Andrii Danylchenko
|
5f13a0bbda
BattleAI: spellcast fixes and floating point score
|
2 gadi atpakaļ |
Andrii Danylchenko
|
dc88f14e0b
BattleAI: positive/negative effect multiplier
|
2 gadi atpakaļ |
Andrii Danylchenko
|
274bf739b8
BattleAI: damage cache and switch to different model of spells evaluation
|
2 gadi atpakaļ |
Ivan Savenko
|
0240ee886d
Converted (almost) all namespace enum's to enum classes
|
2 gadi atpakaļ |
Andrii Danylchenko
|
ba9998ac66
BattleAI: fast targets optimization
|
2 gadi atpakaļ |
Andrii Danylchenko
|
fe65edd55d
BattleAI: stacks should not measure damage against turret
|
2 gadi atpakaļ |
Konstantin
|
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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2 gadi atpakaļ |
Konstantin
|
fbc05c70ac
vcmi: camelCase methods of new classes
|
2 gadi atpakaļ |
Ivan Savenko
|
dfa2e2a349
Merge beta into develop
|
2 gadi atpakaļ |
Andrii Danylchenko
|
737c34b8c6
BattleAI: avoid selfblocking on siege
|
2 gadi atpakaļ |
Konstantin
|
e0715a76c8
vcmi: reduce CStack usage a little bit
|
2 gadi atpakaļ |
Ivan Savenko
|
970981cfc9
Show information on potential kills in attack tooltip
|
2 gadi atpakaļ |
Ivan Savenko
|
31147ac83b
refactoring: TDmgRange pair -> DamageRange struct
|
2 gadi atpakaļ |
Ivan Savenko
|
b86969909a
Fixes compilation due to changes in callback interface
|
2 gadi atpakaļ |
Ivan Savenko
|
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
|
2 gadi atpakaļ |
Andrii Danylchenko
|
59c3962e9c
BattleAI: fix camera obscura
|
2 gadi atpakaļ |
Ivan Savenko
|
3219e322ae
Fixed all non-silenced gcc/clang warnings
|
3 gadi atpakaļ |
Andrii Danylchenko
|
ebf4854801
Battle AI: add some comments + refactoring
|
3 gadi atpakaļ |
Andrii Danylchenko
|
601ced3749
BattleAI: rework movement when no targtes
|
3 gadi atpakaļ |
Andrii Danylchenko
|
033a585e4b
Battle AI 2 turns attacks recalculation
|
3 gadi atpakaļ |