Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
  AlexVinS 6f65d2484b Extract battleStackIsImmune from battleIsImmune %!s(int64=11) %!d(string=hai) anos
  AlexVinS 7cf64a0628 Made onlyAlive flag a part of TargetInfo %!s(int64=11) %!d(string=hai) anos
  AlexVinS 6bf4140145 Just remove hardcoded targetting for DEATH_RIPPLE & DESTROY_UNDED. %!s(int64=11) %!d(string=hai) anos
  AlexVinS d9368ca5ba Use new battleGetStacksIf method %!s(int64=11) %!d(string=hai) anos
  AlexVinS 0e93ec28c5 Add new general method for battle stack access %!s(int64=11) %!d(string=hai) anos
  AlexVinS 5be005ee36 Try to fix #1763 and a small refactoring %!s(int64=11) %!d(string=hai) anos
  beegee1 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
  alexvins 8cc586ab7f hotfix %!s(int64=11) %!d(string=hai) anos
  alexvins 9cac0af7be [Spells] More spell related refactoring %!s(int64=11) %!d(string=hai) anos
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds %!s(int64=11) %!d(string=hai) anos
  alexvins 4203d69525 Part 2 of new spell configuration %!s(int64=11) %!d(string=hai) anos
  beegee1 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 0e3eae3095 patch from KroArtem %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko d09294e40a compile fix, fixes blit order of heroes in siege %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk dca1f709a9 And another one. I'm sloppy today :( %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 5c6d12400f Fixed AI detection of battle end (solves some freezes). %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 4f29b526ca The battle callback method battleGetAllStacks will by default omit the arrow turrets. Fixes #1453, #1455 and related. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 5654fef901 - ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 8beee29482 - corrected "isToReverse" check, partially fixes 1397 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c81a31c74a - catapult attacks should be identical to H3 %!s(int64=12) %!d(string=hai) anos
  DjWarmonger e2de926aec Fixed #1330. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 0c45fb95d4 Fixed crash when aiming with Archangels. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger aa6626bc35 Fixed #1329. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 5f310aa20f Fixed all issues with Resurrection: #123, #1358 %!s(int64=12) %!d(string=hai) anos