Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko a8e84c55f6 Fix some of the new warnings from sonarcloud hai 1 ano
  Ivan Savenko 76e3ca4afe Fix potential access to destroyed variable on stack hai 1 ano
  MichalZr6 cb9070fb5b Fix unnecesarry error log in console from CBattleInfoEssentials::battleGetFightingHero hai 1 ano
  Andrii Danylchenko f9442208da BattleAI: avoid standing in moat hai 1 ano
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable hai 1 ano
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides hai 1 ano
  Ivan Savenko cd6d55fe75 Do not try to shoot at 2nd hex of wide creatures hai 1 ano
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's hai 1 ano
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions hai 1 ano
  Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant hai 1 ano
  Andrii Danylchenko 9edb0afff8 BattleAI: fix dragonbreath retaliation hai 1 ano
  Andrii Danylchenko da46d5d01b BattleAI: take into account defender dragon breath and other mutitarget attacks hai 1 ano
  Ivan Savenko 7359b66f99 Do not use floating point equality checks hai 1 ano
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement hai 1 ano
  Andrii Danylchenko f74daa2e1f BattleAI: fix health bounty calculation %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 4b807e01f1 BattleAI: fix freeze %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko fe65edd55d BattleAI: stacks should not measure damage against turret %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 970981cfc9 Show information on potential kills in attack tooltip %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2b837b116 All creature-related texts go through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b86969909a Fixes compilation due to changes in callback interface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3219e322ae Fixed all non-silenced gcc/clang warnings %!s(int64=2) %!d(string=hai) anos