Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 6ac57a7cfc Improvements to bonus system node types / propagators hai 4 meses
  Ivan Savenko 4d4da0454f map objects hierarchy now uses IGameInfoCallback hai 5 meses
  Ivan Savenko 6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback hai 5 meses
  Ivan Savenko 716da918f8 Completely remove IGameCallback class hai 5 meses
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis hai 5 meses
  Ivan Savenko 4d57a8ed36 Prefer to pass CGameState as reference instead of pointer hai 6 meses
  Ivan Savenko 586620a290 Basic code review, remove unused code from serializers hai 7 meses
  Ivan Savenko 331debaa3f Removed pointers from PlayerState hai 7 meses
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` hai 8 meses
  Ivan Savenko 9e2646898b Add pre-computed vectors of owned objects for faster access hai 10 meses
  Ivan Savenko a8e84c55f6 Fix some of the new warnings from sonarcloud hai 1 ano
  Ivan Savenko 679181c103 Implemented serialization of local player state in json form hai 1 ano
  Ivan Savenko d49a61645c All objects that can be owned by player now implement IOwnableObject hai 1 ano
  Ivan Savenko a481f07daf PlayerState now stores all objects owned by player hai 1 ano
  godric3 c34956e912 introduce `getModScope` method to`Entity` class and subclasses hai 1 ano
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form hai 1 ano
  Ivan Savenko 2c4cad7d9c Slight simplification of bonus system node class hai 1 ano
  Ivan Savenko 0cf490e2c3 Remove custom move constructor. Fixes serialization of visitation status hai 1 ano
  Laserlicht f3e1943aaf Merge branch 'develop' into highscore_menu %!s(int64=2) %!d(string=hai) anos
  Laserlicht 6f8b62d77d codereview %!s(int64=2) %!d(string=hai) anos
  nordsoft 2a2f0a657e Fix battle bonuses serialization %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 19ace6a849 Moved hero pool logic to the separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3d66455cd1 Fix build %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Konstantin ee489f18d2 vcmi: PlayerState is now an Entity %!s(int64=2) %!d(string=hai) anos
  Konstantin 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos