Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Savenko 97b7d44c88 Use ResourcePath for video accessing пре 2 година
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations пре 2 година
  Ivan Savenko 44d16b32fe Use API identical to std classes where possible пре 2 година
  Ivan Savenko 142889e3a5 Give all threads created by client human-readable name for debug пре 2 година
  Ivan Savenko f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop пре 2 година
  Ivan Savenko d947c14495 Few more H3 data validation checks пре 2 година
  Ivan Savenko 0b99fc0ccb Show message box when H3 data is missing пре 2 година
  Ivan Savenko 5faaf175f9 Added debug information to SDL-related crashes пре 2 година
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA пре 2 година
  Ivan Savenko 7f72f7a82c Cleanup server connection code a bit пре 2 година
  Ivan Savenko 593b82d178 Removed all references to boost::interprocess library пре 2 година
  Ivan Savenko 4d08a131d3 Reorganization of boost filesystem usage пре 2 година
  Dydzio 5882cbae78 Merge branch 'develop' into unlimited-autosave пре 2 година
  Dydzio 1711b3848f Remove unused variable пре 2 година
  Ivan Savenko 0ec9af7d9b Replaced WoG opening with H3:SoD files пре 2 година
  Dydzio 404ab23bc6 Get autosave day without leading 0, delete ancient saveprefix stuff пре 2 година
  Ivan Savenko 2a634b2ec0 Fixed UI updates on switching to/from fullscreen пре 2 година
  Ivan Savenko 0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors пре 2 година
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory пре 2 година
  Ivan Savenko f4d67fe675 Restore SDL_main in CMT.cpp пре 2 година
  Ivan Savenko e23dfec6c5 Fix SDL_Hints location пре 2 година
  Ivan Savenko 0e70f2998f SDL event handling is now done exclusively in input handler пре 2 година
  Ivan Savenko 5e86b00dda Moved input handling from GuiHandler to set of classes in eventsSDL dir пре 2 година
  Ivan Savenko e2ef136003 Renamed "Int" -> "Window" in WindowHandler API пре 2 година
  Ivan Savenko 051a4a3c17 Encapsulation of WindowHandler state пре 2 година
  Ivan Savenko 7838190ef4 Moved window stack management from GuiHandler to new class пре 2 година
  Ivan Savenko 3ecdff2a21 FramerateManager now uses chrono instead of SDL_Ticks пре 2 година
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH пре 2 година
  Ivan Savenko e26b18c139 Rename & cleanup of WindowHandler -> ScreenHandler пре 2 година
  Ivan Savenko fd3933e589 Support for changing resolution without game restart пре 2 година