Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 716da918f8 Completely remove IGameCallback class hai 5 meses
  Ivan Savenko a13ab8f013 Merge pull request #5707 from IvanSavenko/dwelling_fix hai 5 meses
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis hai 5 meses
  Ivan Savenko cb70cc48d6 Fixes for handling of oversized map dwellings hai 5 meses
  Ivan Savenko 4d57a8ed36 Prefer to pass CGameState as reference instead of pointer hai 6 meses
  Ivan Savenko f025a3a932 Review & cleanup hiding / displaying map objects hai 6 meses
  Ivan Savenko e6a8e5d4bd Correctly restore bonus system on deserialization hai 6 meses
  Ivan Savenko 62cb5412ff CGameState::map is now a private, unique_ptr with accessors hai 7 meses
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` hai 8 meses
  Ivan Savenko 08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC hai 1 ano
  Ivan Savenko ad7f0416a7 Added overloaded version of getObjectHandler to CGHeroInstance hai 1 ano
  Ivan Savenko 31095248ab Removed typeName and subtypeName properties from CGObjectInstance hai 1 ano
  Ivan Savenko d1e7cb72c2 Fix game gang on random map generation hai 1 ano
  Ivan Savenko a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() hai 1 ano
  Ivan Savenko 0fd9dbf240 Unified income handling, added IOwnableObject interface hai 1 ano
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form hai 1 ano
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library hai 1 ano
  Ivan Savenko 5454d01316 Provide more information in thrown exceptions for unfixed crashes hai 1 ano
  Ivan Savenko a15366f5a5 Make IObjectInterface::cb non-static hai 1 ano
  Tomasz Zieliński 6cd19b81dd Working fir for Corpse issue: hai 1 ano
  Ivan Savenko ed66fc2fb3 Minor optimization of map startup time hai 1 ano
  Ivan Savenko 6b81012f31 Use variant identifier in netpacks where applicable hai 1 ano
  Ivan Savenko 2b9c362d5b Explicitly convert identifier to underlying enumeration %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 461c481ef3 Fix game startup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dcb8f4fc7b Moved object type randomization to object class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 03e1169781 Reduced number of accesses to CGObjectInstance::subID %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier %!s(int64=2) %!d(string=hai) anos