Andrii Danylchenko
							
						 | 
						
							
							
								2fc7cf02b0
							
							tray notification for windows
						 | 
						5 years ago | 
					
				
					
						
							
								   Dmitry Orlov
							
						 | 
						
							
							
								ea2931c6ea
							
							Fix: Get rid of 'Tile is not visible' error message
						 | 
						3 years ago | 
					
				
					
						
							
								   Dmitry Orlov
							
						 | 
						
							
							
								0427fa45dd
							
							Fix: Terrain description should be shown correctly
						 | 
						4 years ago | 
					
				
					
						
							
								   Dmitry Orlov
							
						 | 
						
							
							
								7cfd1fe0ca
							
							Fix: Captured town should not be duplicated on the UI
						 | 
						4 years ago | 
					
				
					
						
							
								   Dmitry Orlov
							
						 | 
						
							
							
								25d9ea1ddf
							
							Feature: Opposite Side Limiter
						 | 
						4 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								ecaa9f5d0b
							
							Entities redesign and a few ERM features
						 | 
						7 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								ade84699b0
							
							found a bug in code where AI can change client gamestate directly causing sorting crash
						 | 
						4 years ago | 
					
				
					
						
							
								   John Bolton
							
						 | 
						
							
							
								c61bae4060
							
							Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
						 | 
						5 years ago | 
					
				
					
						
							
								   John Bolton
							
						 | 
						
							
							
								a05ae78e67
							
							Fixed lots of warnings.
						 | 
						5 years ago | 
					
				
					
						
							
								   toneyisnow
							
						 | 
						
							
							
								1319175bdc
							
							Removed the create functions in the ColorShifter classes.
						 | 
						5 years ago | 
					
				
					
						
							
								   toneyisnow
							
						 | 
						
							
							
								8db638c054
							
							Fix tiny space issue and remove reference of SDL.h
						 | 
						5 years ago | 
					
				
					
						
							
								   toneyisnow
							
						 | 
						
							
							
								0f3dabab9a
							
							Initialize the change:
						 | 
						5 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								492d6504b4
							
							Fix all common victory/defeat crashes
						 | 
						6 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								eb19806cf5
							
							Fix dialog showing for losing player
						 | 
						6 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								54e6e42c46
							
							Fix no player interface swap on being attacked
						 | 
						6 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								d50add0246
							
							Remove apparently useless code
						 | 
						6 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								2b6fe9298a
							
							Hackfix for campaigns
						 | 
						6 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								97869fc36f
							
							Fixed single map victory crash
						 | 
						6 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								57b687a094
							
							Fix crash on portal teleport when it's 1st action in movement (#491)
						 | 
						7 years ago | 
					
				
					
						
							
								   Alexander Shishkin
							
						 | 
						
							
							
								75f8c8b29a
							
							Gui cleanup4 (#446)
						 | 
						7 years ago | 
					
				
					
						
							
								   Johannes 'josch' Schauer
							
						 | 
						
							
							
								5d487c09fe
							
							client/CPlayerInterface.cpp: initialize observerInDuelMode
						 | 
						7 years ago | 
					
				
					
						
							
								   Johannes 'josch' Schauer
							
						 | 
						
							
							
								337f22195c
							
							client/CPlayerInterface.cpp: remove unused variable
						 | 
						7 years ago | 
					
				
					
						
							
								   Henning Koehler
							
						 | 
						
							
							
								2ede3783dd
							
							Settings: savefrequency is now configurable in launcher
						 | 
						7 years ago | 
					
				
					
						
							
								   Alexander Shishkin
							
						 | 
						
							
							
								5c09f751b3
							
							Gui cleanup3 - UI refactoring to use smart pointers (#440)
						 | 
						7 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								ac66fc7f42
							
							Full rework of pre-game interface and networking
						 | 
						7 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								03cfd2cb78
							
							Do not use StackLocation in netpacks
						 | 
						7 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								8cec07afbd
							
							Replaced CGHeroInstance and CGObjectInstance with ObjectInstanceID in NetPacks
						 | 
						7 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								0b70baa95e
							
							Spells configuration version 2 (effect-based)
						 | 
						8 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								fc0ab5b970
							
							TerrainTileObject: store ambientSound for every object
						 | 
						8 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								f15cadc87b
							
							Implement configurable object sounds: ambient, visit and removal
						 | 
						8 years ago |