles); //update visibility for castle structures
|
|
|
- cb->sendAndApply (&fw);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-COPWBonus::COPWBonus (BuildingID index, CGTownInstance *TOWN)
|
|
|
-{
|
|
|
- ID = index;
|
|
|
- town = TOWN;
|
|
|
- id = town->bonusingBuildings.size();
|
|
|
-}
|
|
|
-void COPWBonus::setProperty(ui8 what, ui32 val)
|
|
|
-{
|
|
|
- switch (what)
|
|
|
- {
|
|
|
- case ObjProperty::VISITORS:
|
|
|
- visitors.insert(val);
|
|
|
- break;
|
|
|
- case ObjProperty::STRUCTURE_CLEAR_VISITORS:
|
|
|
- visitors.clear();
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- ObjectInstanceID heroID = h->id;
|
|
|
- if (town->hasBuilt(ID))
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->tempOwner;
|
|
|
- switch (town->subID)
|
|
|
- {
|
|
|
- case ETownType::CASTLE: //Stables
|
|
|
- if (!h->hasBonusFrom(Bonus::OBJECT, Obj::STABLES)) //does not stack with advMap Stables
|
|
|
- {
|
|
|
- GiveBonus gb;
|
|
|
- gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]);
|
|
|
- gb.id = heroID.getNum();
|
|
|
- cb->giveHeroBonus(&gb);
|
|
|
- iw.text << VLC->generaltexth->allTexts[580];
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
- break;
|
|
|
- case ETownType::DUNGEON: //Mana Vortex
|
|
|
- if (visitors.empty() && h->mana <= h->manaLimit() * 2)
|
|
|
- {
|
|
|
- cb->setManaPoints (heroID, 2 * h->manaLimit());
|
|
|
- //TODO: investigate line below
|
|
|
- //cb->setObjProperty (town->id, ObjProperty::VISITED, true);
|
|
|
- iw.text << VLC->generaltexth->allTexts[579];
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- town->addHeroToStructureVisitors(h, id);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-CTownBonus::CTownBonus (BuildingID index, CGTownInstance *TOWN)
|
|
|
-{
|
|
|
- ID = index;
|
|
|
- town = TOWN;
|
|
|
- id = town->bonusingBuildings.size();
|
|
|
-}
|
|
|
-void CTownBonus::setProperty (ui8 what, ui32 val)
|
|
|
-{
|
|
|
- if(what == ObjProperty::VISITORS)
|
|
|
- visitors.insert(ObjectInstanceID(val));
|
|
|
-}
|
|
|
-void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- ObjectInstanceID heroID = h->id;
|
|
|
- if (town->hasBuilt(ID) && visitors.find(heroID) == visitors.end())
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- PrimarySkill::PrimarySkill what = PrimarySkill::ATTACK;
|
|
|
- int val=0, mid=0;
|
|
|
- switch (ID)
|
|
|
- {
|
|
|
- case BuildingID::SPECIAL_4:
|
|
|
- switch(town->subID)
|
|
|
- {
|
|
|
- case ETownType::TOWER: //wall
|
|
|
- what = PrimarySkill::KNOWLEDGE;
|
|
|
- val = 1;
|
|
|
- mid = 581;
|
|
|
- iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0));
|
|
|
- break;
|
|
|
- case ETownType::INFERNO: //order of fire
|
|
|
- what = PrimarySkill::SPELL_POWER;
|
|
|
- val = 1;
|
|
|
- mid = 582;
|
|
|
- iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0));
|
|
|
- break;
|
|
|
- case ETownType::STRONGHOLD://hall of Valhalla
|
|
|
- what = PrimarySkill::ATTACK;
|
|
|
- val = 1;
|
|
|
- mid = 584;
|
|
|
- iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0));
|
|
|
- break;
|
|
|
- case ETownType::DUNGEON://academy of battle scholars
|
|
|
- what = PrimarySkill::EXPERIENCE;
|
|
|
- val = h->calculateXp(1000);
|
|
|
- mid = 583;
|
|
|
- iw.components.push_back (Component(Component::EXPERIENCE, 0, val, 0));
|
|
|
- break;
|
|
|
- }
|
|
|
- break;
|
|
|
- case BuildingID::SPECIAL_1:
|
|
|
- switch(town->subID)
|
|
|
- {
|
|
|
- case ETownType::FORTRESS: //cage of warlords
|
|
|
- what = PrimarySkill::DEFENSE;
|
|
|
- val = 1;
|
|
|
- mid = 585;
|
|
|
- iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
|
|
|
- break;
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- assert(mid);
|
|
|
- iw.player = cb->getOwner(heroID);
|
|
|
- iw.text << VLC->generaltexth->allTexts[mid];
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- cb->changePrimSkill (cb->getHero(heroID), what, val);
|
|
|
- town->addHeroToStructureVisitors(h, id);
|
|
|
- }
|
|
|
-}
|
|
|
-const std::string & CGCreature::getHoverText() const
|
|
|
-{
|
|
|
- if(stacks.empty())
|
|
|
- {
|
|
|
- static const std::string errorValue("!!!INVALID_STACK!!!");
|
|
|
-
|
|
|
- //should not happen...
|
|
|
- logGlobal->errorStream() << "Invalid stack at tile " << pos << ": subID=" << subID << "; id=" << id;
|
|
|
- return errorValue; // references to temporary are illegal - use pre-constructed string
|
|
|
- }
|
|
|
-
|
|
|
- MetaString ms;
|
|
|
- int pom = stacks.begin()->second->getQuantityID();
|
|
|
- pom = 172 + 3*pom;
|
|
|
- ms.addTxt(MetaString::ARRAY_TXT,pom);
|
|
|
- ms << " " ;
|
|
|
- ms.addTxt(MetaString::CRE_PL_NAMES,subID);
|
|
|
- ms.toString(hoverName);
|
|
|
-
|
|
|
- if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
|
|
|
- {
|
|
|
- const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
|
|
|
-
|
|
|
- hoverName += texts["title"].String();
|
|
|
- int choice;
|
|
|
- double ratio = ((double)getArmyStrength() / selHero->getTotalStrength());
|
|
|
- if (ratio < 0.1) choice = 0;
|
|
|
- else if (ratio < 0.25) choice = 1;
|
|
|
- else if (ratio < 0.6) choice = 2;
|
|
|
- else if (ratio < 0.9) choice = 3;
|
|
|
- else if (ratio < 1.1) choice = 4;
|
|
|
- else if (ratio < 1.3) choice = 5;
|
|
|
- else if (ratio < 1.8) choice = 6;
|
|
|
- else if (ratio < 2.5) choice = 7;
|
|
|
- else if (ratio < 4) choice = 8;
|
|
|
- else if (ratio < 8) choice = 9;
|
|
|
- else if (ratio < 20) choice = 10;
|
|
|
- else choice = 11;
|
|
|
- hoverName += texts["levels"].Vector()[choice].String();
|
|
|
- }
|
|
|
- return hoverName;
|
|
|
-}
|
|
|
-void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- int action = takenAction(h);
|
|
|
- switch( action ) //decide what we do...
|
|
|
- {
|
|
|
- case FIGHT:
|
|
|
- fight(h);
|
|
|
- break;
|
|
|
- case FLEE: //flee
|
|
|
- {
|
|
|
- flee(h);
|
|
|
- break;
|
|
|
- }
|
|
|
- case JOIN_FOR_FREE: //join for free
|
|
|
- {
|
|
|
- BlockingDialog ynd(true,false);
|
|
|
- ynd.player = h->tempOwner;
|
|
|
- ynd.text.addTxt(MetaString::ADVOB_TXT, 86);
|
|
|
- ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
|
|
|
- cb->showBlockingDialog(&ynd);
|
|
|
- break;
|
|
|
- }
|
|
|
- default: //join for gold
|
|
|
- {
|
|
|
- assert(action > 0);
|
|
|
-
|
|
|
- //ask if player agrees to pay gold
|
|
|
- BlockingDialog ynd(true,false);
|
|
|
- ynd.player = h->tempOwner;
|
|
|
- std::string tmp = VLC->generaltexth->advobtxt[90];
|
|
|
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(SlotID(0))));
|
|
|
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
|
|
|
- boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
|
|
|
- ynd.text << tmp;
|
|
|
- cb->showBlockingDialog(&ynd);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-void CGCreature::initObj()
|
|
|
-{
|
|
|
- blockVisit = true;
|
|
|
- switch(character)
|
|
|
- {
|
|
|
- case 0:
|
|
|
- character = -4;
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- character = cb->gameState()->getRandomGenerator().nextInt(1, 7);
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- character = cb->gameState()->getRandomGenerator().nextInt(1, 10);
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- character = cb->gameState()->getRandomGenerator().nextInt(4, 10);
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- character = 10;
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- stacks[SlotID(0)]->setType(CreatureID(subID));
|
|
|
- TQuantity &amount = stacks[SlotID(0)]->count;
|
|
|
- CCreature &c = *VLC->creh->creatures[subID];
|
|
|
- if(amount == 0)
|
|
|
- {
|
|
|
- amount = cb->gameState()->getRandomGenerator().nextInt(c.ammMin, c.ammMax);
|
|
|
-
|
|
|
- if(amount == 0) //armies with 0 creatures are illegal
|
|
|
- {
|
|
|
- logGlobal->warnStream() << "Problem: stack " << nodeName() << " cannot have 0 creatures. Check properties of " << c.nodeName();
|
|
|
- amount = 1;
|
|
|
- }
|
|
|
- }
|
|
|
- formation.randomFormation = cb->gameState()->getRandomGenerator().nextInt();
|
|
|
-
|
|
|
- temppower = stacks[SlotID(0)]->count * 1000;
|
|
|
- refusedJoining = false;
|
|
|
-}
|
|
|
-
|
|
|
-void CGCreature::newTurn() const
|
|
|
-{//Works only for stacks of single type of size up to 2 millions
|
|
|
- if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
|
|
|
- {
|
|
|
- ui32 power = temppower * (100 + VLC->modh->settings.WEEKLY_GROWTH)/100;
|
|
|
- cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min (power/1000 , (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
|
|
|
- cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
|
|
|
- }
|
|
|
- if (VLC->modh->modules.STACK_EXP)
|
|
|
- cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->modh->settings.NEUTRAL_STACK_EXP); //for testing purpose
|
|
|
-}
|
|
|
-void CGCreature::setPropertyDer(ui8 what, ui32 val)
|
|
|
-{
|
|
|
- switch (what)
|
|
|
- {
|
|
|
- case ObjProperty::MONSTER_COUNT:
|
|
|
- stacks[SlotID(0)]->count = val;
|
|
|
- break;
|
|
|
- case ObjProperty::MONSTER_POWER:
|
|
|
- temppower = val;
|
|
|
- break;
|
|
|
- case ObjProperty::MONSTER_EXP:
|
|
|
- giveStackExp(val);
|
|
|
- break;
|
|
|
- case ObjProperty::MONSTER_RESTORE_TYPE:
|
|
|
- formation.basicType = val;
|
|
|
- break;
|
|
|
- case ObjProperty::MONSTER_REFUSED_JOIN:
|
|
|
- refusedJoining = val;
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
|
|
|
-{
|
|
|
- //calculate relative strength of hero and creatures armies
|
|
|
- double relStrength = double(h->getTotalStrength()) / getArmyStrength();
|
|
|
-
|
|
|
- int powerFactor;
|
|
|
- if(relStrength >= 7)
|
|
|
- powerFactor = 11;
|
|
|
-
|
|
|
- else if(relStrength >= 1)
|
|
|
- powerFactor = (int)(2*(relStrength-1));
|
|
|
-
|
|
|
- else if(relStrength >= 0.5)
|
|
|
- powerFactor = -1;
|
|
|
-
|
|
|
- else if(relStrength >= 0.333)
|
|
|
- powerFactor = -2;
|
|
|
- else
|
|
|
- powerFactor = -3;
|
|
|
-
|
|
|
- std::set<CreatureID> myKindCres; //what creatures are the same kind as we
|
|
|
- const CCreature * myCreature = VLC->creh->creatures[subID];
|
|
|
- myKindCres.insert(myCreature->idNumber); //we
|
|
|
- myKindCres.insert(myCreature->upgrades.begin(), myCreature->upgrades.end()); //our upgrades
|
|
|
-
|
|
|
- for(ConstTransitivePtr<CCreature> &crea : VLC->creh->creatures)
|
|
|
- {
|
|
|
- if(vstd::contains(crea->upgrades, myCreature->idNumber)) //it's our base creatures
|
|
|
- myKindCres.insert(crea->idNumber);
|
|
|
- }
|
|
|
-
|
|
|
- int count = 0, //how many creatures of similar kind has hero
|
|
|
- totalCount = 0;
|
|
|
-
|
|
|
- for (auto & elem : h->Slots())
|
|
|
- {
|
|
|
- if(vstd::contains(myKindCres,elem.second->type->idNumber))
|
|
|
- count += elem.second->count;
|
|
|
- totalCount += elem.second->count;
|
|
|
- }
|
|
|
-
|
|
|
- int sympathy = 0; // 0 if hero have no similar creatures
|
|
|
- if(count)
|
|
|
- sympathy++; // 1 - if hero have at least 1 similar creature
|
|
|
- if(count*2 > totalCount)
|
|
|
- sympathy++; // 2 - hero have similar creatures more that 50%
|
|
|
-
|
|
|
- int charisma = powerFactor + h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy;
|
|
|
-
|
|
|
- if(charisma < character) //creatures will fight
|
|
|
- return -2;
|
|
|
-
|
|
|
- if (allowJoin)
|
|
|
- {
|
|
|
- if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy + 1 >= character)
|
|
|
- return 0; //join for free
|
|
|
-
|
|
|
- else if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) * 2 + sympathy + 1 >= character)
|
|
|
- return VLC->creh->creatures[subID]->cost[6] * getStackCount(SlotID(0)); //join for gold
|
|
|
- }
|
|
|
-
|
|
|
- //we are still here - creatures have not joined hero, flee or fight
|
|
|
-
|
|
|
- if (charisma > character)
|
|
|
- return -1; //flee
|
|
|
- else
|
|
|
- return -2; //fight
|
|
|
-}
|
|
|
-
|
|
|
-void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
|
|
|
-{
|
|
|
- if(refusedJoining)
|
|
|
- cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
|
|
|
-
|
|
|
- if(pursue)
|
|
|
- {
|
|
|
- fight(h);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- cb->removeObject(this);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
|
|
|
-{
|
|
|
- if(!accept)
|
|
|
- {
|
|
|
- if(takenAction(h,false) == -1) //they flee
|
|
|
- {
|
|
|
- cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
|
|
|
- flee(h);
|
|
|
- }
|
|
|
- else //they fight
|
|
|
- {
|
|
|
- showInfoDialog(h,87,0);//Insulted by your refusal of their offer, the monsters attack!
|
|
|
- fight(h);
|
|
|
- }
|
|
|
- }
|
|
|
- else //accepted
|
|
|
- {
|
|
|
- if (cb->getResource(h->tempOwner, Res::GOLD) < cost) //player don't have enough gold!
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->tempOwner;
|
|
|
- iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
-
|
|
|
- //act as if player refused
|
|
|
- joinDecision(h,cost,false);
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- //take gold
|
|
|
- if(cost)
|
|
|
- cb->giveResource(h->tempOwner,Res::GOLD,-cost);
|
|
|
-
|
|
|
- cb->tryJoiningArmy(this, h, true, true);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGCreature::fight( const CGHeroInstance *h ) const
|
|
|
-{
|
|
|
- //split stacks
|
|
|
- //TODO: multiple creature types in a stack?
|
|
|
- int basicType = stacks.begin()->second->type->idNumber;
|
|
|
- cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
|
|
|
-
|
|
|
- double relativePower = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
|
|
|
- int stacksCount;
|
|
|
- //TODO: number depends on tile type
|
|
|
- if (relativePower < 0.5)
|
|
|
- {
|
|
|
- stacksCount = 7;
|
|
|
- }
|
|
|
- else if (relativePower < 0.67)
|
|
|
- {
|
|
|
- stacksCount = 7;
|
|
|
- }
|
|
|
- else if (relativePower < 1)
|
|
|
- {
|
|
|
- stacksCount = 6;
|
|
|
- }
|
|
|
- else if (relativePower < 1.5)
|
|
|
- {
|
|
|
- stacksCount = 5;
|
|
|
- }
|
|
|
- else if (relativePower < 2)
|
|
|
- {
|
|
|
- stacksCount = 4;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- stacksCount = 3;
|
|
|
- }
|
|
|
- SlotID sourceSlot = stacks.begin()->first;
|
|
|
- SlotID destSlot;
|
|
|
- for (int stacksLeft = stacksCount; stacksLeft > 1; --stacksLeft)
|
|
|
- {
|
|
|
- int stackSize = stacks.begin()->second->count / stacksLeft;
|
|
|
- if (stackSize)
|
|
|
- {
|
|
|
- if ((destSlot = getFreeSlot()).validSlot())
|
|
|
- cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, destSlot), stackSize);
|
|
|
- else
|
|
|
- {
|
|
|
- logGlobal->warnStream() <<"Warning! Not enough empty slots to split stack!";
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- else break;
|
|
|
- }
|
|
|
- if (stacksCount > 1)
|
|
|
- {
|
|
|
- if (formation.randomFormation % 100 < 50) //upgrade
|
|
|
- {
|
|
|
- SlotID slotId = SlotID(stacks.size() / 2);
|
|
|
- const auto & upgrades = getStack(slotId).type->upgrades;
|
|
|
- if(!upgrades.empty())
|
|
|
- {
|
|
|
- auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator());
|
|
|
- cb->changeStackType(StackLocation(this, slotId), VLC->creh->creatures[*it]);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- cb->startBattleI(h, this);
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-void CGCreature::flee( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- BlockingDialog ynd(true,false);
|
|
|
- ynd.player = h->tempOwner;
|
|
|
- ynd.text.addTxt(MetaString::ADVOB_TXT,91);
|
|
|
- ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
|
|
|
- cb->showBlockingDialog(&ynd);
|
|
|
-}
|
|
|
-
|
|
|
-void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
|
-{
|
|
|
-
|
|
|
- if(result.winner==0)
|
|
|
- {
|
|
|
- cb->removeObject(this);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- //int killedAmount=0;
|
|
|
- //for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
|
|
|
- // if(i->first == subID)
|
|
|
- // killedAmount += i->second;
|
|
|
- //cb->setAmount(id, slots.find(0)->second.second - killedAmount);
|
|
|
-
|
|
|
- /*
|
|
|
- MetaString ms;
|
|
|
- int pom = slots.find(0)->second.getQuantityID();
|
|
|
- pom = 174 + 3*pom + 1;
|
|
|
- ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
|
|
|
- cb->setHoverName(id,&ms);
|
|
|
- cb->setObjProperty(id, 11, slots.begin()->second.count * 1000);
|
|
|
- */
|
|
|
-
|
|
|
- //merge stacks into one
|
|
|
- TSlots::const_iterator i;
|
|
|
- CCreature * cre = VLC->creh->creatures[formation.basicType];
|
|
|
- for (i = stacks.begin(); i != stacks.end(); i++)
|
|
|
- {
|
|
|
- if (cre->isMyUpgrade(i->second->type))
|
|
|
- {
|
|
|
- cb->changeStackType (StackLocation(this, i->first), cre); //un-upgrade creatures
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
|
|
|
- if(!hasStackAtSlot(SlotID(0)))
|
|
|
- cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
|
|
|
-
|
|
|
- while (stacks.size() > 1) //hopefully that's enough
|
|
|
- {
|
|
|
- // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
|
|
|
- i = stacks.end();
|
|
|
- i--;
|
|
|
- SlotID slot = getSlotFor(i->second->type);
|
|
|
- if (slot == i->first) //no reason to move stack to its own slot
|
|
|
- break;
|
|
|
- else
|
|
|
- cb->moveStack (StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
|
|
|
- }
|
|
|
-
|
|
|
- cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
|
-{
|
|
|
- auto action = takenAction(hero);
|
|
|
- if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
|
|
|
- joinDecision(hero, action, answer);
|
|
|
- else if(action != FIGHT)
|
|
|
- fleeDecision(hero, answer);
|
|
|
- else
|
|
|
- assert(0);
|
|
|
-}
|
|
|
-
|
|
|
-void CGMine::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
|
|
|
-
|
|
|
- if(relations == 2) //we're visiting our mine
|
|
|
- {
|
|
|
- cb->showGarrisonDialog(id,h->id,true);
|
|
|
- return;
|
|
|
- }
|
|
|
- else if (relations == 1)//ally
|
|
|
- return;
|
|
|
-
|
|
|
- if(stacksCount()) //Mine is guarded
|
|
|
- {
|
|
|
- BlockingDialog ynd(true,false);
|
|
|
- ynd.player = h->tempOwner;
|
|
|
- ynd.text.addTxt(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
|
|
|
- cb->showBlockingDialog(&ynd);
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- flagMine(h->tempOwner);
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-void CGMine::newTurn() const
|
|
|
-{
|
|
|
- if(cb->getDate() == 1)
|
|
|
- return;
|
|
|
-
|
|
|
- if (tempOwner == PlayerColor::NEUTRAL)
|
|
|
- return;
|
|
|
-
|
|
|
- cb->giveResource(tempOwner, producedResource, producedQuantity);
|
|
|
-}
|
|
|
-
|
|
|
-void CGMine::initObj()
|
|
|
-{
|
|
|
- if(subID >= 7) //Abandoned Mine
|
|
|
- {
|
|
|
- //set guardians
|
|
|
- int howManyTroglodytes = cb->gameState()->getRandomGenerator().nextInt(100, 199);
|
|
|
- auto troglodytes = new CStackInstance(CreatureID::TROGLODYTES, howManyTroglodytes);
|
|
|
- putStack(SlotID(0), troglodytes);
|
|
|
-
|
|
|
- //after map reading tempOwner placeholds bitmask for allowed resources
|
|
|
- std::vector<Res::ERes> possibleResources;
|
|
|
- for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
|
|
- if(tempOwner.getNum() & 1<<i) //NOTE: reuse of tempOwner
|
|
|
- possibleResources.push_back(static_cast<Res::ERes>(i));
|
|
|
-
|
|
|
- assert(!possibleResources.empty());
|
|
|
- producedResource = *RandomGeneratorUtil::nextItem(possibleResources, cb->gameState()->getRandomGenerator());
|
|
|
- tempOwner = PlayerColor::NEUTRAL;
|
|
|
- hoverName = VLC->generaltexth->mines[7].first + "\n" + VLC->generaltexth->allTexts[202] + " " + troglodytes->getQuantityTXT(false) + " " + troglodytes->type->namePl;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- producedResource = static_cast<Res::ERes>(subID);
|
|
|
-
|
|
|
- MetaString ms;
|
|
|
- ms << std::pair<ui8,ui32>(9,producedResource);
|
|
|
- if(tempOwner >= PlayerColor::PLAYER_LIMIT)
|
|
|
- tempOwner = PlayerColor::NEUTRAL;
|
|
|
- else
|
|
|
- ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner.getNum()) << ")";
|
|
|
- ms.toString(hoverName);
|
|
|
- }
|
|
|
-
|
|
|
- producedQuantity = defaultResProduction();
|
|
|
-}
|
|
|
-
|
|
|
-void CGMine::flagMine(PlayerColor player) const
|
|
|
-{
|
|
|
- assert(tempOwner != player);
|
|
|
- cb->setOwner(this, player); //not ours? flag it!
|
|
|
-
|
|
|
- MetaString ms;
|
|
|
- ms << std::pair<ui8,ui32>(9,subID) << "\n(" << std::pair<ui8,ui32>(6,23+player.getNum()) << ")";
|
|
|
- if(subID == 7)
|
|
|
- {
|
|
|
- ms << "(%s)";
|
|
|
- ms.addReplacement(MetaString::RES_NAMES, producedResource);
|
|
|
- }
|
|
|
- cb->setHoverName(this,&ms);
|
|
|
-
|
|
|
- InfoWindow iw;
|
|
|
- iw.soundID = soundBase::FLAGMINE;
|
|
|
- iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
|
|
|
- iw.player = player;
|
|
|
- iw.components.push_back(Component(Component::RESOURCE,producedResource,producedQuantity,-1));
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
-}
|
|
|
-
|
|
|
-ui32 CGMine::defaultResProduction()
|
|
|
-{
|
|
|
- switch(producedResource)
|
|
|
- {
|
|
|
- case Res::WOOD:
|
|
|
- case Res::ORE:
|
|
|
- return 2;
|
|
|
- case Res::GOLD:
|
|
|
- return 1000;
|
|
|
- default:
|
|
|
- return 1;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
|
-{
|
|
|
- if(result.winner == 0) //attacker won
|
|
|
- {
|
|
|
- if(subID == 7)
|
|
|
- {
|
|
|
- showInfoDialog(hero->tempOwner, 85, 0);
|
|
|
- }
|
|
|
- flagMine(hero->tempOwner);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
|
-{
|
|
|
- if(answer)
|
|
|
- cb->startBattleI(hero, this);
|
|
|
-}
|
|
|
-
|
|
|
-void CGResource::initObj()
|
|
|
-{
|
|
|
- blockVisit = true;
|
|
|
- hoverName = VLC->generaltexth->restypes[subID];
|
|
|
-
|
|
|
- if(!amount)
|
|
|
- {
|
|
|
- switch(subID)
|
|
|
- {
|
|
|
- case 6:
|
|
|
- amount = cb->gameState()->getRandomGenerator().nextInt(500, 1000);
|
|
|
- break;
|
|
|
- case 0: case 2:
|
|
|
- amount = cb->gameState()->getRandomGenerator().nextInt(6, 10);
|
|
|
- break;
|
|
|
- default:
|
|
|
- amount = cb->gameState()->getRandomGenerator().nextInt(3, 5);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGResource::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- if(stacksCount())
|
|
|
- {
|
|
|
- if(message.size())
|
|
|
- {
|
|
|
- BlockingDialog ynd(true,false);
|
|
|
- ynd.player = h->getOwner();
|
|
|
- ynd.text << message;
|
|
|
- cb->showBlockingDialog(&ynd);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- blockingDialogAnswered(h, true); //behave as if player accepted battle
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if(message.length())
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->tempOwner;
|
|
|
- iw.text << message;
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
- collectRes(h->getOwner());
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGResource::collectRes( PlayerColor player ) const
|
|
|
-{
|
|
|
- cb->giveResource(player, static_cast<Res::ERes>(subID), amount);
|
|
|
- ShowInInfobox sii;
|
|
|
- sii.player = player;
|
|
|
- sii.c = Component(Component::RESOURCE,subID,amount,0);
|
|
|
- sii.text.addTxt(MetaString::ADVOB_TXT,113);
|
|
|
- sii.text.addReplacement(MetaString::RES_NAMES, subID);
|
|
|
- cb->showCompInfo(&sii);
|
|
|
- cb->removeObject(this);
|
|
|
-}
|
|
|
-
|
|
|
-void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
|
-{
|
|
|
- if(result.winner == 0) //attacker won
|
|
|
- collectRes(hero->getOwner());
|
|
|
-}
|
|
|
-
|
|
|
-void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
|
-{
|
|
|
- if(answer)
|
|
|
- cb->startBattleI(hero, this);
|
|
|
-}
|
|
|
-
|
|
|
-void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- ObjectInstanceID destinationid;
|
|
|
- switch(ID)
|
|
|
- {
|
|
|
- case Obj::MONOLITH_ONE_WAY_ENTRANCE: //one way - find corresponding exit monolith
|
|
|
- {
|
|
|
- if(vstd::contains(objs,Obj::MONOLITH_ONE_WAY_EXIT) && vstd::contains(objs[Obj::MONOLITH_ONE_WAY_EXIT],subID) && objs[Obj::MONOLITH_ONE_WAY_EXIT][subID].size())
|
|
|
- {
|
|
|
- destinationid = *RandomGeneratorUtil::nextItem(objs[Obj::MONOLITH_ONE_WAY_EXIT][subID], cb->gameState()->getRandomGenerator());
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- logGlobal->warnStream() << "Cannot find corresponding exit monolith for "<< id;
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- case Obj::MONOLITH_TWO_WAY://two way monolith - pick any other one
|
|
|
- case Obj::WHIRLPOOL: //Whirlpool
|
|
|
- if(vstd::contains(objs,ID) && vstd::contains(objs[ID],subID) && objs[ID][subID].size()>1)
|
|
|
- {
|
|
|
- //choose another exit
|
|
|
- do
|
|
|
- {
|
|
|
- destinationid = *RandomGeneratorUtil::nextItem(objs[ID][subID], cb->gameState()->getRandomGenerator());
|
|
|
- } while(destinationid == id);
|
|
|
-
|
|
|
- if (ID == Obj::WHIRLPOOL)
|
|
|
- {
|
|
|
- if (!h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION))
|
|
|
- {
|
|
|
- if (h->Slots().size() > 1 || h->Slots().begin()->second->count > 1)
|
|
|
- { //we can't remove last unit
|
|
|
- SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
|
|
|
- for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
|
|
|
- {
|
|
|
- if (h->getPower(targetstack) > h->getPower(i->first))
|
|
|
- {
|
|
|
- targetstack = (i->first);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
|
|
|
- vstd::amax(countToTake, 1);
|
|
|
-
|
|
|
-
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->tempOwner;
|
|
|
- iw.text.addTxt (MetaString::ADVOB_TXT, 168);
|
|
|
- iw.components.push_back (Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- logGlobal->warnStream() << "Cannot find corresponding exit monolith for "<< id;
|
|
|
- break;
|
|
|
- case Obj::SUBTERRANEAN_GATE: //find nearest subterranean gate on the other level
|
|
|
- {
|
|
|
- destinationid = getMatchingGate(id);
|
|
|
- if(destinationid == ObjectInstanceID()) //no exit
|
|
|
- {
|
|
|
- showInfoDialog(h,153,0);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- if(destinationid == ObjectInstanceID())
|
|
|
- {
|
|
|
- logGlobal->warnStream() << "Cannot find exit... (obj at " << pos << ") :( ";
|
|
|
- return;
|
|
|
- }
|
|
|
- if (ID == Obj::WHIRLPOOL)
|
|
|
- {
|
|
|
- std::set<int3> tiles = cb->getObj(destinationid)->getBlockedPos();
|
|
|
- auto & tile = *RandomGeneratorUtil::nextItem(tiles, cb->gameState()->getRandomGenerator());
|
|
|
- cb->moveHero(h->id, tile + int3(1,0,0), true);
|
|
|
- }
|
|
|
- else
|
|
|
- cb->moveHero (h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(), true);
|
|
|
-}
|
|
|
-
|
|
|
-void CGTeleport::initObj()
|
|
|
-{
|
|
|
- int si = subID;
|
|
|
- switch (ID)
|
|
|
- {
|
|
|
- case Obj::SUBTERRANEAN_GATE://ignore subterranean gates subid
|
|
|
- case Obj::WHIRLPOOL:
|
|
|
- {
|
|
|
- si = 0;
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- break;
|
|
|
- }
|
|
|
- objs[ID][si].push_back(id);
|
|
|
-}
|
|
|
-
|
|
|
-void CGTeleport::postInit() //matches subterranean gates into pairs
|
|
|
-{
|
|
|
- //split on underground and surface gates
|
|
|
- std::vector<const CGObjectInstance *> gatesSplit[2]; //surface and underground gates
|
|
|
- for(auto & elem : objs[Obj::SUBTERRANEAN_GATE][0])
|
|
|
- {
|
|
|
- const CGObjectInstance *hlp = cb->getObj(elem);
|
|
|
- gatesSplit[hlp->pos.z].push_back(hlp);
|
|
|
- }
|
|
|
-
|
|
|
- //sort by position
|
|
|
- std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
|
|
|
- {
|
|
|
- return a->pos < b->pos;
|
|
|
- });
|
|
|
-
|
|
|
- for(size_t i = 0; i < gatesSplit[0].size(); i++)
|
|
|
- {
|
|
|
- const CGObjectInstance *cur = gatesSplit[0][i];
|
|
|
-
|
|
|
- //find nearest underground exit
|
|
|
- std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
|
|
|
- for(int j = 0; j < gatesSplit[1].size(); j++)
|
|
|
- {
|
|
|
- const CGObjectInstance *checked = gatesSplit[1][j];
|
|
|
- if(!checked)
|
|
|
- continue;
|
|
|
- si32 hlp = checked->pos.dist2dSQ(cur->pos);
|
|
|
- if(hlp < best.second)
|
|
|
- {
|
|
|
- best.first = j;
|
|
|
- best.second = hlp;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(best.first >= 0) //found pair
|
|
|
- {
|
|
|
- gates.push_back(std::make_pair(cur->id, gatesSplit[1][best.first]->id));
|
|
|
- gatesSplit[1][best.first] = nullptr;
|
|
|
- }
|
|
|
- else
|
|
|
- gates.push_back(std::make_pair(cur->id, ObjectInstanceID()));
|
|
|
- }
|
|
|
- objs.erase(Obj::SUBTERRANEAN_GATE);
|
|
|
-}
|
|
|
-
|
|
|
-ObjectInstanceID CGTeleport::getMatchingGate(ObjectInstanceID id)
|
|
|
-{
|
|
|
- for(auto & gate : gates)
|
|
|
- {
|
|
|
- if(gate.first == id)
|
|
|
- return gate.second;
|
|
|
- if(gate.second == id)
|
|
|
- return gate.first;
|
|
|
- }
|
|
|
-
|
|
|
- return ObjectInstanceID();
|
|
|
-}
|
|
|
-
|
|
|
-void CGArtifact::initObj()
|
|
|
-{
|
|
|
- blockVisit = true;
|
|
|
- if(ID == Obj::ARTIFACT)
|
|
|
- {
|
|
|
- hoverName = VLC->arth->artifacts[subID]->Name();
|
|
|
- if(!storedArtifact->artType)
|
|
|
- storedArtifact->setType(VLC->arth->artifacts[subID]);
|
|
|
- }
|
|
|
- if(ID == Obj::SPELL_SCROLL)
|
|
|
- subID = 1;
|
|
|
-
|
|
|
- assert(storedArtifact->artType);
|
|
|
- assert(storedArtifact->getParentNodes().size());
|
|
|
-
|
|
|
- //assert(storedArtifact->artType->id == subID); //this does not stop desync
|
|
|
-}
|
|
|
-
|
|
|
-void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- if(!stacksCount())
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->tempOwner;
|
|
|
- switch(ID)
|
|
|
- {
|
|
|
- case Obj::ARTIFACT:
|
|
|
- {
|
|
|
- iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
|
|
|
- iw.components.push_back(Component(Component::ARTIFACT,subID,0,0));
|
|
|
- if(message.length())
|
|
|
- iw.text << message;
|
|
|
- else
|
|
|
- {
|
|
|
- if (VLC->arth->artifacts[subID]->EventText().size())
|
|
|
- iw.text << std::pair<ui8, ui32> (MetaString::ART_EVNTS, subID);
|
|
|
- else //fix for mod artifacts with no event text
|
|
|
- {
|
|
|
- iw.text.addTxt (MetaString::ADVOB_TXT, 183); //% has found treasure
|
|
|
- iw.text.addReplacement (h->name);
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
- case Obj::SPELL_SCROLL:
|
|
|
- {
|
|
|
- int spellID = storedArtifact->getGivenSpellID();
|
|
|
- iw.components.push_back (Component(Component::SPELL, spellID,0,0));
|
|
|
- iw.text.addTxt (MetaString::ADVOB_TXT,135);
|
|
|
- iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- pick(h);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if(message.size())
|
|
|
- {
|
|
|
- BlockingDialog ynd(true,false);
|
|
|
- ynd.player = h->getOwner();
|
|
|
- ynd.text << message;
|
|
|
- cb->showBlockingDialog(&ynd);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- blockingDialogAnswered(h, true);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGArtifact::pick(const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE);
|
|
|
- cb->removeObject(this);
|
|
|
-}
|
|
|
-
|
|
|
-void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
|
-{
|
|
|
- if(result.winner == 0) //attacker won
|
|
|
- pick(hero);
|
|
|
-}
|
|
|
-
|
|
|
-void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
|
-{
|
|
|
- if(answer)
|
|
|
- cb->startBattleI(hero, this);
|
|
|
-}
|
|
|
-
|
|
|
-bool CQuest::checkQuest (const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- switch (missionType)
|
|
|
- {
|
|
|
- case MISSION_NONE:
|
|
|
- return true;
|
|
|
- case MISSION_LEVEL:
|
|
|
- if (m13489val <= h->level)
|
|
|
- return true;
|
|
|
- return false;
|
|
|
- case MISSION_PRIMARY_STAT:
|
|
|
- for (int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
|
|
|
- {
|
|
|
- if (h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)) < m2stats[i])
|
|
|
- return false;
|
|
|
- }
|
|
|
- return true;
|
|
|
- case MISSION_KILL_HERO:
|
|
|
- case MISSION_KILL_CREATURE:
|
|
|
- if (!h->cb->getObjByQuestIdentifier(m13489val))
|
|
|
- return true;
|
|
|
- return false;
|
|
|
- case MISSION_ART:
|
|
|
- for (auto & elem : m5arts)
|
|
|
- {
|
|
|
- if (h->hasArt(elem))
|
|
|
- continue;
|
|
|
- return false; //if the artifact was not found
|
|
|
- }
|
|
|
- return true;
|
|
|
- case MISSION_ARMY:
|
|
|
- {
|
|
|
- std::vector<CStackBasicDescriptor>::const_iterator cre;
|
|
|
- TSlots::const_iterator it;
|
|
|
- ui32 count;
|
|
|
- for (cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
|
|
|
- {
|
|
|
- for (count = 0, it = h->Slots().begin(); it != h->Slots().end(); ++it)
|
|
|
- {
|
|
|
- if (it->second->type == cre->type)
|
|
|
- count += it->second->count;
|
|
|
- }
|
|
|
- if (count < cre->count) //not enough creatures of this kind
|
|
|
- return false;
|
|
|
- }
|
|
|
- }
|
|
|
- return true;
|
|
|
- case MISSION_RESOURCES:
|
|
|
- for (Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, +1)) //including Mithril ?
|
|
|
- { //Quest has no direct access to callback
|
|
|
- if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
|
|
|
- return false;
|
|
|
- }
|
|
|
- return true;
|
|
|
- case MISSION_HERO:
|
|
|
- if (m13489val == h->type->ID.getNum())
|
|
|
- return true;
|
|
|
- return false;
|
|
|
- case MISSION_PLAYER:
|
|
|
- if (m13489val == h->getOwner().getNum())
|
|
|
- return true;
|
|
|
- return false;
|
|
|
- default:
|
|
|
- return false;
|
|
|
- }
|
|
|
-}
|
|
|
-void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- std::string text;
|
|
|
- bool failRequirements = (h ? !checkQuest(h) : true);
|
|
|
-
|
|
|
- if (firstVisit)
|
|
|
- {
|
|
|
- isCustom = isCustomFirst;
|
|
|
- iwText << (text = firstVisitText);
|
|
|
- }
|
|
|
- else if (failRequirements)
|
|
|
- {
|
|
|
- isCustom = isCustomNext;
|
|
|
- iwText << (text = nextVisitText);
|
|
|
- }
|
|
|
- switch (missionType)
|
|
|
- {
|
|
|
- case MISSION_LEVEL:
|
|
|
- components.push_back(Component (Component::EXPERIENCE, 0, m13489val, 0));
|
|
|
- if (!isCustom)
|
|
|
- iwText.addReplacement(m13489val);
|
|
|
- break;
|
|
|
- case MISSION_PRIMARY_STAT:
|
|
|
- {
|
|
|
- MetaString loot;
|
|
|
- for (int i = 0; i < 4; ++i)
|
|
|
- {
|
|
|
- if (m2stats[i])
|
|
|
- {
|
|
|
- components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
|
|
|
- loot << "%d %s";
|
|
|
- loot.addReplacement(m2stats[i]);
|
|
|
- loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
|
|
|
- }
|
|
|
- }
|
|
|
- if (!isCustom)
|
|
|
- iwText.addReplacement(loot.buildList());
|
|
|
- }
|
|
|
- break;
|
|
|
- case MISSION_KILL_HERO:
|
|
|
- components.push_back(Component(Component::HERO_PORTRAIT, heroPortrait, 0, 0));
|
|
|
- if (!isCustom)
|
|
|
- addReplacements(iwText, text);
|
|
|
- break;
|
|
|
- case MISSION_HERO:
|
|
|
- //FIXME: portrait may not match hero, if custom portrait was set in map editor
|
|
|
- components.push_back(Component (Component::HERO_PORTRAIT, VLC->heroh->heroes[m13489val]->imageIndex, 0, 0));
|
|
|
- if (!isCustom)
|
|
|
- iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
|
|
|
- break;
|
|
|
- case MISSION_KILL_CREATURE:
|
|
|
- {
|
|
|
- components.push_back(Component(stackToKill));
|
|
|
- if (!isCustom)
|
|
|
- {
|
|
|
- addReplacements(iwText, text);
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
- case MISSION_ART:
|
|
|
- {
|
|
|
- MetaString loot;
|
|
|
- for (auto & elem : m5arts)
|
|
|
- {
|
|
|
- components.push_back(Component (Component::ARTIFACT, elem, 0, 0));
|
|
|
- loot << "%s";
|
|
|
- loot.addReplacement(MetaString::ART_NAMES, elem);
|
|
|
- }
|
|
|
- if (!isCustom)
|
|
|
- iwText.addReplacement(loot.buildList());
|
|
|
- }
|
|
|
- break;
|
|
|
- case MISSION_ARMY:
|
|
|
- {
|
|
|
- MetaString loot;
|
|
|
- for (auto & elem : m6creatures)
|
|
|
- {
|
|
|
- components.push_back(Component(elem));
|
|
|
- loot << "%s";
|
|
|
- loot.addReplacement(elem);
|
|
|
- }
|
|
|
- if (!isCustom)
|
|
|
- iwText.addReplacement(loot.buildList());
|
|
|
- }
|
|
|
- break;
|
|
|
- case MISSION_RESOURCES:
|
|
|
- {
|
|
|
- MetaString loot;
|
|
|
- for (int i = 0; i < 7; ++i)
|
|
|
- {
|
|
|
- if (m7resources[i])
|
|
|
- {
|
|
|
- components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
|
|
|
- loot << "%d %s";
|
|
|
- loot.addReplacement(m7resources[i]);
|
|
|
- loot.addReplacement(MetaString::RES_NAMES, i);
|
|
|
- }
|
|
|
- }
|
|
|
- if (!isCustom)
|
|
|
- iwText.addReplacement(loot.buildList());
|
|
|
- }
|
|
|
- break;
|
|
|
- case MISSION_PLAYER:
|
|
|
- components.push_back(Component (Component::FLAG, m13489val, 0, 0));
|
|
|
- if (!isCustom)
|
|
|
- iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-void CQuest::getRolloverText (MetaString &ms, bool onHover) const
|
|
|
-{
|
|
|
- if (onHover)
|
|
|
- ms << "\n\n";
|
|
|
-
|
|
|
- ms << VLC->generaltexth->quests[missionType-1][onHover ? 3 : 4][textOption];
|
|
|
-
|
|
|
- switch (missionType)
|
|
|
- {
|
|
|
- case MISSION_LEVEL:
|
|
|
- ms.addReplacement(m13489val);
|
|
|
- break;
|
|
|
- case MISSION_PRIMARY_STAT:
|
|
|
- {
|
|
|
- MetaString loot;
|
|
|
- for (int i = 0; i < 4; ++i)
|
|
|
- {
|
|
|
- if (m2stats[i])
|
|
|
- {
|
|
|
- loot << "%d %s";
|
|
|
- loot.addReplacement(m2stats[i]);
|
|
|
- loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
|
|
|
- }
|
|
|
- }
|
|
|
- ms.addReplacement(loot.buildList());
|
|
|
- }
|
|
|
- break;
|
|
|
- case MISSION_KILL_HERO:
|
|
|
- ms.addReplacement(heroName);
|
|
|
- break;
|
|
|
- case MISSION_KILL_CREATURE:
|
|
|
- ms.addReplacement(stackToKill);
|
|
|
- break;
|
|
|
- case MISSION_ART:
|
|
|
- {
|
|
|
- MetaString loot;
|
|
|
- for (auto & elem : m5arts)
|
|
|
- {
|
|
|
- loot << "%s";
|
|
|
- loot.addReplacement(MetaString::ART_NAMES, elem);
|
|
|
- }
|
|
|
- ms.addReplacement(loot.buildList());
|
|
|
- }
|
|
|
- break;
|
|
|
- case MISSION_ARMY:
|
|
|
- {
|
|
|
- MetaString loot;
|
|
|
- for (auto & elem : m6creatures)
|
|
|
- {
|
|
|
- loot << "%s";
|
|
|
- loot.addReplacement(elem);
|
|
|
- }
|
|
|
- ms.addReplacement(loot.buildList());
|
|
|
- }
|
|
|
- break;
|
|
|
- case MISSION_RESOURCES:
|
|
|
- {
|
|
|
- MetaString loot;
|
|
|
- for (int i = 0; i < 7; ++i)
|
|
|
- {
|
|
|
- if (m7resources[i])
|
|
|
- {
|
|
|
- loot << "%d %s";
|
|
|
- loot.addReplacement(m7resources[i]);
|
|
|
- loot.addReplacement(MetaString::RES_NAMES, i);
|
|
|
- }
|
|
|
- }
|
|
|
- ms.addReplacement(loot.buildList());
|
|
|
- }
|
|
|
- break;
|
|
|
- case MISSION_HERO:
|
|
|
- ms.addReplacement(VLC->heroh->heroes[m13489val]->name);
|
|
|
- break;
|
|
|
- case MISSION_PLAYER:
|
|
|
- ms.addReplacement(VLC->generaltexth->colors[m13489val]);
|
|
|
- break;
|
|
|
- default:
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CQuest::getCompletionText (MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- iwText << completedText;
|
|
|
- switch (missionType)
|
|
|
- {
|
|
|
- case CQuest::MISSION_LEVEL:
|
|
|
- if (!isCustomComplete)
|
|
|
- iwText.addReplacement(m13489val);
|
|
|
- break;
|
|
|
- case CQuest::MISSION_PRIMARY_STAT:
|
|
|
- if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
|
|
|
- {
|
|
|
- MetaString loot;
|
|
|
- for (int i = 0; i < 4; ++i)
|
|
|
- {
|
|
|
- if (m2stats[i])
|
|
|
- {
|
|
|
- loot << "%d %s";
|
|
|
- loot.addReplacement(m2stats[i]);
|
|
|
- loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
|
|
|
- }
|
|
|
- }
|
|
|
- if (!isCustomComplete)
|
|
|
- iwText.addReplacement(loot.buildList());
|
|
|
- }
|
|
|
- break;
|
|
|
- case CQuest::MISSION_ART:
|
|
|
- {
|
|
|
- MetaString loot;
|
|
|
- for (auto & elem : m5arts)
|
|
|
- {
|
|
|
- loot << "%s";
|
|
|
- loot.addReplacement(MetaString::ART_NAMES, elem);
|
|
|
- }
|
|
|
- if (!isCustomComplete)
|
|
|
- iwText.addReplacement(loot.buildList());
|
|
|
- }
|
|
|
- break;
|
|
|
- case CQuest::MISSION_ARMY:
|
|
|
- {
|
|
|
- MetaString loot;
|
|
|
- for (auto & elem : m6creatures)
|
|
|
- {
|
|
|
- loot << "%s";
|
|
|
- loot.addReplacement(elem);
|
|
|
- }
|
|
|
- if (!isCustomComplete)
|
|
|
- iwText.addReplacement(loot.buildList());
|
|
|
- }
|
|
|
- break;
|
|
|
- case CQuest::MISSION_RESOURCES:
|
|
|
- {
|
|
|
- MetaString loot;
|
|
|
- for (int i = 0; i < 7; ++i)
|
|
|
- {
|
|
|
- if (m7resources[i])
|
|
|
- {
|
|
|
- loot << "%d %s";
|
|
|
- loot.addReplacement(m7resources[i]);
|
|
|
- loot.addReplacement(MetaString::RES_NAMES, i);
|
|
|
- }
|
|
|
- }
|
|
|
- if (!isCustomComplete)
|
|
|
- iwText.addReplacement(loot.buildList());
|
|
|
- }
|
|
|
- break;
|
|
|
- case MISSION_KILL_HERO:
|
|
|
- case MISSION_KILL_CREATURE:
|
|
|
- if (!isCustomComplete)
|
|
|
- addReplacements(iwText, completedText);
|
|
|
- break;
|
|
|
- case MISSION_HERO:
|
|
|
- if (!isCustomComplete)
|
|
|
- iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
|
|
|
- break;
|
|
|
- case MISSION_PLAYER:
|
|
|
- if (!isCustomComplete)
|
|
|
- iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-void CGSeerHut::setObjToKill()
|
|
|
-{
|
|
|
- if (quest->missionType == CQuest::MISSION_KILL_CREATURE)
|
|
|
- {
|
|
|
- quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?
|
|
|
- assert(quest->stackToKill.type);
|
|
|
- quest->stackToKill.count = 0; //no count in info window
|
|
|
- quest->stackDirection = checkDirection();
|
|
|
- }
|
|
|
- else if (quest->missionType == CQuest::MISSION_KILL_HERO)
|
|
|
- {
|
|
|
- quest->heroName = getHeroToKill(false)->name;
|
|
|
- quest->heroPortrait = getHeroToKill(false)->portrait;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGSeerHut::init()
|
|
|
-{
|
|
|
- seerName = *RandomGeneratorUtil::nextItem(VLC->generaltexth->seerNames, cb->gameState()->getRandomGenerator());
|
|
|
- quest->textOption = cb->gameState()->getRandomGenerator().nextInt(2);
|
|
|
-}
|
|
|
-
|
|
|
-void CGSeerHut::initObj()
|
|
|
-{
|
|
|
- init();
|
|
|
-
|
|
|
- quest->progress = CQuest::NOT_ACTIVE;
|
|
|
- if (quest->missionType)
|
|
|
- {
|
|
|
- if (!quest->isCustomFirst)
|
|
|
- quest->firstVisitText = VLC->generaltexth->quests[quest->missionType-1][0][quest->textOption];
|
|
|
- if (!quest->isCustomNext)
|
|
|
- quest->nextVisitText = VLC->generaltexth->quests[quest->missionType-1][1][quest->textOption];
|
|
|
- if (!quest->isCustomComplete)
|
|
|
- quest->completedText = VLC->generaltexth->quests[quest->missionType-1][2][quest->textOption];
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- quest->progress = CQuest::COMPLETE;
|
|
|
- quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->textOption];
|
|
|
- }
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-void CGSeerHut::getRolloverText (MetaString &text, bool onHover) const
|
|
|
-{
|
|
|
- quest->getRolloverText (text, onHover);//TODO: simplify?
|
|
|
- if (!onHover)
|
|
|
- text.addReplacement(seerName);
|
|
|
-}
|
|
|
-
|
|
|
-const std::string & CGSeerHut::getHoverText() const
|
|
|
-{
|
|
|
- switch (ID)
|
|
|
- {
|
|
|
- case Obj::SEER_HUT:
|
|
|
- if (quest->progress != CQuest::NOT_ACTIVE)
|
|
|
- {
|
|
|
- hoverName = VLC->generaltexth->allTexts[347];
|
|
|
- boost::algorithm::replace_first(hoverName,"%s", seerName);
|
|
|
- }
|
|
|
- else //just seer hut
|
|
|
- hoverName = VLC->objtypeh->getObjectName(ID);
|
|
|
- break;
|
|
|
- case Obj::QUEST_GUARD:
|
|
|
- hoverName = VLC->objtypeh->getObjectName(ID);
|
|
|
- break;
|
|
|
- default:
|
|
|
- logGlobal->debugStream() << "unrecognized quest object";
|
|
|
- }
|
|
|
- if (quest->progress & quest->missionType) //rollover when the quest is active
|
|
|
- {
|
|
|
- MetaString ms;
|
|
|
- getRolloverText (ms, true);
|
|
|
- hoverName += ms.toString();
|
|
|
- }
|
|
|
- return hoverName;
|
|
|
-}
|
|
|
-
|
|
|
-void CQuest::addReplacements(MetaString &out, const std::string &base) const
|
|
|
-{
|
|
|
- switch(missionType)
|
|
|
- {
|
|
|
- case MISSION_KILL_CREATURE:
|
|
|
- out.addReplacement(stackToKill);
|
|
|
- if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
|
|
|
- {
|
|
|
- out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
|
|
|
- }
|
|
|
- break;
|
|
|
- case MISSION_KILL_HERO:
|
|
|
- out.addReplacement(heroName);
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-bool IQuestObject::checkQuest(const CGHeroInstance* h) const
|
|
|
-{
|
|
|
- return quest->checkQuest(h);
|
|
|
-}
|
|
|
-
|
|
|
-void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- quest->getVisitText (text,components, isCustom, FirstVisit, h);
|
|
|
-}
|
|
|
-
|
|
|
-void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- quest->getCompletionText (text, components, isCustom, h);
|
|
|
- switch (rewardType)
|
|
|
- {
|
|
|
- case EXPERIENCE: components.push_back(Component (Component::EXPERIENCE, 0, h->calculateXp(rVal), 0));
|
|
|
- break;
|
|
|
- case MANA_POINTS: components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0));
|
|
|
- break;
|
|
|
- case MORALE_BONUS: components.push_back(Component (Component::MORALE, 0, rVal, 0));
|
|
|
- break;
|
|
|
- case LUCK_BONUS: components.push_back(Component (Component::LUCK, 0, rVal, 0));
|
|
|
- break;
|
|
|
- case RESOURCES: components.push_back(Component (Component::RESOURCE, rID, rVal, 0));
|
|
|
- break;
|
|
|
- case PRIMARY_SKILL: components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0));
|
|
|
- break;
|
|
|
- case SECONDARY_SKILL: components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0));
|
|
|
- break;
|
|
|
- case ARTIFACT: components.push_back(Component (Component::ARTIFACT, rID, 0, 0));
|
|
|
- break;
|
|
|
- case SPELL: components.push_back(Component (Component::SPELL, rID, 0, 0));
|
|
|
- break;
|
|
|
- case CREATURE: components.push_back(Component (Component::CREATURE, rID, rVal, 0));
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
|
|
|
-{
|
|
|
- switch (what)
|
|
|
- {
|
|
|
- case 10:
|
|
|
- quest->progress = static_cast<CQuest::Eprogress>(val);
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-void CGSeerHut::newTurn() const
|
|
|
-{
|
|
|
- if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()-1) //time is up
|
|
|
- {
|
|
|
- cb->setObjProperty (id, 10, CQuest::COMPLETE);
|
|
|
- }
|
|
|
-
|
|
|
-}
|
|
|
-void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->getOwner();
|
|
|
- if (quest->progress < CQuest::COMPLETE)
|
|
|
- {
|
|
|
- bool firstVisit = !quest->progress;
|
|
|
- bool failRequirements = !checkQuest(h);
|
|
|
- bool isCustom=false;
|
|
|
-
|
|
|
- if (firstVisit)
|
|
|
- {
|
|
|
- isCustom = quest->isCustomFirst;
|
|
|
- cb->setObjProperty (id, 10, CQuest::IN_PROGRESS);
|
|
|
-
|
|
|
- AddQuest aq;
|
|
|
- aq.quest = QuestInfo (quest, this, visitablePos());
|
|
|
- aq.player = h->tempOwner;
|
|
|
- cb->sendAndApply (&aq); //TODO: merge with setObjProperty?
|
|
|
- }
|
|
|
- else if (failRequirements)
|
|
|
- {
|
|
|
- isCustom = quest->isCustomNext;
|
|
|
- }
|
|
|
-
|
|
|
- if (firstVisit || failRequirements)
|
|
|
- {
|
|
|
- getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
|
|
|
-
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
- if (!failRequirements) // propose completion, also on first visit
|
|
|
- {
|
|
|
- BlockingDialog bd (true, false);
|
|
|
- bd.player = h->getOwner();
|
|
|
- bd.soundID = soundBase::QUEST;
|
|
|
-
|
|
|
- getCompletionText (bd.text, bd.components, isCustom, h);
|
|
|
-
|
|
|
- cb->showBlockingDialog (&bd);
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- iw.text << VLC->generaltexth->seerEmpty[quest->textOption];
|
|
|
- if (ID == Obj::SEER_HUT)
|
|
|
- iw.text.addReplacement(seerName);
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
-}
|
|
|
-int CGSeerHut::checkDirection() const
|
|
|
-{
|
|
|
- int3 cord = getCreatureToKill()->pos;
|
|
|
- if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north
|
|
|
- {
|
|
|
- if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest
|
|
|
- return 8;
|
|
|
- else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north
|
|
|
- return 1;
|
|
|
- else //northeast
|
|
|
- return 2;
|
|
|
- }
|
|
|
- else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal
|
|
|
- {
|
|
|
- if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west
|
|
|
- return 7;
|
|
|
- else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central
|
|
|
- return 9;
|
|
|
- else //east
|
|
|
- return 3;
|
|
|
- }
|
|
|
- else //south
|
|
|
- {
|
|
|
- if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest
|
|
|
- return 6;
|
|
|
- else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south
|
|
|
- return 5;
|
|
|
- else //southeast
|
|
|
- return 4;
|
|
|
- }
|
|
|
-}
|
|
|
-void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
|
|
|
-{
|
|
|
- if (accept)
|
|
|
- {
|
|
|
- switch (quest->missionType)
|
|
|
- {
|
|
|
- case CQuest::MISSION_ART:
|
|
|
- for (auto & elem : quest->m5arts)
|
|
|
- {
|
|
|
- cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
|
|
|
- }
|
|
|
- break;
|
|
|
- case CQuest::MISSION_ARMY:
|
|
|
- cb->takeCreatures(h->id, quest->m6creatures);
|
|
|
- break;
|
|
|
- case CQuest::MISSION_RESOURCES:
|
|
|
- for (int i = 0; i < 7; ++i)
|
|
|
- {
|
|
|
- cb->giveResource(h->getOwner(), static_cast<Res::ERes>(i), -quest->m7resources[i]);
|
|
|
- }
|
|
|
- break;
|
|
|
- default:
|
|
|
- break;
|
|
|
- }
|
|
|
- cb->setObjProperty (id, 10, CQuest::COMPLETE); //mission complete
|
|
|
- completeQuest(h); //make sure to remove QuestGuard at the very end
|
|
|
- }
|
|
|
-}
|
|
|
-void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
|
|
|
-{
|
|
|
- switch (rewardType)
|
|
|
- {
|
|
|
- case EXPERIENCE:
|
|
|
- {
|
|
|
- TExpType expVal = h->calculateXp(rVal);
|
|
|
- cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
|
|
|
- break;
|
|
|
- }
|
|
|
- case MANA_POINTS:
|
|
|
- {
|
|
|
- cb->setManaPoints(h->id, h->mana+rVal);
|
|
|
- break;
|
|
|
- }
|
|
|
- case MORALE_BONUS: case LUCK_BONUS:
|
|
|
- {
|
|
|
- Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
|
|
|
- Bonus::OBJECT, rVal, h->id.getNum(), "", -1);
|
|
|
- GiveBonus gb;
|
|
|
- gb.id = h->id.getNum();
|
|
|
- gb.bonus = hb;
|
|
|
- cb->giveHeroBonus(&gb);
|
|
|
- }
|
|
|
- break;
|
|
|
- case RESOURCES:
|
|
|
- cb->giveResource(h->getOwner(), static_cast<Res::ERes>(rID), rVal);
|
|
|
- break;
|
|
|
- case PRIMARY_SKILL:
|
|
|
- cb->changePrimSkill(h, static_cast<PrimarySkill::PrimarySkill>(rID), rVal, false);
|
|
|
- break;
|
|
|
- case SECONDARY_SKILL:
|
|
|
- cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
|
|
|
- break;
|
|
|
- case ARTIFACT:
|
|
|
- cb->giveHeroNewArtifact(h, VLC->arth->artifacts[rID],ArtifactPosition::FIRST_AVAILABLE);
|
|
|
- break;
|
|
|
- case SPELL:
|
|
|
- {
|
|
|
- std::set<SpellID> spell;
|
|
|
- spell.insert (SpellID(rID));
|
|
|
- cb->changeSpells(h, true, spell);
|
|
|
- }
|
|
|
- break;
|
|
|
- case CREATURE:
|
|
|
- {
|
|
|
- CCreatureSet creatures;
|
|
|
- creatures.setCreature(SlotID(0), CreatureID(rID), rVal);
|
|
|
- cb->giveCreatures(this, h, creatures, false);
|
|
|
- }
|
|
|
- break;
|
|
|
- default:
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
|
|
|
-{
|
|
|
- const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
|
|
|
- if(allowNull && !o)
|
|
|
- return nullptr;
|
|
|
- assert(o && (o->ID == Obj::HERO || o->ID == Obj::PRISON));
|
|
|
- return static_cast<const CGHeroInstance*>(o);
|
|
|
-}
|
|
|
-
|
|
|
-const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
|
|
|
-{
|
|
|
- const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
|
|
|
- if(allowNull && !o)
|
|
|
- return nullptr;
|
|
|
- assert(o && o->ID == Obj::MONSTER);
|
|
|
- return static_cast<const CGCreature*>(o);
|
|
|
-}
|
|
|
-
|
|
|
-void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
|
-{
|
|
|
- finishQuest(hero, answer);
|
|
|
-}
|
|
|
-
|
|
|
-void CGQuestGuard::init()
|
|
|
-{
|
|
|
- blockVisit = true;
|
|
|
- quest->textOption = cb->gameState()->getRandomGenerator().nextInt(3, 5);
|
|
|
-}
|
|
|
-void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
|
|
|
-{
|
|
|
- cb->removeObject(this);
|
|
|
-}
|
|
|
-void CGWitchHut::initObj()
|
|
|
-{
|
|
|
- ability = *RandomGeneratorUtil::nextItem(allowedAbilities, cb->gameState()->getRandomGenerator());
|
|
|
-}
|
|
|
-
|
|
|
-void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- InfoWindow iw;
|
|
|
- iw.soundID = soundBase::gazebo;
|
|
|
- iw.player = h->getOwner();
|
|
|
- if(!wasVisited(h->tempOwner))
|
|
|
- cb->setObjProperty(id, 10, h->tempOwner.getNum());
|
|
|
- ui32 txt_id;
|
|
|
- if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill
|
|
|
- {
|
|
|
- txt_id =172;
|
|
|
- }
|
|
|
- else if(!h->canLearnSkill()) //already all skills slots used
|
|
|
- {
|
|
|
- txt_id = 173;
|
|
|
- }
|
|
|
- else //give sec skill
|
|
|
- {
|
|
|
- iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0));
|
|
|
- txt_id = 171;
|
|
|
- cb->changeSecSkill(h, SecondarySkill(ability), 1, true);
|
|
|
- }
|
|
|
-
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT,txt_id);
|
|
|
- iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
-}
|
|
|
-
|
|
|
-const std::string & CGWitchHut::getHoverText() const
|
|
|
-{
|
|
|
- hoverName = VLC->objtypeh->getObjectName(ID);
|
|
|
- if(wasVisited(cb->getLocalPlayer()))
|
|
|
- {
|
|
|
- hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
|
|
|
- boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
|
|
|
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
|
|
- if(h && h->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
|
|
|
- hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
|
|
|
- }
|
|
|
- return hoverName;
|
|
|
-}
|
|
|
-
|
|
|
-void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- int message;
|
|
|
-
|
|
|
- if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
|
|
|
- {
|
|
|
- message = 78;//"A second drink at the well in one day will not help you."
|
|
|
- }
|
|
|
- else if(h->mana < h->manaLimit())
|
|
|
- {
|
|
|
- giveDummyBonus(h->id);
|
|
|
- cb->setManaPoints(h->id,h->manaLimit());
|
|
|
- message = 77;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- message = 79;
|
|
|
- }
|
|
|
- showInfoDialog(h,message,soundBase::faerie);
|
|
|
-}
|
|
|
-
|
|
|
-const std::string & CGMagicWell::getHoverText() const
|
|
|
-{
|
|
|
- getNameVis(hoverName);
|
|
|
- return hoverName;
|
|
|
-}
|
|
|
-
|
|
|
-void CGPandoraBox::initObj()
|
|
|
-{
|
|
|
- blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)
|
|
|
- hasGuardians = stacks.size();
|
|
|
-}
|
|
|
-
|
|
|
-void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- BlockingDialog bd (true, false);
|
|
|
- bd.player = h->getOwner();
|
|
|
- bd.soundID = soundBase::QUEST;
|
|
|
- bd.text.addTxt (MetaString::ADVOB_TXT, 14);
|
|
|
- cb->showBlockingDialog (&bd);
|
|
|
-}
|
|
|
-
|
|
|
-void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
|
|
|
-{
|
|
|
- cb->removeAfterVisit(this);
|
|
|
-
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->getOwner();
|
|
|
-
|
|
|
- bool changesPrimSkill = false;
|
|
|
- for (auto & elem : primskills)
|
|
|
- {
|
|
|
- if(elem)
|
|
|
- {
|
|
|
- changesPrimSkill = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(gainedExp || changesPrimSkill || abilities.size())
|
|
|
- {
|
|
|
- TExpType expVal = h->calculateXp(gainedExp);
|
|
|
- //getText(iw,afterBattle,175,h); //wtf?
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something
|
|
|
- iw.text.addReplacement(h->name);
|
|
|
-
|
|
|
- if(expVal)
|
|
|
- iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
|
|
|
- for(int i=0; i<primskills.size(); i++)
|
|
|
- if(primskills[i])
|
|
|
- iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
|
|
|
-
|
|
|
- for(int i=0; i<abilities.size(); i++)
|
|
|
- iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
|
|
|
-
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
-
|
|
|
- //give sec skills
|
|
|
- for(int i=0; i<abilities.size(); i++)
|
|
|
- {
|
|
|
- int curLev = h->getSecSkillLevel(abilities[i]);
|
|
|
-
|
|
|
- if( (curLev && curLev < abilityLevels[i]) || (h->canLearnSkill() ))
|
|
|
- {
|
|
|
- cb->changeSecSkill(h,abilities[i],abilityLevels[i],true);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- //give prim skills
|
|
|
- for(int i=0; i<primskills.size(); i++)
|
|
|
- if(primskills[i])
|
|
|
- cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(i),primskills[i],false);
|
|
|
-
|
|
|
- assert(!cb->isVisitCoveredByAnotherQuery(this, h));
|
|
|
-
|
|
|
- //give exp
|
|
|
- if(expVal)
|
|
|
- cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
|
|
|
- }
|
|
|
-
|
|
|
- if(!cb->isVisitCoveredByAnotherQuery(this, h))
|
|
|
- giveContentsAfterExp(h);
|
|
|
- //Otherwise continuation occurs via post-level-up callback.
|
|
|
-}
|
|
|
-
|
|
|
-void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
|
|
|
-{
|
|
|
- bool hadGuardians = hasGuardians; //copy, because flag will be emptied after issuing first post-battle message
|
|
|
-
|
|
|
- std::string msg = message; //in case box is removed in the meantime
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->getOwner();
|
|
|
-
|
|
|
- if(spells.size())
|
|
|
- {
|
|
|
- std::set<SpellID> spellsToGive;
|
|
|
- iw.components.clear();
|
|
|
- if (spells.size() > 1)
|
|
|
- {
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT, 188); //%s learns spells
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT, 184); //%s learns a spell
|
|
|
- }
|
|
|
- iw.text.addReplacement(h->name);
|
|
|
- std::vector<ConstTransitivePtr<CSpell> > * sp = &VLC->spellh->objects;
|
|
|
- for(auto i=spells.cbegin(); i != spells.cend(); i++)
|
|
|
- {
|
|
|
- if ((*sp)[*i]->level <= h->getSecSkillLevel(SecondarySkill::WISDOM) + 2) //enough wisdom
|
|
|
- {
|
|
|
- iw.components.push_back(Component(Component::SPELL,*i,0,0));
|
|
|
- spellsToGive.insert(*i);
|
|
|
- }
|
|
|
- }
|
|
|
- if(!spellsToGive.empty())
|
|
|
- {
|
|
|
- cb->changeSpells(h,true,spellsToGive);
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(manaDiff)
|
|
|
- {
|
|
|
- getText(iw,hadGuardians,manaDiff,176,177,h);
|
|
|
- iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- cb->setManaPoints(h->id, h->mana + manaDiff);
|
|
|
- }
|
|
|
-
|
|
|
- if(moraleDiff)
|
|
|
- {
|
|
|
- getText(iw,hadGuardians,moraleDiff,178,179,h);
|
|
|
- iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- GiveBonus gb;
|
|
|
- gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id.getNum(),"");
|
|
|
- gb.id = h->id.getNum();
|
|
|
- cb->giveHeroBonus(&gb);
|
|
|
- }
|
|
|
-
|
|
|
- if(luckDiff)
|
|
|
- {
|
|
|
- getText(iw,hadGuardians,luckDiff,180,181,h);
|
|
|
- iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- GiveBonus gb;
|
|
|
- gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id.getNum(),"");
|
|
|
- gb.id = h->id.getNum();
|
|
|
- cb->giveHeroBonus(&gb);
|
|
|
- }
|
|
|
-
|
|
|
- iw.components.clear();
|
|
|
- iw.text.clear();
|
|
|
- for(int i=0; i<resources.size(); i++)
|
|
|
- {
|
|
|
- if(resources[i] < 0)
|
|
|
- iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
|
|
|
- }
|
|
|
- if(iw.components.size())
|
|
|
- {
|
|
|
- getText(iw,hadGuardians,182,h);
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
-
|
|
|
- iw.components.clear();
|
|
|
- iw.text.clear();
|
|
|
- for(int i=0; i<resources.size(); i++)
|
|
|
- {
|
|
|
- if(resources[i] > 0)
|
|
|
- iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
|
|
|
- }
|
|
|
- if(iw.components.size())
|
|
|
- {
|
|
|
- getText(iw,hadGuardians,183,h);
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
-
|
|
|
- iw.components.clear();
|
|
|
- // getText(iw,afterBattle,183,h);
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
|
|
|
- iw.text.addReplacement(h->name);
|
|
|
- for(auto & elem : artifacts)
|
|
|
- {
|
|
|
- iw.components.push_back(Component(Component::ARTIFACT,elem,0,0));
|
|
|
- if(iw.components.size() >= 14)
|
|
|
- {
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- iw.components.clear();
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure - once more?
|
|
|
- iw.text.addReplacement(h->name);
|
|
|
- }
|
|
|
- }
|
|
|
- if(iw.components.size())
|
|
|
- {
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
-
|
|
|
- for(int i=0; i<resources.size(); i++)
|
|
|
- if(resources[i])
|
|
|
- cb->giveResource(h->getOwner(),static_cast<Res::ERes>(i),resources[i]);
|
|
|
-
|
|
|
- for(auto & elem : artifacts)
|
|
|
- cb->giveHeroNewArtifact(h, VLC->arth->artifacts[elem],ArtifactPosition::FIRST_AVAILABLE);
|
|
|
-
|
|
|
- iw.components.clear();
|
|
|
- iw.text.clear();
|
|
|
-
|
|
|
- if (creatures.Slots().size())
|
|
|
- { //this part is taken straight from creature bank
|
|
|
- MetaString loot;
|
|
|
- for(auto & elem : creatures.Slots())
|
|
|
- { //build list of joined creatures
|
|
|
- iw.components.push_back(Component(*elem.second));
|
|
|
- loot << "%s";
|
|
|
- loot.addReplacement(*elem.second);
|
|
|
- }
|
|
|
-
|
|
|
- if (creatures.Slots().size() == 1 && creatures.Slots().begin()->second->count == 1)
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT, 185);
|
|
|
- else
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT, 186);
|
|
|
-
|
|
|
- iw.text.addReplacement(loot.buildList());
|
|
|
- iw.text.addReplacement(h->name);
|
|
|
-
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- cb->giveCreatures(this, h, creatures, true);
|
|
|
- }
|
|
|
- if(!hasGuardians && msg.size())
|
|
|
- {
|
|
|
- iw.text << msg;
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- if(afterBattle || !message.size())
|
|
|
- {
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
|
|
|
- iw.text.addReplacement(h->name);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- iw.text << message;
|
|
|
- afterBattle = true;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- iw.components.clear();
|
|
|
- iw.text.clear();
|
|
|
- if(afterBattle || !message.size())
|
|
|
- {
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
|
|
|
- iw.text.addReplacement(h->name);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- iw.text << message;
|
|
|
- afterBattle = true;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
|
-{
|
|
|
- if(result.winner)
|
|
|
- return;
|
|
|
-
|
|
|
- giveContentsUpToExp(hero);
|
|
|
-}
|
|
|
-
|
|
|
-void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
|
-{
|
|
|
- if (answer)
|
|
|
- {
|
|
|
- if (stacksCount() > 0) //if pandora's box is protected by army
|
|
|
- {
|
|
|
- showInfoDialog(hero,16,0);
|
|
|
- cb->startBattleI(hero, this); //grants things after battle
|
|
|
- }
|
|
|
- else if (message.size() == 0 && resources.size() == 0
|
|
|
- && primskills.size() == 0 && abilities.size() == 0
|
|
|
- && abilityLevels.size() == 0 && artifacts.size() == 0
|
|
|
- && spells.size() == 0 && creatures.Slots().size() > 0
|
|
|
- && gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
|
|
|
- {
|
|
|
- showInfoDialog(hero,15,0);
|
|
|
- cb->removeObject(this);
|
|
|
- }
|
|
|
- else //if it gives something without battle
|
|
|
- {
|
|
|
- giveContentsUpToExp(hero);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const
|
|
|
-{
|
|
|
- giveContentsAfterExp(hero);
|
|
|
-}
|
|
|
-
|
|
|
-void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- if(!(availableFor & (1 << h->tempOwner.getNum())))
|
|
|
- return;
|
|
|
- if(cb->getPlayerSettings(h->tempOwner)->playerID)
|
|
|
- {
|
|
|
- if(humanActivate)
|
|
|
- activated(h);
|
|
|
- }
|
|
|
- else if(computerActivate)
|
|
|
- activated(h);
|
|
|
-}
|
|
|
-
|
|
|
-void CGEvent::activated( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- if(stacksCount() > 0)
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->tempOwner;
|
|
|
- if(message.size())
|
|
|
- iw.text << message;
|
|
|
- else
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT, 16);
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- cb->startBattleI(h, this);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- giveContentsUpToExp(h);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->tempOwner;
|
|
|
- switch (ID)
|
|
|
- {
|
|
|
- case Obj::REDWOOD_OBSERVATORY:
|
|
|
- case Obj::PILLAR_OF_FIRE:
|
|
|
- {
|
|
|
- iw.soundID = soundBase::LIGHTHOUSE;
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==Obj::PILLAR_OF_FIRE));
|
|
|
-
|
|
|
- FoWChange fw;
|
|
|
- fw.player = h->tempOwner;
|
|
|
- fw.mode = 1;
|
|
|
- cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
|
|
|
- cb->sendAndApply (&fw);
|
|
|
- break;
|
|
|
- }
|
|
|
- case Obj::COVER_OF_DARKNESS:
|
|
|
- {
|
|
|
- iw.text.addTxt (MetaString::ADVOB_TXT, 31);
|
|
|
- hideTiles(h->tempOwner, 20);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
-}
|
|
|
-
|
|
|
-void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- if(spell == SpellID::NONE)
|
|
|
- {
|
|
|
- logGlobal->errorStream() << "Not initialized shrine visited!";
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if(!wasVisited(h->tempOwner))
|
|
|
- cb->setObjProperty(id, 10, h->tempOwner.getNum());
|
|
|
-
|
|
|
- InfoWindow iw;
|
|
|
- iw.soundID = soundBase::temple;
|
|
|
- iw.player = h->getOwner();
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
|
|
|
- iw.text.addTxt(MetaString::SPELL_NAME,spell);
|
|
|
- iw.text << ".";
|
|
|
-
|
|
|
- if(!h->getArt(ArtifactPosition::SPELLBOOK))
|
|
|
- {
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT,131);
|
|
|
- }
|
|
|
- else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT && !h->getSecSkillLevel(SecondarySkill::WISDOM)) //it's third level spell and hero doesn't have wisdom
|
|
|
- {
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT,130);
|
|
|
- }
|
|
|
- else if(vstd::contains(h->spells,spell))//hero already knows the spell
|
|
|
- {
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT,174);
|
|
|
- }
|
|
|
- else //give spell
|
|
|
- {
|
|
|
- std::set<SpellID> spells;
|
|
|
- spells.insert(spell);
|
|
|
- cb->changeSpells(h, true, spells);
|
|
|
-
|
|
|
- iw.components.push_back(Component(Component::SPELL,spell,0,0));
|
|
|
- }
|
|
|
-
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
-}
|
|
|
-
|
|
|
-void CGShrine::initObj()
|
|
|
-{
|
|
|
- if(spell == SpellID::NONE) //spell not set
|
|
|
- {
|
|
|
- int level = ID-87;
|
|
|
- std::vector<SpellID> possibilities;
|
|
|
- cb->getAllowedSpells (possibilities, level);
|
|
|
-
|
|
|
- if(possibilities.empty())
|
|
|
- {
|
|
|
- logGlobal->errorStream() << "Error: cannot init shrine, no allowed spells!";
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- spell = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-const std::string & CGShrine::getHoverText() const
|
|
|
-{
|
|
|
- hoverName = VLC->objtypeh->getObjectName(ID);
|
|
|
- if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
|
|
|
- {
|
|
|
- hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
|
|
|
- boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->name);
|
|
|
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
|
|
- if(h && vstd::contains(h->spells,spell)) //hero knows that ability
|
|
|
- hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
|
|
|
- }
|
|
|
- return hoverName;
|
|
|
-}
|
|
|
-
|
|
|
-void CGSignBottle::initObj()
|
|
|
-{
|
|
|
- //if no text is set than we pick random from the predefined ones
|
|
|
- if(message.empty())
|
|
|
- {
|
|
|
- message = *RandomGeneratorUtil::nextItem(VLC->generaltexth->randsign, cb->gameState()->getRandomGenerator());
|
|
|
- }
|
|
|
-
|
|
|
- if(ID == Obj::OCEAN_BOTTLE)
|
|
|
- {
|
|
|
- blockVisit = true;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- InfoWindow iw;
|
|
|
- iw.soundID = soundBase::STORE;
|
|
|
- iw.player = h->getOwner();
|
|
|
- iw.text << message;
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
-
|
|
|
- if(ID == Obj::OCEAN_BOTTLE)
|
|
|
- cb->removeObject(this);
|
|
|
-}
|
|
|
-
|
|
|
-//TODO: remove
|
|
|
-//void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
|
|
|
-//{
|
|
|
-//
|
|
|
-//}
|
|
|
-
|
|
|
-void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
-
|
|
|
- EBonusType type = bonusType;
|
|
|
- int bid = bonusID;
|
|
|
- //check if the bonus if applicable, if not - give primary skill (always possible)
|
|
|
- int ssl = h->getSecSkillLevel(SecondarySkill(bid)); //current sec skill level, used if bonusType == 1
|
|
|
- if((type == SECONDARY_SKILL
|
|
|
- && ((ssl == 3) || (!ssl && !h->canLearnSkill()))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
|
|
|
- || (type == SPELL && (!h->getArt(ArtifactPosition::SPELLBOOK) || vstd::contains(h->spells, (ui32) bid)
|
|
|
- || ( SpellID(bid).toSpell()->level > h->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
|
|
|
- ))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
|
|
|
- {
|
|
|
- type = PRIM_SKILL;
|
|
|
- bid = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS - 1);
|
|
|
- }
|
|
|
-
|
|
|
- InfoWindow iw;
|
|
|
- iw.soundID = soundBase::gazebo;
|
|
|
- iw.player = h->getOwner();
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT,115);
|
|
|
-
|
|
|
- switch (type)
|
|
|
- {
|
|
|
- case PRIM_SKILL:
|
|
|
- cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(bid),+1);
|
|
|
- iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
|
|
|
- break;
|
|
|
- case SECONDARY_SKILL:
|
|
|
- cb->changeSecSkill(h,SecondarySkill(bid),+1);
|
|
|
- iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
|
|
|
- break;
|
|
|
- case SPELL:
|
|
|
- {
|
|
|
- std::set<SpellID> hlp;
|
|
|
- hlp.insert(SpellID(bid));
|
|
|
- cb->changeSpells(h,true,hlp);
|
|
|
- iw.components.push_back(Component(Component::SPELL,bid,0,0));
|
|
|
- }
|
|
|
- break;
|
|
|
- default:
|
|
|
- logGlobal->errorStream() << "Error: wrong bonus type (" << (int)type << ") for Scholar!\n";
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- cb->removeObject(this);
|
|
|
-}
|
|
|
-
|
|
|
-void CGScholar::initObj()
|
|
|
-{
|
|
|
- blockVisit = true;
|
|
|
- if(bonusType == RANDOM)
|
|
|
- {
|
|
|
- bonusType = static_cast<EBonusType>(cb->gameState()->getRandomGenerator().nextInt(2));
|
|
|
- switch(bonusType)
|
|
|
- {
|
|
|
- case PRIM_SKILL:
|
|
|
- bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS -1);
|
|
|
- break;
|
|
|
- case SECONDARY_SKILL:
|
|
|
- bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::SKILL_QUANTITY -1);
|
|
|
- break;
|
|
|
- case SPELL:
|
|
|
- std::vector<SpellID> possibilities;
|
|
|
- for (int i = 1; i < 6; ++i)
|
|
|
- cb->getAllowedSpells (possibilities, i);
|
|
|
- bonusID = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
|
|
|
-{
|
|
|
- int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
|
|
|
- if (!ally && stacksCount() > 0) {
|
|
|
- //TODO: Find a way to apply magic garrison effects in battle.
|
|
|
- cb->startBattleI(h, this);
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- //New owner.
|
|
|
- if (!ally)
|
|
|
- cb->setOwner(this, h->tempOwner);
|
|
|
-
|
|
|
- cb->showGarrisonDialog(id, h->id, removableUnits);
|
|
|
-}
|
|
|
-
|
|
|
-ui8 CGGarrison::getPassableness() const
|
|
|
-{
|
|
|
- if ( !stacksCount() )//empty - anyone can visit
|
|
|
- return GameConstants::ALL_PLAYERS;
|
|
|
- if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
|
|
|
- return 0;
|
|
|
-
|
|
|
- ui8 mask = 0;
|
|
|
- TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
|
|
|
- for(PlayerColor it : ts->players)
|
|
|
- mask |= 1<<it.getNum(); //allies - add to possible visitors
|
|
|
-
|
|
|
- return mask;
|
|
|
-}
|
|
|
-
|
|
|
-void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
|
-{
|
|
|
- if (result.winner == 0)
|
|
|
- onHeroVisit(hero);
|
|
|
-}
|
|
|
-
|
|
|
-void CBank::initObj()
|
|
|
-{
|
|
|
- index = VLC->objh->bankObjToIndex(this);
|
|
|
- bc = nullptr;
|
|
|
- daycounter = 0;
|
|
|
- multiplier = 1;
|
|
|
-}
|
|
|
-const std::string & CBank::getHoverText() const
|
|
|
-{
|
|
|
- bool visited = (bc == nullptr);
|
|
|
- hoverName = VLC->objh->creBanksNames[index] + " " + visitedTxt(visited);
|
|
|
- return hoverName;
|
|
|
-}
|
|
|
-void CBank::reset(ui16 var1) //prevents desync
|
|
|
-{
|
|
|
- ui8 chance = 0;
|
|
|
- for (auto & elem : VLC->objh->banksInfo[index])
|
|
|
- {
|
|
|
- if (var1 < (chance += elem->chance))
|
|
|
- {
|
|
|
- bc = elem;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- artifacts.clear();
|
|
|
-}
|
|
|
-
|
|
|
-void CBank::initialize() const
|
|
|
-{
|
|
|
- cb->setObjProperty(id, ObjProperty::BANK_RESET, cb->gameState()->getRandomGenerator().nextInt()); //synchronous reset
|
|
|
-
|
|
|
- for (ui8 i = 0; i <= 3; i++)
|
|
|
- {
|
|
|
- for (ui8 n = 0; n < bc->artifacts[i]; n++)
|
|
|
- {
|
|
|
- CArtifact::EartClass artClass;
|
|
|
- switch(i)
|
|
|
- {
|
|
|
- case 0: artClass = CArtifact::ART_TREASURE; break;
|
|
|
- case 1: artClass = CArtifact::ART_MINOR; break;
|
|
|
- case 2: artClass = CArtifact::ART_MAJOR; break;
|
|
|
- case 3: artClass = CArtifact::ART_RELIC; break;
|
|
|
- default: assert(0); continue;
|
|
|
- }
|
|
|
-
|
|
|
- int artID = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), artClass);
|
|
|
- cb->setObjProperty(id, ObjProperty::BANK_ADD_ARTIFACT, artID);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- cb->setObjProperty(id, ObjProperty::BANK_INIT_ARMY, cb->gameState()->getRandomGenerator().nextInt()); //get army
|
|
|
-}
|
|
|
-void CBank::setPropertyDer (ui8 what, ui32 val)
|
|
|
-/// random values are passed as arguments and processed identically on all clients
|
|
|
-{
|
|
|
- switch (what)
|
|
|
- {
|
|
|
- case ObjProperty::BANK_DAYCOUNTER: //daycounter
|
|
|
- if (val == 0)
|
|
|
- daycounter = 1; //yes, 1
|
|
|
- else
|
|
|
- daycounter++;
|
|
|
- break;
|
|
|
- case ObjProperty::BANK_MULTIPLIER: //multiplier, in percent
|
|
|
- multiplier = val / 100.0;
|
|
|
- break;
|
|
|
- case 13: //bank preset
|
|
|
- bc = VLC->objh->banksInfo[index][val];
|
|
|
- break;
|
|
|
- case ObjProperty::BANK_RESET:
|
|
|
- reset (val%100);
|
|
|
- break;
|
|
|
- case ObjProperty::BANK_CLEAR_CONFIG:
|
|
|
- bc = nullptr;
|
|
|
- break;
|
|
|
- case ObjProperty::BANK_CLEAR_ARTIFACTS: //remove rewards from Derelict Ship
|
|
|
- artifacts.clear();
|
|
|
- break;
|
|
|
- case ObjProperty::BANK_INIT_ARMY: //set ArmedInstance army
|
|
|
- {
|
|
|
- int upgraded = 0;
|
|
|
- if (val%100 < bc->upgradeChance) //once again anti-desync
|
|
|
- upgraded = 1;
|
|
|
- switch (bc->guards.size())
|
|
|
- {
|
|
|
- case 1:
|
|
|
- for (int i = 0; i < 4; ++i)
|
|
|
- setCreature (SlotID(i), bc->guards[0].first, bc->guards[0].second / 5 );
|
|
|
- setCreature (SlotID(4), CreatureID(bc->guards[0].first + upgraded), bc->guards[0].second / 5 );
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- {
|
|
|
- if (bc->guards.back().second) //all stacks are present
|
|
|
- {
|
|
|
- for (auto & elem : bc->guards)
|
|
|
- {
|
|
|
- setCreature (SlotID(stacksCount()), elem.first, elem.second);
|
|
|
- }
|
|
|
- }
|
|
|
- else if (bc->guards[2].second)//Wraiths are present, split two stacks in Crypt
|
|
|
- {
|
|
|
- setCreature (SlotID(0), bc->guards[0].first, bc->guards[0].second / 2 );
|
|
|
- setCreature (SlotID(1), bc->guards[1].first, bc->guards[1].second / 2);
|
|
|
- setCreature (SlotID(2), CreatureID(bc->guards[2].first + upgraded), bc->guards[2].second);
|
|
|
- setCreature (SlotID(3), bc->guards[1].first, bc->guards[1].second / 2 );
|
|
|
- setCreature (SlotID(4), bc->guards[0].first, bc->guards[0].second - (bc->guards[0].second / 2) );
|
|
|
-
|
|
|
- }
|
|
|
- else //split both stacks
|
|
|
- {
|
|
|
- for (int i = 0; i < 3; ++i) //skellies
|
|
|
- setCreature (SlotID(2*i), bc->guards[0].first, bc->guards[0].second / 3);
|
|
|
- for (int i = 0; i < 2; ++i) //zombies
|
|
|
- setCreature (SlotID(2*i+1), bc->guards[1].first, bc->guards[1].second / 2);
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
- default:
|
|
|
- logGlobal->warnStream() << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
- case ObjProperty::BANK_ADD_ARTIFACT: //add Artifact
|
|
|
- {
|
|
|
- artifacts.push_back (val);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBank::newTurn() const
|
|
|
-{
|
|
|
- if (bc == nullptr)
|
|
|
- {
|
|
|
- if (cb->getDate() == 1)
|
|
|
- initialize(); //initialize on first day
|
|
|
- else if (daycounter >= 28 && (subID < 13 || subID > 16)) //no reset for Emissaries
|
|
|
- {
|
|
|
- initialize();
|
|
|
- cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 0); //daycounter 0
|
|
|
- if (ID == Obj::DERELICT_SHIP && cb->getDate() > 1)
|
|
|
- {
|
|
|
- cb->setObjProperty (id, ObjProperty::BANK_MULTIPLIER, 0);//ugly hack to make derelict ships usable only once
|
|
|
- cb->setObjProperty (id, ObjProperty::BANK_CLEAR_ARTIFACTS, 0);
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
|
|
|
- }
|
|
|
-}
|
|
|
-bool CBank::wasVisited (PlayerColor player) const
|
|
|
-{
|
|
|
- return !bc;
|
|
|
-}
|
|
|
-
|
|
|
-void CBank::onHeroVisit (const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- if (bc)
|
|
|
- {
|
|
|
- int banktext = 0;
|
|
|
- switch (ID)
|
|
|
- {
|
|
|
- case Obj::CREATURE_BANK:
|
|
|
- banktext = 32;
|
|
|
- break;
|
|
|
- case Obj::DERELICT_SHIP:
|
|
|
- banktext = 41;
|
|
|
- break;
|
|
|
- case Obj::DRAGON_UTOPIA:
|
|
|
- banktext = 47;
|
|
|
- break;
|
|
|
- case Obj::CRYPT:
|
|
|
- banktext = 119;
|
|
|
- break;
|
|
|
- case Obj::SHIPWRECK:
|
|
|
- banktext = 122;
|
|
|
- break;
|
|
|
- }
|
|
|
- BlockingDialog bd (true, false);
|
|
|
- bd.player = h->getOwner();
|
|
|
- bd.soundID = soundBase::ROGUE;
|
|
|
- bd.text.addTxt(MetaString::ADVOB_TXT,banktext);
|
|
|
- if (ID == Obj::CREATURE_BANK)
|
|
|
- bd.text.addReplacement(VLC->objh->creBanksNames[index]);
|
|
|
- cb->showBlockingDialog (&bd);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.soundID = soundBase::GRAVEYARD;
|
|
|
- iw.player = h->getOwner();
|
|
|
- if (ID == Obj::CRYPT) //morale penalty for empty Crypt
|
|
|
- {
|
|
|
- GiveBonus gbonus;
|
|
|
- gbonus.id = h->id.getNum();
|
|
|
- gbonus.bonus.duration = Bonus::ONE_BATTLE;
|
|
|
- gbonus.bonus.source = Bonus::OBJECT;
|
|
|
- gbonus.bonus.sid = ID;
|
|
|
- gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[98];
|
|
|
- gbonus.bonus.type = Bonus::MORALE;
|
|
|
- gbonus.bonus.val = -1;
|
|
|
- cb->giveHeroBonus(&gbonus);
|
|
|
- iw.text << VLC->generaltexth->advobtxt[120];
|
|
|
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- iw.text << VLC->generaltexth->advobtxt[33];
|
|
|
- iw.text.addReplacement(VLC->objh->creBanksNames[index]);
|
|
|
- }
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
|
-{
|
|
|
- if (result.winner == 0)
|
|
|
- {
|
|
|
- int textID = -1;
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = hero->getOwner();
|
|
|
- MetaString loot;
|
|
|
-
|
|
|
- switch (ID)
|
|
|
- {
|
|
|
- case Obj::CREATURE_BANK: case Obj::DRAGON_UTOPIA:
|
|
|
- textID = 34;
|
|
|
- break;
|
|
|
- case Obj::DERELICT_SHIP:
|
|
|
- if (multiplier)
|
|
|
- textID = 43;
|
|
|
- else
|
|
|
- {
|
|
|
- GiveBonus gbonus;
|
|
|
- gbonus.id = hero->id.getNum();
|
|
|
- gbonus.bonus.duration = Bonus::ONE_BATTLE;
|
|
|
- gbonus.bonus.source = Bonus::OBJECT;
|
|
|
- gbonus.bonus.sid = ID;
|
|
|
- gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[101];
|
|
|
- gbonus.bonus.type = Bonus::MORALE;
|
|
|
- gbonus.bonus.val = -1;
|
|
|
- cb->giveHeroBonus(&gbonus);
|
|
|
- textID = 42;
|
|
|
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
|
|
|
- }
|
|
|
- break;
|
|
|
- case Obj::CRYPT:
|
|
|
- if (bc->resources.size() != 0)
|
|
|
- textID = 121;
|
|
|
- else
|
|
|
- {
|
|
|
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
|
|
|
- GiveBonus gbonus;
|
|
|
- gbonus.id = hero->id.getNum();
|
|
|
- gbonus.bonus.duration = Bonus::ONE_BATTLE;
|
|
|
- gbonus.bonus.source = Bonus::OBJECT;
|
|
|
- gbonus.bonus.sid = ID;
|
|
|
- gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
|
|
|
- gbonus.bonus.type = Bonus::MORALE;
|
|
|
- gbonus.bonus.val = -1;
|
|
|
- cb->giveHeroBonus(&gbonus);
|
|
|
- textID = 120;
|
|
|
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
|
|
|
- }
|
|
|
- break;
|
|
|
- case Obj::SHIPWRECK:
|
|
|
- if (bc->resources.size())
|
|
|
- textID = 124;
|
|
|
- else
|
|
|
- textID = 123;
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- //grant resources
|
|
|
- if (textID != 42) //empty derelict ship gives no cash
|
|
|
- {
|
|
|
- for (int it = 0; it < bc->resources.size(); it++)
|
|
|
- {
|
|
|
- if (bc->resources[it] != 0)
|
|
|
- {
|
|
|
- iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
|
|
|
- loot << "%d %s";
|
|
|
- loot.addReplacement(iw.components.back().val);
|
|
|
- loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
|
|
|
- cb->giveResource (hero->getOwner(), static_cast<Res::ERes>(it), bc->resources[it]);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- //grant artifacts
|
|
|
- for (auto & elem : artifacts)
|
|
|
- {
|
|
|
- iw.components.push_back (Component (Component::ARTIFACT, elem, 0, 0));
|
|
|
- loot << "%s";
|
|
|
- loot.addReplacement(MetaString::ART_NAMES, elem);
|
|
|
- cb->giveHeroNewArtifact (hero, VLC->arth->artifacts[elem], ArtifactPosition::FIRST_AVAILABLE);
|
|
|
- }
|
|
|
- //display loot
|
|
|
- if (!iw.components.empty())
|
|
|
- {
|
|
|
- iw.text.addTxt (MetaString::ADVOB_TXT, textID);
|
|
|
- if (textID == 34)
|
|
|
- {
|
|
|
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, result.casualties[1].begin()->first);
|
|
|
- iw.text.addReplacement(loot.buildList());
|
|
|
- }
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
- loot.clear();
|
|
|
- iw.components.clear();
|
|
|
- iw.text.clear();
|
|
|
-
|
|
|
- //grant creatures
|
|
|
- CCreatureSet ourArmy;
|
|
|
- for (auto it = bc->creatures.cbegin(); it != bc->creatures.cend(); it++)
|
|
|
- {
|
|
|
- SlotID slot = ourArmy.getSlotFor(it->first);
|
|
|
- ourArmy.addToSlot(slot, it->first, it->second);
|
|
|
- }
|
|
|
- for (auto & elem : ourArmy.Slots())
|
|
|
- {
|
|
|
- iw.components.push_back(Component(*elem.second));
|
|
|
- loot << "%s";
|
|
|
- loot.addReplacement(*elem.second);
|
|
|
- }
|
|
|
-
|
|
|
- if (ourArmy.Slots().size())
|
|
|
- {
|
|
|
- if (ourArmy.Slots().size() == 1 && ourArmy.Slots().begin()->second->count == 1)
|
|
|
- iw.text.addTxt (MetaString::ADVOB_TXT, 185);
|
|
|
- else
|
|
|
- iw.text.addTxt (MetaString::ADVOB_TXT, 186);
|
|
|
-
|
|
|
- iw.text.addReplacement(loot.buildList());
|
|
|
- iw.text.addReplacement(hero->name);
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- cb->giveCreatures(this, hero, ourArmy, false);
|
|
|
- }
|
|
|
- cb->setObjProperty (id, ObjProperty::BANK_CLEAR_CONFIG, 0); //bc = nullptr
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
|
-{
|
|
|
- if (answer)
|
|
|
- {
|
|
|
- cb->startBattleI(hero, this, true);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGPyramid::initObj()
|
|
|
-{
|
|
|
- std::vector<SpellID> available;
|
|
|
- cb->getAllowedSpells (available, 5);
|
|
|
- if (available.size())
|
|
|
- {
|
|
|
- bc = VLC->objh->banksInfo[21].front(); //TODO: remove hardcoded value?
|
|
|
- spell = *RandomGeneratorUtil::nextItem(available, cb->gameState()->getRandomGenerator());
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- logGlobal->errorStream() <<"No spells available for Pyramid! Object set to empty.";
|
|
|
- }
|
|
|
- setPropertyDer(ObjProperty::BANK_INIT_ARMY, cb->gameState()->getRandomGenerator().nextInt()); //set guards at game start
|
|
|
-}
|
|
|
-const std::string & CGPyramid::getHoverText() const
|
|
|
-{
|
|
|
- hoverName = VLC->objh->creBanksNames[21]+ " " + visitedTxt((bc==nullptr));
|
|
|
- return hoverName;
|
|
|
-}
|
|
|
-void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- if (bc)
|
|
|
- {
|
|
|
- BlockingDialog bd (true, false);
|
|
|
- bd.player = h->getOwner();
|
|
|
- bd.soundID = soundBase::MYSTERY;
|
|
|
- bd.text << VLC->generaltexth->advobtxt[105];
|
|
|
- cb->showBlockingDialog(&bd);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->getOwner();
|
|
|
- iw.text << VLC->generaltexth->advobtxt[107];
|
|
|
- iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));
|
|
|
- GiveBonus gb;
|
|
|
- gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,-2,id.getNum(),VLC->generaltexth->arraytxt[70]);
|
|
|
- gb.id = h->id.getNum();
|
|
|
- cb->giveHeroBonus(&gb);
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGPyramid::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
|
-{
|
|
|
- if (result.winner == 0)
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = hero->getOwner();
|
|
|
- iw.text.addTxt (MetaString::ADVOB_TXT, 106);
|
|
|
- iw.text.addTxt (MetaString::SPELL_NAME, spell);
|
|
|
- if (!hero->getArt(ArtifactPosition::SPELLBOOK))
|
|
|
- iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
|
|
|
- else if (hero->getSecSkillLevel(SecondarySkill::WISDOM) < 3)
|
|
|
- iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
|
|
|
- else
|
|
|
- {
|
|
|
- std::set<SpellID> spells;
|
|
|
- spells.insert (SpellID(spell));
|
|
|
- cb->changeSpells (hero, true, spells);
|
|
|
- iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
|
|
|
- }
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- cb->setObjProperty (id, ObjProperty::BANK_CLEAR_CONFIG, 0);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
|
|
|
-{
|
|
|
- if (what >= 101 && what <= (100 + PlayerColor::PLAYER_LIMIT_I))
|
|
|
- {
|
|
|
- PlayerColor player(what-101);
|
|
|
- playerKeyMap[player].insert((ui8)val);
|
|
|
- }
|
|
|
- else
|
|
|
- logGlobal->errorStream() << boost::format("Unexpected properties requested to set: what=%d, val=%d") % (int)what % val;
|
|
|
-}
|
|
|
-
|
|
|
-bool CGKeys::wasMyColorVisited (PlayerColor player) const
|
|
|
-{
|
|
|
- if (vstd::contains(playerKeyMap[player], subID)) //creates set if it's not there
|
|
|
- return true;
|
|
|
- else
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-const std::string& CGKeys::getHoverText() const
|
|
|
-{
|
|
|
- bool visited = wasMyColorVisited (cb->getLocalPlayer());
|
|
|
- hoverName = getName() + "\n" + visitedTxt(visited);
|
|
|
- return hoverName;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-const std::string CGKeys::getName() const
|
|
|
-{
|
|
|
- std::string name;
|
|
|
- name = VLC->generaltexth->tentColors[subID] + " " + VLC->objtypeh->getObjectName(ID);
|
|
|
- return name;
|
|
|
-}
|
|
|
-
|
|
|
-bool CGKeymasterTent::wasVisited (PlayerColor player) const
|
|
|
-{
|
|
|
- return wasMyColorVisited (player);
|
|
|
-}
|
|
|
-
|
|
|
-void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- int txt_id;
|
|
|
- if (!wasMyColorVisited (h->getOwner()) )
|
|
|
- {
|
|
|
- cb->setObjProperty(id, h->tempOwner.getNum()+101, subID);
|
|
|
- txt_id=19;
|
|
|
- }
|
|
|
- else
|
|
|
- txt_id=20;
|
|
|
- showInfoDialog(h,txt_id,soundBase::CAVEHEAD);
|
|
|
-}
|
|
|
-
|
|
|
-void CGBorderGuard::initObj()
|
|
|
-{
|
|
|
- //ui32 m13489val = subID; //store color as quest info
|
|
|
- blockVisit = true;
|
|
|
-}
|
|
|
-
|
|
|
-void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- text << std::pair<ui8,ui32>(11,18);
|
|
|
-}
|
|
|
-
|
|
|
-void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
|
|
|
-{
|
|
|
- if (!onHover)
|
|
|
- text << VLC->generaltexth->tentColors[subID] << " " << VLC->objtypeh->getObjectName(Obj::KEYMASTER);
|
|
|
-}
|
|
|
-
|
|
|
-bool CGBorderGuard::checkQuest (const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- return wasMyColorVisited (h->tempOwner);
|
|
|
-}
|
|
|
-
|
|
|
-void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- if (wasMyColorVisited (h->getOwner()) )
|
|
|
- {
|
|
|
- BlockingDialog bd (true, false);
|
|
|
- bd.player = h->getOwner();
|
|
|
- bd.soundID = soundBase::QUEST;
|
|
|
- bd.text.addTxt (MetaString::ADVOB_TXT, 17);
|
|
|
- cb->showBlockingDialog (&bd);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- showInfoDialog(h,18,soundBase::CAVEHEAD);
|
|
|
-
|
|
|
- AddQuest aq;
|
|
|
- aq.quest = QuestInfo (quest, this, visitablePos());
|
|
|
- aq.player = h->tempOwner;
|
|
|
- cb->sendAndApply (&aq);
|
|
|
- //TODO: add this quest only once OR check for multiple instances later
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
|
-{
|
|
|
- if (answer)
|
|
|
- cb->removeObject(this);
|
|
|
-}
|
|
|
-
|
|
|
-void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
|
|
|
-{
|
|
|
- if (!wasMyColorVisited (h->getOwner()) )
|
|
|
- {
|
|
|
- showInfoDialog(h,18,0);
|
|
|
-
|
|
|
- AddQuest aq;
|
|
|
- aq.quest = QuestInfo (quest, this, visitablePos());
|
|
|
- aq.player = h->tempOwner;
|
|
|
- cb->sendAndApply (&aq);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-ui8 CGBorderGate::getPassableness() const
|
|
|
-{
|
|
|
- ui8 ret = 0;
|
|
|
- for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
|
|
- ret |= wasMyColorVisited(PlayerColor(i))<<i;
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-void CGMagi::initObj()
|
|
|
-{
|
|
|
- if (ID == Obj::EYE_OF_MAGI)
|
|
|
- {
|
|
|
- blockVisit = true;
|
|
|
- eyelist[subID].push_back(id);
|
|
|
- }
|
|
|
-}
|
|
|
-void CGMagi::onHeroVisit(const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- if (ID == Obj::HUT_OF_MAGI)
|
|
|
- {
|
|
|
- showInfoDialog(h, 61, soundBase::LIGHTHOUSE);
|
|
|
-
|
|
|
- if (!eyelist[subID].empty())
|
|
|
- {
|
|
|
- CenterView cv;
|
|
|
- cv.player = h->tempOwner;
|
|
|
- cv.focusTime = 2000;
|
|
|
-
|
|
|
- FoWChange fw;
|
|
|
- fw.player = h->tempOwner;
|
|
|
- fw.mode = 1;
|
|
|
-
|
|
|
- for(auto it : eyelist[subID])
|
|
|
- {
|
|
|
- const CGObjectInstance *eye = cb->getObj(it);
|
|
|
-
|
|
|
- cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
|
|
|
- cb->sendAndApply(&fw);
|
|
|
- cv.pos = eye->pos;
|
|
|
-
|
|
|
- cb->sendAndApply(&cv);
|
|
|
- }
|
|
|
- cv.pos = h->getPosition(false);
|
|
|
- cb->sendAndApply(&cv);
|
|
|
- }
|
|
|
- }
|
|
|
- else if (ID == Obj::EYE_OF_MAGI)
|
|
|
- {
|
|
|
- showInfoDialog(h,48,soundBase::invalid);
|
|
|
- }
|
|
|
-
|
|
|
-}
|
|
|
-void CGBoat::initObj()
|
|
|
-{
|
|
|
- hero = nullptr;
|
|
|
-}
|
|
|
-
|
|
|
-void CGSirens::initObj()
|
|
|
-{
|
|
|
- blockVisit = true;
|
|
|
-}
|
|
|
-
|
|
|
-const std::string & CGSirens::getHoverText() const
|
|
|
-{
|
|
|
- getNameVis(hoverName);
|
|
|
- return hoverName;
|
|
|
-}
|
|
|
-
|
|
|
-void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- InfoWindow iw;
|
|
|
- iw.soundID = soundBase::DANGER;
|
|
|
- iw.player = h->tempOwner;
|
|
|
- if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
|
|
|
- {
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT,133);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- giveDummyBonus(h->id, Bonus::ONE_BATTLE);
|
|
|
- TExpType xp = 0;
|
|
|
-
|
|
|
- for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
|
|
|
- {
|
|
|
- TQuantity drown = i->second->count * 0.3;
|
|
|
- if(drown)
|
|
|
- {
|
|
|
- cb->changeStackCount(StackLocation(h, i->first), -drown);
|
|
|
- xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(xp)
|
|
|
- {
|
|
|
- xp = h->calculateXp(xp);
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT,132);
|
|
|
- iw.text.addReplacement(xp);
|
|
|
- cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, xp, false);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT,134);
|
|
|
- }
|
|
|
- }
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-//bool IShipyard::validLocation() const
|
|
|
-//{
|
|
|
-// std::vector<int3> offsets;
|
|
|
-// getOutOffsets(offsets);
|
|
|
-//
|
|
|
-// TerrainTile *tile;
|
|
|
-// for(int i = 0; i < offsets.size(); i++)
|
|
|
-// if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i])) && tile->terType == TerrainTile::water) //tile is in the map and is water
|
|
|
-// return true;
|
|
|
-// return false;
|
|
|
-//}
|
|
|
-
|
|
|
-int3 IBoatGenerator::bestLocation() const
|
|
|
-{
|
|
|
- std::vector<int3> offsets;
|
|
|
- getOutOffsets(offsets);
|
|
|
-
|
|
|
- for (auto & offset : offsets)
|
|
|
- {
|
|
|
- if (const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offset, false)) //tile is in the map
|
|
|
- {
|
|
|
- if (tile->terType == ETerrainType::WATER && (!tile->blocked || tile->blockingObjects.front()->ID == 8)) //and is water and is not blocked or is blocked by boat
|
|
|
- return o->pos + offset;
|
|
|
- }
|
|
|
- }
|
|
|
- return int3 (-1,-1,-1);
|
|
|
-}
|
|
|
-
|
|
|
-IBoatGenerator::EGeneratorState IBoatGenerator::shipyardStatus() const
|
|
|
-{
|
|
|
- int3 tile = bestLocation();
|
|
|
- const TerrainTile *t = IObjectInterface::cb->getTile(tile);
|
|
|
- if(!t)
|
|
|
- return TILE_BLOCKED; //no available water
|
|
|
- else if(!t->blockingObjects.size())
|
|
|
- return GOOD; //OK
|
|
|
- else if(t->blockingObjects.front()->ID == Obj::BOAT)
|
|
|
- return BOAT_ALREADY_BUILT; //blocked with boat
|
|
|
- else
|
|
|
- return TILE_BLOCKED; //blocked
|
|
|
-}
|
|
|
-
|
|
|
-int IBoatGenerator::getBoatType() const
|
|
|
-{
|
|
|
- //We make good ships by default
|
|
|
- return 1;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
|
|
|
-: o(O)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
|
|
|
-{
|
|
|
- switch(shipyardStatus())
|
|
|
- {
|
|
|
- case BOAT_ALREADY_BUILT:
|
|
|
- out.addTxt(MetaString::GENERAL_TXT, 51);
|
|
|
- break;
|
|
|
- case TILE_BLOCKED:
|
|
|
- if(visitor)
|
|
|
- {
|
|
|
- out.addTxt(MetaString::GENERAL_TXT, 134);
|
|
|
- out.addReplacement(visitor->name);
|
|
|
- }
|
|
|
- else
|
|
|
- out.addTxt(MetaString::ADVOB_TXT, 189);
|
|
|
- break;
|
|
|
- case NO_WATER:
|
|
|
- logGlobal->errorStream() << "Shipyard without water!!! " << o->pos << "\t" << o->id;
|
|
|
- return;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void IShipyard::getBoatCost( std::vector<si32> &cost ) const
|
|
|
-{
|
|
|
- cost.resize(GameConstants::RESOURCE_QUANTITY);
|
|
|
- cost[Res::WOOD] = 10;
|
|
|
- cost[Res::GOLD] = 1000;
|
|
|
-}
|
|
|
-
|
|
|
-IShipyard::IShipyard(const CGObjectInstance *O)
|
|
|
- : IBoatGenerator(O)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
|
|
|
-{
|
|
|
- if(!obj)
|
|
|
- return nullptr;
|
|
|
-
|
|
|
- if(obj->ID == Obj::TOWN)
|
|
|
- {
|
|
|
- return static_cast<CGTownInstance*>(obj);
|
|
|
- }
|
|
|
- else if(obj->ID == Obj::SHIPYARD)
|
|
|
- {
|
|
|
- return static_cast<CGShipyard*>(obj);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- return nullptr;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
|
|
|
-{
|
|
|
- return castFrom(const_cast<CGObjectInstance*>(obj));
|
|
|
-}
|
|
|
-
|
|
|
-CGShipyard::CGShipyard()
|
|
|
- :IShipyard(this)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
|
|
|
-{
|
|
|
- // H J L K I
|
|
|
- // A x S x B
|
|
|
- // C E G F D
|
|
|
- offsets += int3(-3,0,0), int3(1,0,0), //AB
|
|
|
- int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
|
|
|
- int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0); //HIJKL
|
|
|
-}
|
|
|
-
|
|
|
-void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
|
|
|
- cb->setOwner(this, h->tempOwner);
|
|
|
-
|
|
|
- auto s = shipyardStatus();
|
|
|
- if(s != IBoatGenerator::GOOD)
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = tempOwner;
|
|
|
- getProblemText(iw.text, h);
|
|
|
- cb->showInfoDialog(&iw);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- openWindow(OpenWindow::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- if (!wasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
|
|
|
- {
|
|
|
- if (cb->getResource(h->tempOwner, Res::GOLD) >= 1000) //if he can afford a map
|
|
|
- {
|
|
|
- //ask if he wants to buy one
|
|
|
- int text=0;
|
|
|
- switch (subID)
|
|
|
- {
|
|
|
- case 0:
|
|
|
- text = 25;
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- text = 26;
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- text = 27;
|
|
|
- break;
|
|
|
- default:
|
|
|
- logGlobal->warnStream() << "Unrecognized subtype of cartographer";
|
|
|
- }
|
|
|
- assert(text);
|
|
|
- BlockingDialog bd (true, false);
|
|
|
- bd.player = h->getOwner();
|
|
|
- bd.soundID = soundBase::LIGHTHOUSE;
|
|
|
- bd.text.addTxt (MetaString::ADVOB_TXT, text);
|
|
|
- cb->showBlockingDialog (&bd);
|
|
|
- }
|
|
|
- else //if he cannot afford
|
|
|
- {
|
|
|
- showInfoDialog(h,28,soundBase::CAVEHEAD);
|
|
|
- }
|
|
|
- }
|
|
|
- else //if he already visited carographer
|
|
|
- {
|
|
|
- showInfoDialog(h,24,soundBase::CAVEHEAD);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
|
-{
|
|
|
- if (answer) //if hero wants to buy map
|
|
|
- {
|
|
|
- cb->giveResource (hero->tempOwner, Res::GOLD, -1000);
|
|
|
- FoWChange fw;
|
|
|
- fw.mode = 1;
|
|
|
- fw.player = hero->tempOwner;
|
|
|
-
|
|
|
- //subIDs of different types of cartographers:
|
|
|
- //water = 0; land = 1; underground = 2;
|
|
|
- cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
|
|
|
- cb->sendAndApply (&fw);
|
|
|
- cb->setObjProperty (id, 10, hero->tempOwner.getNum());
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- cb->showThievesGuildWindow(h->tempOwner, id);
|
|
|
-}
|
|
|
-
|
|
|
-void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = h->tempOwner;
|
|
|
- TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
|
|
|
- assert(ts);
|
|
|
- TeamID team = ts->id;
|
|
|
-
|
|
|
- if(!wasVisited(team))
|
|
|
- {
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT, 96);
|
|
|
- cb->sendAndApply(&iw);
|
|
|
-
|
|
|
- cb->setObjProperty(id, 20, h->tempOwner.getNum()); //increment general visited obelisks counter
|
|
|
-
|
|
|
- openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
|
|
|
-
|
|
|
- cb->setObjProperty(id, 10, h->tempOwner.getNum()); //mark that particular obelisk as visited
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- iw.text.addTxt(MetaString::ADVOB_TXT, 97);
|
|
|
- cb->sendAndApply(&iw);
|
|
|
- }
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-void CGObelisk::initObj()
|
|
|
-{
|
|
|
- obeliskCount++;
|
|
|
-}
|
|
|
-
|
|
|
-const std::string & CGObelisk::getHoverText() const
|
|
|
-{
|
|
|
- bool visited = wasVisited(cb->getLocalPlayer());
|
|
|
- hoverName = VLC->objtypeh->getObjectName(ID) + " " + visitedTxt(visited);
|
|
|
- return hoverName;
|
|
|
-}
|
|
|
-
|
|
|
-void CGObelisk::setPropertyDer( ui8 what, ui32 val )
|
|
|
-{
|
|
|
- CPlayersVisited::setPropertyDer(what, val);
|
|
|
- switch(what)
|
|
|
- {
|
|
|
- case 20:
|
|
|
- assert(val < PlayerColor::PLAYER_LIMIT_I);
|
|
|
- visited[TeamID(val)]++;
|
|
|
-
|
|
|
- if(visited[TeamID(val)] > obeliskCount)
|
|
|
- {
|
|
|
- logGlobal->errorStream() << "Error: Visited " << visited[TeamID(val)] << "\t\t" << obeliskCount;
|
|
|
- assert(0);
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
|
|
|
-{
|
|
|
- if(h->tempOwner != tempOwner)
|
|
|
- {
|
|
|
- PlayerColor oldOwner = tempOwner;
|
|
|
- cb->setOwner(this,h->tempOwner); //not ours? flag it!
|
|
|
- showInfoDialog(h,69,soundBase::LIGHTHOUSE);
|
|
|
- giveBonusTo(h->tempOwner);
|
|
|
-
|
|
|
- if(oldOwner < PlayerColor::PLAYER_LIMIT) //remove bonus from old owner
|
|
|
- {
|
|
|
- RemoveBonus rb(RemoveBonus::PLAYER);
|
|
|
- rb.whoID = oldOwner.getNum();
|
|
|
- rb.source = Bonus::OBJECT;
|
|
|
- rb.id = id.getNum();
|
|
|
- cb->sendAndApply(&rb);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGLighthouse::initObj()
|
|
|
-{
|
|
|
- if(tempOwner < PlayerColor::PLAYER_LIMIT)
|
|
|
- {
|
|
|
- giveBonusTo(tempOwner);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-const std::string & CGLighthouse::getHoverText() const
|
|
|
-{
|
|
|
- hoverName = VLC->objtypeh->getObjectName(ID);
|
|
|
- //TODO: owned by %s player
|
|
|
- return hoverName;
|
|
|
-}
|
|
|
-
|
|
|
-void CGLighthouse::giveBonusTo( PlayerColor player ) const
|
|
|
-{
|
|
|
- GiveBonus gb(GiveBonus::PLAYER);
|
|
|
- gb.bonus.type = Bonus::SEA_MOVEMENT;
|
|
|
- gb.bonus.val = 500;
|
|
|
- gb.id = player.getNum();
|
|
|
- gb.bonus.duration = Bonus::PERMANENT;
|
|
|
- gb.bonus.source = Bonus::OBJECT;
|
|
|
- gb.bonus.sid = id.getNum();
|
|
|
- cb->sendAndApply(&gb);
|
|
|
-}
|
|
|
-
|
|
|
-void CArmedInstance::randomizeArmy(int type)
|
|
|
-{
|
|
|
- for (auto & elem : stacks)
|
|
|
- {
|
|
|
- int & randID = elem.second->idRand;
|
|
|
- if(randID >= 0)
|
|
|
- {
|
|
|
- int level = randID / 2;
|
|
|
- bool upgrade = randID % 2;
|
|
|
- elem.second->setType(VLC->townh->factions[type]->town->creatures[level][upgrade]);
|
|
|
-
|
|
|
- randID = -1;
|
|
|
- }
|
|
|
- assert(elem.second->valid(false));
|
|
|
- assert(elem.second->armyObj == this);
|
|
|
- }
|
|
|
- return;
|
|
|
-}
|
|
|
-
|
|
|
-CArmedInstance::CArmedInstance()
|
|
|
-{
|
|
|
- battle = nullptr;
|
|
|
-}
|
|
|
-
|
|
|
-//int CArmedInstance::valOfGlobalBonuses(CSelector selector) const
|
|
|
-//{
|
|
|
-//// if (tempOwner != NEUTRAL_PLAYER)
|
|
|
-// return cb->gameState()->players[tempOwner].valOfBonuses(selector);
|
|
|
-//}
|
|
|
-
|
|
|
-void CArmedInstance::updateMoraleBonusFromArmy()
|
|
|
-{
|
|
|
- if(!validTypes(false)) //object not randomized, don't bother
|
|
|
- return;
|
|
|
-
|
|
|
- Bonus *b = getBonusList().getFirst(Selector::sourceType(Bonus::ARMY).And(Selector::type(Bonus::MORALE)));
|
|
|
- if(!b)
|
|
|
- {
|
|
|
- b = new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, 0, -1);
|
|
|
- addNewBonus(b);
|
|
|
- }
|
|
|
-
|
|
|
- //number of alignments and presence of undead
|
|
|
- std::set<TFaction> factions;
|
|
|
- bool hasUndead = false;
|
|
|
-
|
|
|
- for(auto slot : Slots())
|
|
|
- {
|
|
|
- const CStackInstance * inst = slot.second;
|
|
|
- const CCreature * creature = VLC->creh->creatures[inst->getCreatureID()];
|
|
|
-
|
|
|
- factions.insert(creature->faction);
|
|
|
- // Check for undead flag instead of faction (undead mummies are neutral)
|
|
|
- hasUndead |= inst->hasBonusOfType(Bonus::UNDEAD);
|
|
|
- }
|
|
|
-
|
|
|
- size_t factionsInArmy = factions.size(); //town garrison seems to take both sets into account
|
|
|
-
|
|
|
- // Take Angelic Alliance troop-mixing freedom of non-evil units into account.
|
|
|
- if (hasBonusOfType(Bonus::NONEVIL_ALIGNMENT_MIX))
|
|
|
- {
|
|
|
- size_t mixableFactions = 0;
|
|
|
-
|
|
|
- for(TFaction f : factions)
|
|
|
- {
|
|
|
- if (VLC->townh->factions[f]->alignment != EAlignment::EVIL)
|
|
|
- mixableFactions++;
|
|
|
- }
|
|
|
- if (mixableFactions > 0)
|
|
|
- factionsInArmy -= mixableFactions - 1;
|
|
|
- }
|
|
|
-
|
|
|
- if(factionsInArmy == 1)
|
|
|
- {
|
|
|
- b->val = +1;
|
|
|
- b->description = VLC->generaltexth->arraytxt[115]; //All troops of one alignment +1
|
|
|
- }
|
|
|
- else if (!factions.empty()) // no bonus from empty garrison
|
|
|
- {
|
|
|
- b->val = 2 - factionsInArmy;
|
|
|
- b->description = boost::str(boost::format(VLC->generaltexth->arraytxt[114]) % factionsInArmy % b->val); //Troops of %d alignments %d
|
|
|
- }
|
|
|
- boost::algorithm::trim(b->description);
|
|
|
-
|
|
|
- //-1 modifier for any Undead unit in army
|
|
|
- const ui8 UNDEAD_MODIFIER_ID = -2;
|
|
|
- Bonus *undeadModifier = getBonusList().getFirst(Selector::source(Bonus::ARMY, UNDEAD_MODIFIER_ID));
|
|
|
- if(hasUndead)
|
|
|
- {
|
|
|
- if(!undeadModifier)
|
|
|
- addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, -1, UNDEAD_MODIFIER_ID, VLC->generaltexth->arraytxt[116]));
|
|
|
- }
|
|
|
- else if(undeadModifier)
|
|
|
- removeBonus(undeadModifier);
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-void CArmedInstance::armyChanged()
|
|
|
-{
|
|
|
- updateMoraleBonusFromArmy();
|
|
|
-}
|
|
|
-
|
|
|
-CBonusSystemNode * CArmedInstance::whereShouldBeAttached(CGameState *gs)
|
|
|
-{
|
|
|
- if(tempOwner < PlayerColor::PLAYER_LIMIT)
|
|
|
- return gs->getPlayer(tempOwner);
|
|
|
- else
|
|
|
- return &gs->globalEffects;
|
|
|
-}
|
|
|
-
|
|
|
-CBonusSystemNode * CArmedInstance::whatShouldBeAttached()
|
|
|
-{
|
|
|
- return this;
|
|
|
-}
|
|
|
-
|
|
|
-bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
|
|
|
-{
|
|
|
- switch(mode)
|
|
|
- {
|
|
|
- case EMarketMode::RESOURCE_RESOURCE:
|
|
|
- {
|
|
|
- double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
|
|
|
-
|
|
|
- double r = VLC->objh->resVals[id1], //value of given resource
|
|
|
- g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
|
|
|
-
|
|
|
- if(r>g) //if given resource is more expensive than wanted
|
|
|
- {
|
|
|
- val2 = ceil(r / g);
|
|
|
- val1 = 1;
|
|
|
- }
|
|
|
- else //if wanted resource is more expensive
|
|
|
- {
|
|
|
- val1 = (g / r) + 0.5;
|
|
|
- val2 = 1;
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
- case EMarketMode::CREATURE_RESOURCE:
|
|
|
- {
|
|
|
- const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
|
|
|
- double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
|
|
|
-
|
|
|
- double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
|
|
|
- g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
|
|
|
-
|
|
|
- if(r>g) //if given resource is more expensive than wanted
|
|
|
- {
|
|
|
- val2 = ceil(r / g);
|
|
|
- val1 = 1;
|
|
|
- }
|
|
|
- else //if wanted resource is more expensive
|
|
|
- {
|
|
|
- val1 = (g / r) + 0.5;
|
|
|
- val2 = 1;
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
- case EMarketMode::RESOURCE_PLAYER:
|
|
|
- val1 = 1;
|
|
|
- val2 = 1;
|
|
|
- break;
|
|
|
- case EMarketMode::RESOURCE_ARTIFACT:
|
|
|
- {
|
|
|
- double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
|
|
|
- double r = VLC->objh->resVals[id1], //value of offered resource
|
|
|
- g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
|
|
|
-
|
|
|
- if(id1 != 6) //non-gold prices are doubled
|
|
|
- r /= 2;
|
|
|
-
|
|
|
- val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
|
|
|
- val2 = 1;
|
|
|
- }
|
|
|
- break;
|
|
|
- case EMarketMode::ARTIFACT_RESOURCE:
|
|
|
- {
|
|
|
- double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
|
|
|
- double r = VLC->arth->artifacts[id1]->price * effectiveness,
|
|
|
- g = VLC->objh->resVals[id2];
|
|
|
-
|
|
|
-// if(id2 != 6) //non-gold prices are doubled
|
|
|
-// r /= 2;
|
|
|
-
|
|
|
- val1 = 1;
|
|
|
- val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
|
|
|
- }
|
|
|
- break;
|
|
|
- case EMarketMode::CREATURE_EXP:
|
|
|
- {
|
|
|
- val1 = 1;
|
|
|
- val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
|
|
|
- }
|
|
|
- break;
|
|
|
- case EMarketMode::ARTIFACT_EXP:
|
|
|
- {
|
|
|
- val1 = 1;
|
|
|
-
|
|
|
- int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
|
|
|
- if(givenClass < 0 || givenClass > 3)
|
|
|
- {
|
|
|
- val2 = 0;
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- static const int expPerClass[] = {1000, 1500, 3000, 6000};
|
|
|
- val2 = expPerClass[givenClass];
|
|
|
- }
|
|
|
- break;
|
|
|
- default:
|
|
|
- assert(0);
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
|
|
|
-{
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
|
|
|
-{
|
|
|
- switch(mode)
|
|
|
- {
|
|
|
- case EMarketMode::RESOURCE_RESOURCE:
|
|
|
- case EMarketMode::ARTIFACT_RESOURCE:
|
|
|
- case EMarketMode::CREATURE_RESOURCE:
|
|
|
- return -1;
|
|
|
- default:
|
|
|
- return 1;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
|
|
|
-{
|
|
|
- std::vector<int> ret;
|
|
|
- switch(mode)
|
|
|
- {
|
|
|
- case EMarketMode::RESOURCE_RESOURCE:
|
|
|
- case EMarketMode::ARTIFACT_RESOURCE:
|
|
|
- case EMarketMode::CREATURE_RESOURCE:
|
|
|
- for (int i = 0; i < 7; i++)
|
|
|
- ret.push_back(i);
|
|
|
- }
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
|
|
|
-{
|
|
|
- switch(obj->ID)
|
|
|
- {
|
|
|
- case Obj::TOWN:
|
|
|
- return static_cast<const CGTownInstance*>(obj);
|
|
|
- case Obj::ALTAR_OF_SACRIFICE:
|
|
|
- case Obj::BLACK_MARKET:
|
|
|
- case Obj::TRADING_POST:
|
|
|
- case Obj::TRADING_POST_SNOW:
|
|
|
- case Obj::FREELANCERS_GUILD:
|
|
|
- return static_cast<const CGMarket*>(obj);
|
|
|
- case Obj::UNIVERSITY:
|
|
|
- return static_cast<const CGUniversity*>(obj);
|
|
|
- default:
|
|
|
- if(verbose)
|
|
|
- logGlobal->errorStream() << "Cannot cast to IMarket object with ID " << obj->ID;
|
|
|
- return nullptr;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-IMarket::IMarket(const CGObjectInstance *O)
|
|
|
- :o(O)
|
|
|
-{
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
|
|
|
-{
|
|
|
- std::vector<EMarketMode::EMarketMode> ret;
|
|
|
- for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
|
|
|
- if(allowsTrade((EMarketMode::EMarketMode)i))
|
|
|
- ret.push_back((EMarketMode::EMarketMode)i);
|
|
|
-
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-void CGMarket::onHeroVisit(const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());
|
|
|
-}
|
|
|
-
|
|
|
-int CGMarket::getMarketEfficiency() const
|
|
|
-{
|
|
|
- return 5;
|
|
|
-}
|
|
|
-
|
|
|
-bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
|
|
|
-{
|
|
|
- switch(mode)
|
|
|
- {
|
|
|
- case EMarketMode::RESOURCE_RESOURCE:
|
|
|
- case EMarketMode::RESOURCE_PLAYER:
|
|
|
- switch(ID)
|
|
|
- {
|
|
|
- case Obj::TRADING_POST:
|
|
|
- case Obj::TRADING_POST_SNOW:
|
|
|
- return true;
|
|
|
- default:
|
|
|
- return false;
|
|
|
- }
|
|
|
- case EMarketMode::CREATURE_RESOURCE:
|
|
|
- return ID == Obj::FREELANCERS_GUILD;
|
|
|
- //case ARTIFACT_RESOURCE:
|
|
|
- case EMarketMode::RESOURCE_ARTIFACT:
|
|
|
- return ID == Obj::BLACK_MARKET;
|
|
|
- case EMarketMode::ARTIFACT_EXP:
|
|
|
- case EMarketMode::CREATURE_EXP:
|
|
|
- return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
|
|
|
- case EMarketMode::RESOURCE_SKILL:
|
|
|
- return ID == Obj::UNIVERSITY;
|
|
|
- default:
|
|
|
- return false;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
|
|
|
-{
|
|
|
- return -1;
|
|
|
-}
|
|
|
-
|
|
|
-std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
|
|
|
-{
|
|
|
- switch(mode)
|
|
|
- {
|
|
|
- case EMarketMode::RESOURCE_RESOURCE:
|
|
|
- case EMarketMode::RESOURCE_PLAYER:
|
|
|
- return IMarket::availableItemsIds(mode);
|
|
|
- default:
|
|
|
- return std::vector<int>();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CGMarket::CGMarket()
|
|
|
- :IMarket(this)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
|
|
|
-{
|
|
|
- switch(mode)
|
|
|
- {
|
|
|
- case EMarketMode::ARTIFACT_RESOURCE:
|
|
|
- return IMarket::availableItemsIds(mode);
|
|
|
- case EMarketMode::RESOURCE_ARTIFACT:
|
|
|
- {
|
|
|
- std::vector<int> ret;
|
|
|
- for(const CArtifact *a : artifacts)
|
|
|
- if(a)
|
|
|
- ret.push_back(a->id);
|
|
|
- else
|
|
|
- ret.push_back(-1);
|
|
|
- return ret;
|
|
|
- }
|
|
|
- default:
|
|
|
- return std::vector<int>();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGBlackMarket::newTurn() const
|
|
|
-{
|
|
|
- if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month
|
|
|
- return;
|
|
|
-
|
|
|
- SetAvailableArtifacts saa;
|
|
|
- saa.id = id.getNum();
|
|
|
- cb->pickAllowedArtsSet(saa.arts);
|
|
|
- cb->sendAndApply(&saa);
|
|
|
-}
|
|
|
-
|
|
|
-void CGUniversity::initObj()
|
|
|
-{
|
|
|
- std::vector<int> toChoose;
|
|
|
- for(int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
|
|
|
- {
|
|
|
- if(cb->isAllowed(2, i))
|
|
|
- {
|
|
|
- toChoose.push_back(i);
|
|
|
- }
|
|
|
- }
|
|
|
- if(toChoose.size() < 4)
|
|
|
- {
|
|
|
- logGlobal->warnStream()<<"Warning: less then 4 available skills was found by University initializer!";
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- // get 4 skills
|
|
|
- for(int i = 0; i < 4; ++i)
|
|
|
- {
|
|
|
- // move randomly one skill to selected and remove from list
|
|
|
- auto it = RandomGeneratorUtil::nextItem(toChoose, cb->gameState()->getRandomGenerator());
|
|
|
- skills.push_back(*it);
|
|
|
- toChoose.erase(it);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
|
|
|
-{
|
|
|
- switch (mode)
|
|
|
- {
|
|
|
- case EMarketMode::RESOURCE_SKILL:
|
|
|
- return skills;
|
|
|
-
|
|
|
- default:
|
|
|
- return std::vector <int> ();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
|
|
|
-}
|
|
|
-
|
|
|
-GrowthInfo::Entry::Entry(const std::string &format, int _count)
|
|
|
- : count(_count)
|
|
|
-{
|
|
|
- description = boost::str(boost::format(format) % count);
|
|
|
-}
|
|
|
-
|
|
|
-GrowthInfo::Entry::Entry(int subID, BuildingID building, int _count)
|
|
|
- : count(_count)
|
|
|
-{
|
|
|
- description = boost::str(boost::format("%s %+d") % VLC->townh->factions[subID]->town->buildings.at(building)->Name() % count);
|
|
|
-}
|
|
|
-
|
|
|
-CTownAndVisitingHero::CTownAndVisitingHero()
|
|
|
-{
|
|
|
- setNodeType(TOWN_AND_VISITOR);
|
|
|
-}
|
|
|
-
|
|
|
-int GrowthInfo::totalGrowth() const
|
|
|
+const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
|
|
|
{
|
|
|
- int ret = 0;
|
|
|
- for(const Entry &entry : entries)
|
|
|
- ret += entry.count;
|
|
|
-
|
|
|
- return ret;
|
|
|
+ return castFrom(const_cast<CGObjectInstance*>(obj));
|
|
|
}
|