Commit History

Автор SHA1 Съобщение Дата
  DjWarmonger 9e07b5c5de Merge pull request #4954 from vcmi/curved_roads преди 11 месеца
  Tomasz Zieliński 6bdb10444f New type of zone - "sealed" преди 11 месеца
  Tomasz Zieliński c8fcc6ffca Fix broken roads to portals or gates by the lower zone border преди 11 месеца
  Tomasz Zieliński f95bb58433 Implement curved paths for all road node objects преди 11 месеца
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library преди 1 година
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos преди 1 година
  Tomasz Zieliński a94286c23d Code cleanup преди 1 година
  Tomasz Zieliński 37f6993402 Clean the comments преди 1 година
  Tomasz Zieliński d8c93cb222 Protect every access to zone tiles with a mutex преди 1 година
  Tomasz Zieliński 433765714f Add less obstacles in zones with low treasure value преди 1 година
  Tomasz Zieliński 02fc410a98 Sonarcloud fixes преди 1 година
  Tomasz Zieliński 662bb0d1f6 Cut straight paths for better passability преди 1 година
  Tomasz Zieliński 25a62b504f Perfection achieved? преди 1 година
  Tomasz Zieliński 1546a221d1 Best result so far преди 1 година
  Tomasz Zieliński af0207470d - Increased minimal obstacle density on surface преди 1 година
  Tomasz Zieliński 2e8801084d Clean up RMG logs преди 1 година
  Ivan Savenko 4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr преди 1 година
  Tomasz Zieliński 6528124c1e Do not fill water zone with obstacles преди 1 година
  Tomasz Zieliński ad82eff225 Final and perfect treasue nd obstacle density преди 1 година
  Tomasz Zieliński 9b12f54972 Compile fix преди 1 година
  Tomasz Zieliński 985a2682ae Place Monoliths at max distance in Junction zone преди 1 година
  Tomasz Zieliński 24f74875ef Do not fractalize tiles near the edge of the map to avoid paths adjacent to map edge преди 1 година
  Tomasz Zieliński d31789e745 Extra cache for search area преди 1 година
  Ivan Savenko 34338f4eaa Remove few more implicit conversions преди 2 години
  Tomasz Zieliński 983633d73b Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. преди 2 години
  Tomasz Zieliński b65870f31e A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template преди 2 години
  Tomasz Zieliński 15b254fded Give every Zone its own RNG преди 2 години
  Tomasz Zieliński 73d9f5bd0a Parallel RMG works fine for maps without water. преди 2 години
  Tomasz Zieliński a58094aefe Thread pool kinda works. преди 2 години
  Tomasz Zieliński a8545935c3 ThreadPool implementation. It runs, but dies from race conditions. преди 2 години