Commit History

Autor SHA1 Mensaxe Data
  Alexander Wilms 0495c52cf4 Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing hai 1 ano
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6b9fa8fbd Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0613756abc Remove unused code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dfeeeb1f5f Removed no longer used %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 34123c7f07 Minor refactoring of mouse input handling %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c77f8482e3 Replaced event handling break system with key capturing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0e70f2998f SDL event handling is now done exclusively in input handler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5e86b00dda Moved input handling from GuiHandler to set of classes in eventsSDL dir %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6012e0cb45 Minor code reorganization %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d5d0ca96a8 Minor fixes and cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1f513fd280 Extracted event management from GuiHandler and CIntObject %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 008a1ebec4 split massive handleCurrentEvent method into per-event parts %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ad3e54e6c0 Reduced usage of topWindow() method %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7838190ef4 Moved window stack management from GuiHandler to new class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f84c2c3bb5 Removed getFrameDeltaMilliseconds from gui handler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3ecdff2a21 FramerateManager now uses chrono instead of SDL_Ticks %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e26b18c139 Rename & cleanup of WindowHandler -> ScreenHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fd3933e589 Support for changing resolution without game restart %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b4e7093c01 Added IWindowHandler interface for OS screen/window utilities %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c688411bab Extracted window management from CMT to new class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dea10e6091 Use more descriptive names for hotkeys %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 832e56e005 Implementation of (very basic) shortcuts system %!s(int64=2) %!d(string=hai) anos
  Konstantin 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2e69a4769d Implemented framerate limit option (not available in UI) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b57a07b10f Restored ambient sounds functionality %!s(int64=2) %!d(string=hai) anos