История коммитов

Автор SHA1 Сообщение Дата
  AlexVinS 685deddac1 Start spell-relatet files reorganisation 11 лет назад
  AlexVinS c46999bcb8 Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect 10 лет назад
  AlexVinS aa5e9fc959 get rid of global debug macros. 10 лет назад
  Fay 551925b6d7 Added comments; 11 лет назад
  Fay ad8a6c55d7 Fixes #2016 (heroes not possible to be chosen in pregame after switching town selection); 11 лет назад
  ArseniyShestakov 0e346a4f0d Reset mapDescription scrolling position on change of map / save 11 лет назад
  ArseniyShestakov 6fd0f76547 Fix invisible save select when click on save name area 11 лет назад
  Ivan Savenko dce9880d16 Minor refactoring of FunctionList using variadic templates. 11 лет назад
  Ilya Pomaskin 447979d051 bind -> std::bind 11 лет назад
  AlexVinS 66b022f93e initializer lists part1 11 лет назад
  Ivan Savenko 1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's 11 лет назад
  Ivan Savenko b1285bc506 Merged GUI refactoring into develop, fixed conflicts 11 лет назад
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants 11 лет назад
  Ivan Savenko 77a73fbaa9 Merge branch 'feature/freegfx' into refactoring/guiClasses 11 лет назад
  Ivan Savenko 7390647cd5 End of buttons refactoring: 11 лет назад
  Ivan Savenko 10fc1892a8 Large refactoring of button classes: 11 лет назад
  DjWarmonger e8580229dc RMG will now actually use all the settings from pregame. Till now it did not. 11 лет назад
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 11 лет назад
  Ivan Savenko 92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 11 лет назад
  Ivan Savenko 647b9c683f Reorganized client source tree: 11 лет назад
  Ivan Savenko 83099fdb78 Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree 11 лет назад
  AlexVinS 0edd10078f Fix usage of fillRect. 11 лет назад
  AlexVinS 9b8ad51cd3 Run all rendering with pim lock if possible 11 лет назад
  AlexVinS ecc7b8e05a Draw cursor on each frame. Fix TTF rendering under cursor. 11 лет назад
  AlexVinS e521e6687a centralize cursor drawing 11 лет назад
  AlexVinS 397f4cf8b6 Workaround for TFF font glitches under cursor in pregame 11 лет назад
  Ivan Savenko 617ea79d3c Button overlays are now more generic (not necessarily text), removed old version of creature window 11 лет назад
  AlexVinS 3b8d0e44d4 Merge branch 'develop' into SDL2 11 лет назад
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects 11 лет назад
  DjWarmonger e56f41b8be Fixed monster strength selection. 11 лет назад