Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable il y a 9 mois
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class il y a 9 mois
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine il y a 9 mois
  Ivan Savenko f7f94bb7dc Remove old code il y a 9 mois
  Ivan Savenko eb7587c000 screen surface is now private member of ScreenHandler instead of global il y a 9 mois
  Ivan Savenko 31e627f128 Remove screen2 and screenBuf global variables il y a 9 mois
  Ivan Savenko 748a3a1b64 Fixed minimap generation when upscaled mode is used il y a 1 an
  Ivan Savenko 80acd7e77c Simplified and fixed server restart procedure: il y a 1 an
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA il y a 2 ans
  Ivan Savenko bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame il y a 2 ans
  Ivan Savenko 85a11c090e Enter popup await mode only if there is an active popup il y a 2 ans
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface il y a 2 ans
  Ivan Savenko 1f513fd280 Extracted event management from GuiHandler and CIntObject il y a 2 ans
  Ivan Savenko ad3e54e6c0 Reduced usage of topWindow() method il y a 2 ans
  Ivan Savenko e2ef136003 Renamed "Int" -> "Window" in WindowHandler API il y a 2 ans
  Ivan Savenko 051a4a3c17 Encapsulation of WindowHandler state il y a 2 ans
  Ivan Savenko 7838190ef4 Moved window stack management from GuiHandler to new class il y a 2 ans