Історія комітів

Автор SHA1 Опис Дата
  Ivan Savenko b2e8c92383 Cleanup: 11 роки тому
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 роки тому
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 роки тому
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 роки тому
  O01eg ad84ae64b0 Clean up. 11 роки тому
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h 11 роки тому
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. 11 роки тому
  beegee1 1d57b75bc5 - random number generation refactoring 11 роки тому
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). 11 роки тому
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 роки тому
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: 11 роки тому
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 роки тому
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling 11 роки тому
  beegee1 22e119770a Fixed mantis #1645 12 роки тому
  beegee1 9d0387140f - Fixed bug when the type id of the hero placeholder is the same as a already placed hero or prisoned hero 12 роки тому
  DjWarmonger 51e6961d08 Compile fix for MVS. 12 роки тому
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large 12 роки тому
  beegee1 b8eddcd9a8 - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 12 роки тому
  beegee1 68bdf71db6 - Fixed GCC compiler warnings 12 роки тому
  DjWarmonger d085f8eee8 First implementation of fuzzy logic in VisitTile goal. 12 роки тому
  beegee1 f0cbbbdb70 - Refactored method CGameState::init 12 роки тому
  beegee1 2d095cf20a - Fixed days without castle counter 12 роки тому
  beegee1 c786a3076a - Refactored victory loss condition checks 12 роки тому
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 12 роки тому
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur 12 роки тому
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck 12 роки тому
  Ivan Savenko 76c77d58f6 const-ified CTown. May fix #1444 12 роки тому
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 роки тому
  Michał W. Urbańczyk 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. 12 роки тому
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 роки тому