Commit History

Author SHA1 Message Date
  AlexVinS 66b022f93e initializer lists part1 11 years ago
  Ivan Savenko aa0433228a Fixed cheats - sendMesssage will also pass current object. 11 years ago
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 years ago
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 years ago
  DjWarmonger 36a7cff998 Cleaning error messages at access to players. 11 years ago
  DjWarmonger d9273b3b2a Cleaning logs. 11 years ago
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants 11 years ago
  DjWarmonger bf567c9e50 Fixed crash caused by hiding tiles around AI heroes. 11 years ago
  Ivan Savenko 1157111fcf More bugfixing: 11 years ago
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 years ago
  Ivan Savenko 6e3eaeee21 Minor fix to schema, server will print visited objects in debug log 11 years ago
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: 11 years ago
  Ivan Savenko ad632d1e8a Moved FoW management from CGObjectInstance to callback 11 years ago
  Ivan Savenko 44742814cd More cleanup: 11 years ago
  Ivan Savenko b2e8c92383 Cleanup: 11 years ago
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 years ago
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 years ago
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 years ago
  karol57 c676c5da82 Fixed small error in nearest town finding algorithm. 11 years ago
  karol57 dd33fd51a8 int3 dist2d microoptimization 11 years ago
  Ivan Savenko 7f276185bd Moving files: 11 years ago
  AlexVinS 6f65d2484b Extract battleStackIsImmune from battleIsImmune 11 years ago
  AlexVinS ababd0d995 there can`t be resistance to rising spell (immunities are handled seperately) 11 years ago
  AlexVinS afd74ff649 Remove more hardcoded immunity handling. 11 years ago
  AlexVinS b6b12ad8f6 Merge and simplify resistance calculation 11 years ago
  AlexVinS 1431fcedf7 handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation 11 years ago
  AlexVinS d9368ca5ba Use new battleGetStacksIf method 11 years ago
  DjWarmonger 00c31b4b85 Fixed #1790 11 years ago
  Macron1Robot 31f2af6243 Removed commented part for daily income 11 years ago
  Macron1Robot 8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" 11 years ago