Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko 45a3d04d25 Fix simturns termination check vor 1 Jahr
  Ivan Savenko 8303ce5d13 Added option to ignore guards in pathfinder vor 1 Jahr
  Ivan Savenko cd526a5e15 Send notifications when simultaneous turns end vor 1 Jahr
  Ivan Savenko a3adfcf7a7 Do not attempt to start a new turn on game end vor 1 Jahr
  Ivan Savenko 80b82cc026 Remove invalid assert - may trigger on human player defeat vor 1 Jahr
  Ivan Savenko 18c0217679 Relaxed ordering requirements - player can start turn even if players vor 2 Jahren
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files vor 2 Jahren
  nordsoft d7d435dcb7 Add game pause vor 2 Jahren
  Ivan Savenko 5b21a5ffbc Simturn duration is now part of StartInfo vor 2 Jahren
  Ivan Savenko a9dbd08dec Compute player contacts only once on turn start vor 2 Jahren
  Ivan Savenko 623fb2a63e Do not allow visiting objects blocked by visit of another player vor 2 Jahren
  Ivan Savenko 541f7590c5 Add simple detection of player-player contact vor 2 Jahren
  Ivan Savenko 64c43c91dc Added hardcoded min/max simturns duration vor 2 Jahren
  Ivan Savenko b2f30f78fa Allow one AI and human to act simultaneously vor 2 Jahren
  Ivan Savenko 219f81d28b Added explicit "PlayerEndsTurn" netpack vor 2 Jahren
  nordsoft 98f7ed9dfd Implement player start turn query vor 2 Jahren
  Ivan Savenko edd029c79c Replace "currentPlayer" from gamestate with "activePlayers" vor 2 Jahren
  Ivan Savenko 940bdcee3e Fixes according to review vor 2 Jahren
  Ivan Savenko f9410145d6 Fix handling of "7 days without town" loss condition vor 2 Jahren
  Ivan Savenko a19cdb57ba Fix handling of turn order in case of player defeat vor 2 Jahren
  Ivan Savenko d83aa828f6 Fix turn ending vor 2 Jahren
  Ivan Savenko c4bc6840ea Moved management of turn order into a new class vor 2 Jahren