Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 1194419884 Added option to allow self-casting il y a 1 an
  Ivan Savenko 65721123a1 Partial fix for Coronius specialty bug il y a 1 an
  Ivan Savenko abad4b01ce Remove explicit convesion to int in operators il y a 2 ans
  Ivan Savenko 0842f5afee Removed remaining usages of std::vector<bool> il y a 2 ans
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style il y a 2 ans
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier il y a 2 ans
  Ivan Savenko 910ad50417 Fix client & server compilation il y a 2 ans
  Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any il y a 2 ans
  Ivan Savenko 403acc0cf1 Update spell docs il y a 2 ans
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files il y a 2 ans
  Ivan Savenko 6f0108e462 Use ResourcePath for referencing texts and json's il y a 2 ans
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
  Ivan Savenko e54287ea5d Converted remaining identifier to new system il y a 2 ans
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code il y a 2 ans
  Konstantin d746a96d55 vcmi: use SpellSchool identifier instead of enum il y a 2 ans
  Konstantin 8724181a0f vcmi: spell resistance rework il y a 2 ans
  Konstantin c9bc3fd4e1 CSpellHandler: use getBonusBearer il y a 2 ans
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: il y a 2 ans
  Tomasz Zieliński 025b0814c8 + Handled banning spells and artifacts il y a 2 ans
  Ivan Savenko fc190b14bb Spell shrines can now be configured in json il y a 2 ans
  Konstantin P 057a33c508 SpellSchool: use identifier instead of int il y a 2 ans
  Konstantin P 9e1cdc410f vcmi: replace school bonuses to unified ones il y a 2 ans
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h il y a 2 ans
  Konstantin 7a5775a9f9 vcmi: use std::optional il y a 2 ans
  Konstantin fedf7d377c vcmi: remove TFaction il y a 2 ans
  Konstantin 22dd97ad18 vcmi: use entilites when possible part 1 il y a 2 ans
  Konstantin 3bbff0588d CSpell: !isMagical() -> no sorcery and no generic spell dmg reduction il y a 2 ans
  Konstantin a639bd2606 spells: rework isMagical() il y a 2 ans
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system il y a 2 ans
  Ivan Savenko 623cae7d47 All translatable strings now have language identifier il y a 2 ans