Commit History

Autor SHA1 Mensaxe Data
  mateuszb d540723739 * refactoring %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h %!s(int64=13) %!d(string=hai) anos
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 77710eaffb - fix for #1106 and #1107 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko a602d7e9da - build system update %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e67f8afdd9 - removed multiple unused files %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 235cf458d7 - fixed text duplication in choice windows %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 90ff99d4eb - fixed ancient #31 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 9efe05c90b - removed usage of Graphics in several places (Components and hero window). %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) %!s(int64=14) %!d(string=hai) anos
  beegee1 156aa6e4d9 * Updated class - file - handling %!s(int64=14) %!d(string=hai) anos
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Frank Zago 14261d6be9 Removed debug trace. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 4a3d1a22d6 Only draw the necessary borders for a message window. Fixes #388. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk df062614d7 Fixed #260, improvement for #250. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 70b21fc9eb Quick implementation of stack experience details. Minor fixes. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 7209f158a1 - gcc/Linux fixes %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 39120fe4a5 Spell scroll improvements, fixing #689, #690, #691. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger d0e9049161 Fixed #704. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger dc0eb37da6 New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 450ae1772c - Buttons optimization - less memory and CPU usage %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 2ff07fa66a - Next part of animation system: %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 15011e611d Merged Ivan's changes from trunk (r1921) %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 551d1f1b26 - Possible support for sounds in GOG version %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk f52d4f7cd6 Merged changes from trunk. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko b8f65697ca - fixes for several bugs: #639 #656 #135 #646 #638 #94 #629 %!s(int64=15) %!d(string=hai) anos