Commit History

Author SHA1 Message Date
  Dmitry Orlov 854a2e6c39 Feature: Mods system improvement, Part III. Bunusing buildings customization. 4 years ago
  Dmitry Orlov 8f331dce31 Feature: Lodestar Grail should work. 4 years ago
  Dmitry Orlov d6a4767865 Mod system improvement: Patch 2 5 years ago
  Dmitry Orlov 643cc00db6 Mod system improvement: Special buildings should work in the modders towns. Part II 5 years ago
  Dmitry Orlov 934c4e511d Special buildings support : Patch 1 5 years ago
  Dmitry Orlov bf07cd0ad9 Mod system improvement Part I : Old saves support & MSVS build fix 5 years ago
  Dmitry Orlov f4816b0824 Mod system improvement Part I : Special buildings should work in the modders towns 5 years ago
  Dmitry Orlov 30426b6a44 Fix: Random map generator crashes when nativeTerrain is not specified in the mod 5 years ago
  AlexVinS d6f889f08a Setup town`s war machine in finalization step 7 years ago
  AlexVinS c39cd5f951 Town building build mode fixes 8 years ago
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  FeniksFire 4113bdab01 Moving some files from lib to the battle subdirectory. 8 years ago
  AlexVinS a85b4cf2a5 * WIP on event condition format 9 years ago
  AlexVinS 3216422307 Fixed a few CWE-457 9 years ago
  AlexVinS 2021decb91 Serialize town spells 9 years ago
  AlexVinS ec760632a6 Advance Json serializer 9 years ago
  AlexVinS 6e205a58b4 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 9 years ago
  DjWarmonger afd5b8807d Compile fix #2 9 years ago
  Arseniy Shestakov 8c39ecf538 moatHexes: add saves and mods compatability 9 years ago
  Arseniy Shestakov c93f8fea48 moatHexes: implement reading moat hexes from configuration files 9 years ago
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects 10 years ago
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone 11 years ago
  Ivan Savenko 836c466f81 - Implementation of overrides for towns 11 years ago
  DjWarmonger 4ea9810831 First version that works: 11 years ago
  Macron1Robot 558b155c0e Update CTownHandler.h 11 years ago
  Macron1Robot 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. 11 years ago
  Macron1Robot b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day 11 years ago
  Ivan Savenko 7d7e65a316 changes in hero class format: 12 years ago
  Ivan Savenko ee1b0459e6 Extended building dependencies: 12 years ago