Cronologia Commit

Autore SHA1 Messaggio Data
  Michał W. Urbańczyk 7dc0d6878e Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp. 13 anni fa
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 13 anni fa
  Ivan Savenko f426a48d09 - fixes for gcc-4.7 13 anni fa
  Michał W. Urbańczyk c80d9b0a51 Possibly "fixed" #915. 13 anni fa
  Michał W. Urbańczyk c698181c4c * simple mechanism for detecting desync after init 13 anni fa
  Michał W. Urbańczyk a975805ae8 Fixed #850. 13 anni fa
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration 14 anni fa
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 anni fa
  Michał W. Urbańczyk 623325ca61 Ouch. Thing was for branch only. 14 anni fa
  Michał W. Urbańczyk bdd66b6537 Zmiany do Programming challenge. 14 anni fa
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 14 anni fa
  Michał W. Urbańczyk 6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 14 anni fa
  Michał W. Urbańczyk 6b9e64de91 Lazy updates of hero paths. 14 anni fa
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. 14 anni fa
  beegee1 55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe 14 anni fa
  Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 14 anni fa
  Michał W. Urbańczyk 953a3bf165 Final changes for 0.84b: 14 anni fa
  Michał W. Urbańczyk 617e1f962e New files for lib: 14 anni fa
  Frank Zago f7a4bb906c Several minor cleanups. 14 anni fa
  Michał W. Urbańczyk b4144dc616 Callback jugglery, part 1. 14 anni fa
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 14 anni fa
  Michał W. Urbańczyk a46ad0b7ef Next set of fixes, mostly for deserialization. 14 anni fa
  Michał W. Urbańczyk 4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 14 anni fa
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 14 anni fa
  Michał W. Urbańczyk ed07cfe073 Configurable duels. 15 anni fa
  mateuszb 957f1764d7 * some progress in StupidAI 15 anni fa
  mateuszb b3fd14b524 * splitted CGameState into general game state and battle game state 15 anni fa
  Michał W. Urbańczyk 2cf6729eee Towards duel support. 15 anni fa
  mateuszb 4929cf9782 * enum for secondary skills 15 anni fa
  Michał W. Urbańczyk 2fe8b07f4f Little more development for duel mode. 15 anni fa