Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 7f276185bd Moving files: há 11 anos atrás
  Ivan Savenko d2ae847ecf - files in local directories (saves & configs) now always have higher há 11 anos atrás
  Ivan Savenko 1f325bafb3 fixes #1619 and #1647 há 11 anos atrás
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: há 11 anos atrás
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) há 12 anos atrás
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur há 12 anos atrás
  Michał W. Urbańczyk c6c53a5b1e Few more freeze-related fixes. há 12 anos atrás
  Michał W. Urbańczyk d1807585ad Fixed at least two #1428 freezes, likely more. há 12 anos atrás
  Michał W. Urbańczyk d4a8e90460 Fixed #1448, #1470 há 12 anos atrás
  Ivan Savenko b87897096c Filesystem handling is now more flexible há 12 anos atrás
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. há 12 anos atrás
  Ivan Savenko 491bd557ef fixed several bugs reported on forum: há 12 anos atrás
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" há 12 anos atrás
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported há 12 anos atrás
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: há 12 anos atrás
  Ivan Savenko dd808ef5cc bugfixing: há 12 anos atrás
  Michał W. Urbańczyk 17403b544c Various fixes for quick combat. há 12 anos atrás
  Michał W. Urbańczyk 2a471eeb1a Addec quick combat to system options window. há 12 anos atrás
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. há 12 anos atrás
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) há 12 anos atrás
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. há 12 anos atrás
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. há 12 anos atrás
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. há 12 anos atrás
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: há 12 anos atrás
  Michał W. Urbańczyk d1d67caa0b Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime. há 12 anos atrás
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. há 12 anos atrás
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets há 12 anos atrás
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui há 12 anos atrás
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase há 12 anos atrás
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring há 12 anos atrás