Michał W. Urbańczyk
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7dc0d6878e
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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96d198758c
- More commanders
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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b874295b3a
Really fixed #918.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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69da179abb
Fixed #918.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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c61f536d8b
* fixed remaining parts of #760
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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1eeebdee10
Fixed #914.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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3cf4ebc163
Little more work on #760:
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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d0e259864e
* Replaced boost::shared_ptr with std::shared_ptr.
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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18b1b83c8a
Fixed creatures casting aimed spells at dead stacks.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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f2642cb62c
Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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d9a78ff1ce
* fixed #871
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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329f39bb2a
Fixed #837
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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5e14d17ed3
Fixes for r2543.
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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444b59d478
1. Fixed #843
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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5c86d32903
Cloned stack dissapear when killed.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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4baf4e13ed
* fixed #857 and #858
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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c724092028
Partial support for Clone spell.
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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855cebfe81
- MIND_IMMUNITY bonus replaces separate protectons from various spells
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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046e54563c
* fixed project files for RD configuration
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%!s(int64=14) %!d(string=hai) anos |
beegee1
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156aa6e4d9
* Updated class - file - handling
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%!s(int64=14) %!d(string=hai) anos |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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%!s(int64=14) %!d(string=hai) anos |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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%!s(int64=14) %!d(string=hai) anos |
Ivan Savenko
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29f42aa873
- fixed #834
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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2e0ca6d162
Cleaned some code.
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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9b24ec0e81
Fixed #745 and #830.
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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c448b61976
Fixed #833
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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1e45674a7c
Fixed #832. War machines will now be immune to a number of effects.
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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57216eea44
Console texts for creature casting spells.
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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10fce0025a
Support for wall penalty & No Wall Penalty ability.
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%!s(int64=14) %!d(string=hai) anos |