Commit History

Autor SHA1 Mensaxe Data
  AlexVinS 85e952f25f Logging cleanup 3 %!s(int64=8) %!d(string=hai) anos
  AlexVinS 61e241308d Logging cleanup %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 2a9ddadedd Fixes. Everything works now. %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 9b58450cb0 Part 3 - first working draft, cut generation time by half. %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 19ea46a6d2 Part 2. %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 2410f0af61 - WeightedRule optimization - part 1 %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 2bffd4e5c1 Moar optimization! %!s(int64=9) %!d(string=hai) anos
  AlexVinS dc5ad7d7b3 Make string instance names persistent %!s(int64=9) %!d(string=hai) anos
  AlexVinS 37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=9) %!d(string=hai) anos
  AlexVinS 6552acdff6 Check coastal tile OTF %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  AlexVinS ae2c72ca52 Implemented road transitions. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 877634b3a3 Define public interface of CDrawRoadsOperation %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a0f534146c Fixed underground Lava terrain. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a90021364e Disable logs for better performance. %!s(int64=10) %!d(string=hai) anos
  beegee1 e9b7044c9b Fix mantis #1859, unknown pattern in underground %!s(int64=10) %!d(string=hai) anos
  beegee1 dafaf86eef Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types %!s(int64=10) %!d(string=hai) anos
  AlexVinS 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger c119ddf5ee Reduced usage of TerrainViewPattern constructor for faster map generation. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d2fd71d087 Zone shapes & terrains work nicely. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos