Commit History

Autor SHA1 Mensaxe Data
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible hai 10 meses
  Ivan Savenko 48473b18f6 move checks for invincible bonus to UnitState & cache hai 10 meses
  Ivan Savenko 40bff74195 Use small vector for unit list hai 10 meses
  MichalZr6 dbe82b94f6 Changes following review: hai 10 meses
  MichalZr6 4031006317 Drop battle elapsed time measurement, restore avHexes. hai 10 meses
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. hai 10 meses
  MichalZr6 5f799d41b3 Use cached neighbouring tiles where possible hai 1 ano
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes hai 1 ano
  Laserlicht 1960d66971 fix INVINCIBLE hai 11 meses
  Ivan Savenko c0f5c7c0ea Replace pointer with reference in pack apply functions hai 1 ano
  Laserlicht e6cb87abac cast only on self hai 1 ano
  Laserlicht 899d3a14a0 only blocking non positive spells; counterstrike hai 1 ano
  Laserlicht b36c05df1d INVINCIBLE bonus hai 1 ano
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides hai 1 ano
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's hai 1 ano
  Ivan Savenko a4fa409d1f Parse spell range on load instead of on every cast attempt hai 1 ano
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library hai 1 ano
  Ivan Savenko 60a51e98de Remove usage of std::function from CRandomGenerator hai 1 ano
  Ivan Savenko a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method hai 1 ano
  Ivan Savenko 1194419884 Added option to allow self-casting hai 1 ano
  Ivan Savenko c839b397e8 Block self-casting, e.g. Archangels can't resurrect themselves hai 1 ano
  Ivan Savenko 5cbf5031ea move SetStackEffect to a separate file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin P b472c89276 vcmi: make some CStack properties private %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos