Dmitry Orlov
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854a2e6c39
Feature: Mods system improvement, Part III. Bunusing buildings customization.
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4 years ago |
Dmitry Orlov
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8f331dce31
Feature: Lodestar Grail should work.
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4 years ago |
Dmitry Orlov
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d6a4767865
Mod system improvement: Patch 2
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5 years ago |
Dmitry Orlov
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643cc00db6
Mod system improvement: Special buildings should work in the modders towns. Part II
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5 years ago |
Dmitry Orlov
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934c4e511d
Special buildings support : Patch 1
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5 years ago |
Dmitry Orlov
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bf07cd0ad9
Mod system improvement Part I : Old saves support & MSVS build fix
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5 years ago |
Dmitry Orlov
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f4816b0824
Mod system improvement Part I : Special buildings should work in the modders towns
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5 years ago |
Dmitry Orlov
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30426b6a44
Fix: Random map generator crashes when nativeTerrain is not specified in the mod
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5 years ago |
AlexVinS
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d6f889f08a
Setup town`s war machine in finalization step
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7 years ago |
AlexVinS
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c39cd5f951
Town building build mode fixes
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8 years ago |
ArseniyShestakov
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9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
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8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
FeniksFire
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4113bdab01
Moving some files from lib to the battle subdirectory.
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8 years ago |
AlexVinS
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a85b4cf2a5
* WIP on event condition format
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9 years ago |
AlexVinS
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3216422307
Fixed a few CWE-457
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9 years ago |
AlexVinS
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2021decb91
Serialize town spells
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9 years ago |
AlexVinS
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ec760632a6
Advance Json serializer
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9 years ago |
AlexVinS
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6e205a58b4
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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9 years ago |
DjWarmonger
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afd5b8807d
Compile fix #2
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9 years ago |
Arseniy Shestakov
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8c39ecf538
moatHexes: add saves and mods compatability
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9 years ago |
Arseniy Shestakov
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c93f8fea48
moatHexes: implement reading moat hexes from configuration files
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9 years ago |
AlexVinS
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6f203fb7e2
Save string identifiers for all game objects
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10 years ago |
DjWarmonger
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ce83db0f43
- Option to configure monster types spawning in a zone
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11 years ago |
Ivan Savenko
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836c466f81
- Implementation of overrides for towns
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11 years ago |
DjWarmonger
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4ea9810831
First version that works:
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11 years ago |
Macron1Robot
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558b155c0e
Update CTownHandler.h
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11 years ago |
Macron1Robot
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907caedb13
Added "produce" section in "building" structure. Changed dailyIncome.
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11 years ago |
Macron1Robot
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b7b890acff
Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
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11 years ago |
Ivan Savenko
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7d7e65a316
changes in hero class format:
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12 years ago |
Ivan Savenko
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ee1b0459e6
Extended building dependencies:
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12 years ago |