Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split há 11 meses atrás
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's há 1 ano atrás
  Ivan Savenko fd726523a2 Remove creations of custom animations in runtime há 1 ano atrás
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases há 1 ano atrás
  Ivan Savenko 230add02e4 Remove no longer used code há 1 ano atrás
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes há 1 ano atrás
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: há 1 ano atrás
  Andrii Danylchenko 73b89d4e84 #2977 - fix obstackle path deserialization há 2 anos atrás
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) há 2 anos atrás
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor há 2 anos atrás
  Ivan Savenko 41210c1dbf Client-side support for multiple battles há 2 anos atrás
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations há 2 anos atrás
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations há 2 anos atrás
  Ivan Savenko 62a5eeebbc Fixed rendering priority of battlefield background obstacles há 2 anos atrás
  Ivan Savenko 428fb832c6 Implemented foreground/background obstacles: há 2 anos atrás
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates há 2 anos atrás
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH há 2 anos atrás
  Konstantin 7a5775a9f9 vcmi: use std::optional há 2 anos atrás
  Konstantin d83e58f948 vcmi: use new animation functions in client há 2 anos atrás
  Konstantin eff41f66ed vcmi: now obstacles can have disappearing anim há 2 anos atrás
  Konstantin 1b893fa525 client: do not show obstacles placed by another player há 2 anos atrás
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations há 2 anos atrás
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader há 2 anos atrás
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility há 2 anos atrás
  Ivan Savenko ae3f6c5e79 Renamed PointEffectAnimation -> EffectAnimation há 2 anos atrás
  Ivan Savenko 5b41ced427 Removed sound playback from PointEffectAnimation há 2 anos atrás
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel há 2 anos atrás
  Ivan Savenko 52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect há 2 anos atrás
  Ivan Savenko c172e3c8e0 Cleaned up BattleAnimationClasses file há 2 anos atrás
  Ivan Savenko e791323502 Implemented placement sound for obstacles há 2 anos atrás