DjWarmonger
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7be00e97a0
Fixed #1124. Probably also other bugs related to two-hex creatures (or they were already resolved).
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13 years ago |
beegee1
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 years ago |
Ivan Savenko
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8eba824ada
- updated icons + psd file
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13 years ago |
beegee1
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105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
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13 years ago |
beegee1
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a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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13 years ago |
beegee1
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720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
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13 years ago |
Ivan Savenko
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db10f512d5
- game won't crash on missing dwellings (instead random one will generated)
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13 years ago |
Ivan Savenko
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3542bfdc63
- fixed #1128 #1127 #1121 #1119
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13 years ago |
DjWarmonger
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1cf99f7be1
- Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster.
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13 years ago |
Michał W. Urbańczyk
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3de9b71cc3
Fixed crash when unit dies by entering obstacle (eg. moat) on the way to perform attack.
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13 years ago |
Michał W. Urbańczyk
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786bd73e67
Fixed #1092.
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13 years ago |
DjWarmonger
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076974729a
Fixed #1089.
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13 years ago |
Ivan Savenko
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15a7f43e11
- fixed #1075, #1080, #1081
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13 years ago |
Michał W. Urbańczyk
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ecd8947d8e
Crashes on starting next campaign mission should be fixed.
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13 years ago |
mateuszb
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f3f4a7633d
* fixed 1085
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13 years ago |
mateuszb
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18bd898cb1
* fixed bug when starting certain maps in campaigns
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13 years ago |
Michał W. Urbańczyk
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 years ago |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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13 years ago |
mateuszb
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8e3de98059
* restoring campaign features
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13 years ago |
Michał W. Urbańczyk
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62e63d45b1
Work in progress on BattleAI. Related changes:
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13 years ago |
mateuszb
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aa04a5bcd0
* removed unnecessary include in .h -- they should be avoided
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13 years ago |
alexvins
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2b2b02cccc
[static analysis] [WIP] fix few possible bugs
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13 years ago |
Ivan Savenko
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0ca9f64573
Next part of town configuration:
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13 years ago |
Ivan Savenko
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44cc848edc
first part of town configuration:
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13 years ago |
Michał W. Urbańczyk
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6530e7a1e1
* servers will not allow using out-of-range slots ( #1061 )
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13 years ago |
Ivan Savenko
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8fac276922
- a bit nicer stack queue. Check forum for graphics.
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13 years ago |
Michał W. Urbańczyk
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830d94064e
Fixed #1056, #1057 and #1058.
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13 years ago |
Michał W. Urbańczyk
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a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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13 years ago |
Ivan Savenko
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7ce9e95525
- death stare works identically to H3
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13 years ago |
Michał W. Urbańczyk
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7c09f73402
* INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days.
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13 years ago |