Commit History

Author SHA1 Message Date
  Ivan Savenko ffe8b99369 - reorganized hero classes 13 years ago
  Ivan Savenko 23fcdd1a4a - missing fields in town serialization 13 years ago
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 years ago
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 years ago
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler 13 years ago
  Ivan Savenko 9f0441a0be - adventure map defs are now part of town config. Should be the last part 13 years ago
  Ivan Savenko c071a03a8a - fix for #1135 13 years ago
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector 13 years ago
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 13 years ago
  Ivan Savenko 3fcba4fb5c - fixed crash on start of some campaigns 13 years ago
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes 13 years ago
  Ivan Savenko 99dcb73a72 - filesystem.json files for wog and vcmi data 13 years ago
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 years ago
  Ivan Savenko 44cc848edc first part of town configuration: 13 years ago
  Ivan Savenko 7e778045b8 - removed no longer used CSndHandler. Transition to new fs is finished 13 years ago
  Ivan Savenko 9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array 13 years ago
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
  Frank Zago 1a2323996e Move CTownHandler::loadStructures inside CTownHandler::loadNames and rename the latter with the former. 14 years ago
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 years ago