커밋 기록

작성자 SHA1 메시지 날짜
  mateuszb 82e21f8b6e * minor campaign related improvements 13 년 전
  mateuszb 8e3de98059 * restoring campaign features 13 년 전
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 년 전
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. 13 년 전
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 년 전
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. 13 년 전
  Ivan Savenko e67f8afdd9 - removed multiple unused files 13 년 전
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. 13 년 전
  Michał W. Urbańczyk 5981ad15d4 Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON. 13 년 전
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 년 전
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 13 년 전
  Ivan Savenko 1b50082e43 - fixed crash with necromancy dialog #1009 (russian-only) 13 년 전
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. 13 년 전
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 13 년 전
  Ivan Savenko fef876e1ec - fixed #934 (batte screen after changing resolution) 13 년 전
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 13 년 전
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 년 전
  Michał W. Urbańczyk c698181c4c * simple mechanism for detecting desync after init 13 년 전
  Michał W. Urbańczyk 13f26fc3cb * Client is able to await for answers for multiple queries at the same time 13 년 전
  Michał W. Urbańczyk d0e259864e * Replaced boost::shared_ptr with std::shared_ptr. 13 년 전
  Michał W. Urbańczyk f2642cb62c Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI. 13 년 전
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 년 전
  Michał W. Urbańczyk e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 년 전
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) 13 년 전
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration 14 년 전
  beegee1 156aa6e4d9 * Updated class - file - handling 14 년 전
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 년 전
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 년 전
  Ivan Savenko 0f2e00c780 -(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory 14 년 전
  ori.bar ebacb433fe auto_ptr -> shared_ptr see http://gcc.gnu.org/onlinedocs/libstdc++/manual/auto_ptr.html 14 년 전