Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  karol57 c676c5da82 Fixed small error in nearest town finding algorithm. %!s(int64=11) %!d(string=hai) anos
  karol57 dd33fd51a8 int3 dist2d microoptimization %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  AlexVinS 6f65d2484b Extract battleStackIsImmune from battleIsImmune %!s(int64=11) %!d(string=hai) anos
  AlexVinS ababd0d995 there can`t be resistance to rising spell (immunities are handled seperately) %!s(int64=11) %!d(string=hai) anos
  AlexVinS afd74ff649 Remove more hardcoded immunity handling. %!s(int64=11) %!d(string=hai) anos
  AlexVinS b6b12ad8f6 Merge and simplify resistance calculation %!s(int64=11) %!d(string=hai) anos
  AlexVinS 1431fcedf7 handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation %!s(int64=11) %!d(string=hai) anos
  AlexVinS d9368ca5ba Use new battleGetStacksIf method %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 00c31b4b85 Fixed #1790 %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 31f2af6243 Removed commented part for daily income %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. %!s(int64=11) %!d(string=hai) anos
  Macron1Robot b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day %!s(int64=11) %!d(string=hai) anos
  beegee1 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: %!s(int64=11) %!d(string=hai) anos
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
  alexvins 9cac0af7be [Spells] More spell related refactoring %!s(int64=11) %!d(string=hai) anos
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko d2ae847ecf - files in local directories (saves & configs) now always have higher %!s(int64=11) %!d(string=hai) anos
  alexvins 4203d69525 Part 2 of new spell configuration %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes %!s(int64=11) %!d(string=hai) anos
  beegee1 674c8bc591 - Fix to previous commit (keep heroes which are in heroes pool too) %!s(int64=11) %!d(string=hai) anos
  beegee1 d0a5a6eab4 - Implemented hero recreate handling correctly %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk 1e555a8ee3 Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk e5312887d1 Fixed possible crash at the game start (when victory conditions are checked before currentPlayer is set). %!s(int64=11) %!d(string=hai) anos