Ivan Savenko
							
						 | 
						
							
							
								a1f4748bbc
							
							Fix socket shutdown
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5d16f035d7
							
							Workaround for crash on winning the game
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								a6f37b7cd7
							
							Fixed few more memory leaks in client
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5c810df36f
							
							Reorganized types registration code
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7f72f7a82c
							
							Cleanup server connection code a bit
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								85262cf4f5
							
							Moved CGameState files into a separate directory
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								acac42291e
							
							Remove excessive CMap.h includes
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ea1d177c9b
							
							Fixed false error messages on game startup
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								8661496f6c
							
							vcmi: modernize lib/serializer
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								a954cc08fb
							
							Made intermediate class to hide some implementation details from header.
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								c271f9187f
							
							Connection buffered read cpack.
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								cb13064a62
							
							Socket buffered write. Write full cpack at once
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrey Filipenkov
							
						 | 
						
							
							
								35e1b86683
							
							remove no longer needed adjustments
						 | 
						3 years ago | 
					
				
					
						
							
								   Andrey Filipenkov
							
						 | 
						
							
							
								ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
						 | 
						3 years ago | 
					
				
					
						
							
								   Andrey Filipenkov
							
						 | 
						
							
							
								dde9a5d5d2
							
							todo updates
						 | 
						4 years ago | 
					
				
					
						
							
								   Andrey Filipenkov
							
						 | 
						
							
							
								2e18299897
							
							make server a static lib, run it in a separate thread
						 | 
						4 years ago | 
					
				
					
						
							
								   John Bolton
							
						 | 
						
							
							
								a05ae78e67
							
							Fixed lots of warnings.
						 | 
						5 years ago | 
					
				
					
						
							
								   Karlis Senko
							
						 | 
						
							
							
								224ea28433
							
							Fix various memory errors related to server and connections.
						 | 
						7 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								f5d8e5b0cc
							
							Move Boost Asio compatibility code to Global.h. Fix by @dydzio06143
						 | 
						7 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								74e5c5bf05
							
							CGameHandler: rename CPackForClient argument and add network logging
						 | 
						7 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								ac66fc7f42
							
							Full rework of pre-game interface and networking
						 | 
						7 years ago | 
					
				
					
						
							
								   Raphnalor
							
						 | 
						
							
							
								83c6ffbda0
							
							Reflect changes in boost::asio released in Boost 1.66. (#428)
						 | 
						7 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								324717acbe
							
							Spelling fixes: privilaged -> privileged, retreive -> retrieve
						 | 
						7 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								da117e9255
							
							Code style: remove void from constructors without arguments
						 | 
						7 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								15138c23de
							
							Finished conversion to new logging API
						 | 
						8 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								a8a3230798
							
							Logging cleanup (server).
						 | 
						8 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								61e241308d
							
							Logging cleanup
						 | 
						8 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								b52cfe5283
							
							Code style: use parentheses for creating heap-based objects (#344)
						 | 
						8 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								f1e5797834
							
							Code style: move or add licensing information on top of every file
						 | 
						8 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								d84f61fc96
							
							CConnection: use std::static for port conversion
						 | 
						8 years ago |