Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 6bee105d7d Some refactoring of text display widgets: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui %!s(int64=12) %!d(string=hai) anos
  stopiccot f2309d70dd replaced extern SDL_Surface* X; all over the code with single header %!s(int64=12) %!d(string=hai) anos
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk fa3d32925e A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h %!s(int64=13) %!d(string=hai) anos
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names %!s(int64=13) %!d(string=hai) anos
  mateuszb 099e6bf776 * implemented #1111 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 07f9cb16c5 - spellbook fix (#1110) %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. %!s(int64=13) %!d(string=hai) anos
  beegee1 156aa6e4d9 * Updated class - file - handling %!s(int64=14) %!d(string=hai) anos
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  DjWarmonger e5c11385cd Fixed #293 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b4144dc616 Callback jugglery, part 1. %!s(int64=14) %!d(string=hai) anos
  mateuszb 1458cf64c2 * fixed bug 298 %!s(int64=14) %!d(string=hai) anos
  mateuszb 43468e16e1 * bug 97 fixed %!s(int64=14) %!d(string=hai) anos
  mateuszb 4e631fc530 * fix for bug 573 %!s(int64=14) %!d(string=hai) anos
  mateuszb d630d88ac1 * some work towards fix of 537 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 28550c85fd Merged Ivan's changes in trunk ( r1918 ) %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 77ba5a5cd6 - some minor fixes: #626 #597 #275 %!s(int64=14) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos