Commit History

作者 SHA1 備註 提交日期
  Laserlicht 134017a7cd basic multiplayer support 1 月之前
  Laserlicht 4d37fe631b battle only basic implementation 1 月之前
  Ivan Savenko 241da5937d First semi-working version of antilag for hero movement 5 月之前
  Ivan Savenko a0a99d7311 Fix build, fix sonar 4 月之前
  Ivan Savenko 55bd4bc8bf Support for custom cursors for adventure map spells 4 月之前
  Ivan Savenko 2ad186130f Split MapDefines file on .h per class basis 5 月之前
  Laserlicht 2690440901 Update client/CPlayerInterface.cpp 5 月之前
  Laserlicht 17def4d853 fix path not updated after cheat 5 月之前
  Ivan Savenko 298ec472bf Split BattleInterfaceClasses into smaller files 5 月之前
  Ivan Savenko ae22de3ccf Implemented configurable FEAR ability 6 月之前
  Ivan Savenko 139f41c9b2 Implement STACK_EXPERIENCE_GAIN_PERCENT bonus 6 月之前
  Laserlicht 263ba46da6 Merge branch 'develop' into cheats 6 月之前
  Ivan Savenko e90d8c318d Configurable multi-hex attacks 6 月之前
  Laserlicht d102f660a0 color filter cheats 6 月之前
  Ivan Savenko 2c17c2d5b7 Rework CCallback <-> CClient interaction 7 月之前
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 7 月之前
  Ivan Savenko 4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 7 月之前
  Ivan Savenko 417ea6451a Remove ConstTransitivePtr from hero and town instances 9 月之前
  SoundSSGood f0a9c95075 ArtInfoWindow on client. Client side 8 月之前
  Ivan Savenko 7a3e1409d0 Remove old boost includes and defines 8 月之前
  Ivan Savenko 844dfb1604 Removed usage of boost::thread from vcmi, except for AI 9 月之前
  Ivan Savenko a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode 9 月之前
  Ivan Savenko e5a095a237 Remove main menu global. Now accessed via GameInstance 9 月之前
  Ivan Savenko d3de0d525f Removed GameEngine::curInt member 9 月之前
  Laserlicht 7dfb499edf replace boost locks with std 9 月之前
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 9 月之前
  Ivan Savenko 156de5b17e Added GameInstance class 9 月之前
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 月之前
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 10 月之前
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 月之前