Ivan Savenko
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7e27ac7073
IdentifierStorage is now separate handler in VLC
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2 years ago |
Ivan Savenko
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62fddca21e
Split massive CModHandler class/file into multiple parts:
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2 years ago |
Ivan Savenko
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21e794268b
Attempt to fix & improve error detection:
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2 years ago |
Ivan Savenko
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d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
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2 years ago |
Ivan Savenko
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383387ef29
Integrated defaultMods into mod system
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2 years ago |
Konstantin
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4c4498b22a
vcmi: modernize rest of lib
|
2 years ago |
Ivan Savenko
|
369e925af8
Loading of translation mods is now skipped on language mismatch
|
2 years ago |
Andrii Danylchenko
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6314fc0506
Fix destructor order
|
2 years ago |
Ivan Savenko
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35775b90f8
Moved bonus names to translation
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2 years ago |
Ivan Savenko
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e48bd39b9c
Moved road & river handlers into a separate file
|
2 years ago |
Ivan Savenko
|
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2 years ago |
Ivan Savenko
|
1468f6aded
Converted terrainTypeHandler into proper handler class
|
2 years ago |
krs
|
eecaa20693
Resource extractor "enablers" are now command line options
|
2 years ago |
Tomasz Zieliński
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f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
|
3 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 years ago |
Tomasz Zieliński
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a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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3 years ago |
Andrey Filipenkov
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7e6ed0583c
disable all scripting code when configuring without scripting modules
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3 years ago |
Tomasz Zieliński
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c9c4603f75
Firts working version that launches original maps
|
3 years ago |
Tomasz Zieliński
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494b0f0226
First version that compiles
|
3 years ago |
Nordsoft91
|
ad01c7ffce
Vlc obstacles [part 1] (#888)
|
3 years ago |
Andrii Danylchenko
|
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
|
3 years ago |
Nordsoft91
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aaa07e4d2e
New terrain support - part 1 (#755)
|
3 years ago |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
|
7 years ago |
Dmitry Orlov
|
854a2e6c39
Feature: Mods system improvement, Part III. Bunusing buildings customization.
|
4 years ago |
Dmitry Orlov
|
195fb8ff41
Mod system improvement Part I : Fix content losing after deserialization
|
5 years ago |
AlexVinS
|
0b70baa95e
Spells configuration version 2 (effect-based)
|
8 years ago |
Henning Koehler
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fbab52eb18
added basic handler for loading secondary skill bonuses
|
8 years ago |
AlexVinS
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143ff682bc
Logging cleanup
|
8 years ago |
ArseniyShestakov
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b52cfe5283
Code style: use parentheses for creating heap-based objects (#344)
|
8 years ago |
Arseniy Shestakov
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dbcd79c48a
Code cleanup: remove double and unneded semicolons
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8 years ago |